ScummVM API documentation
movie_pc.h
1/* ScummVM - Graphic Adventure Engine
2 *
3 * ScummVM is the legal property of its developers, whose names
4 * are too numerous to list here. Please refer to the COPYRIGHT
5 * file distributed with this source distribution.
6 *
7 * Additional copyright for this file:
8 * Copyright (C) 1999-2000 Revolution Software Ltd.
9 * This code is based on source code created by Revolution Software,
10 * used with permission.
11 *
12 * This program is free software: you can redistribute it and/or modify
13 * it under the terms of the GNU General Public License as published by
14 * the Free Software Foundation, either version 3 of the License, or
15 * (at your option) any later version.
16 *
17 * This program is distributed in the hope that it will be useful,
18 * but WITHOUT ANY WARRANTY; without even the implied warranty of
19 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
20 * GNU General Public License for more details.
21 *
22 * You should have received a copy of the GNU General Public License
23 * along with this program. If not, see <http://www.gnu.org/licenses/>.
24 *
25 */
26
27#ifndef ICB_MOVIE_PC_H__
28#define ICB_MOVIE_PC_H__
29
30#include "engines/icb/global_objects_pc.h"
31#include "engines/icb/sound/direct_sound.h"
32#include "engines/icb/sound.h"
33
34#include "video/bink_decoder.h"
35
36namespace ICB {
37
38// Return codes for SequenceManager::DrawFrame()
39#define JUSTFINE 0x0000
40#define WAITING 0x0010
41#define FINISHED 0x0020
42#define NOMOVIE 0x0030
43#define FADING 0x0040
44
45// Our global bink handler for movies
46class MovieManager;
47
48extern MovieManager *g_theSequenceManager;
49
51 Video::BinkDecoder *_binkDecoder;
52 int32 _x;
53 int32 _y;
54
55 uint32 _fadeCounter;
56 uint32 _fadeRate;
57
58 bool8 _loop;
59 bool _haveFaded;
60 bool _haveClearedScreen;
61 bool _rater;
62
63public:
66
67 bool registerMovie(const char *fileName, bool8 fade, bool8 loop);
68
69 uint32 getMovieHeight();
70 uint32 getMovieWidth();
71 uint32 getMovieFrames();
72
73 bool busy();
74
75 uint32 drawFrame(uint32 surface_id = working_buffer_id);
76 int32 getFrameNumber();
77
78 void setRate();
79
80 void setVolume(int32 vol);
81
82 void kill();
83
84private:
85 void fadeScreen(uint32 surface_id);
86};
87
88} // End of namespace ICB
89#endif
Definition: movie_pc.h:50