ScummVM API documentation
end_explode_ship.h
1/* ScummVM - Graphic Adventure Engine
2 *
3 * ScummVM is the legal property of its developers, whose names
4 * are too numerous to list here. Please refer to the COPYRIGHT
5 * file distributed with this source distribution.
6 *
7 * This program is free software: you can redistribute it and/or modify
8 * it under the terms of the GNU General Public License as published by
9 * the Free Software Foundation, either version 3 of the License, or
10 * (at your option) any later version.
11 *
12 * This program is distributed in the hope that it will be useful,
13 * but WITHOUT ANY WARRANTY; without even the implied warranty of
14 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
15 * GNU General Public License for more details.
16 *
17 * You should have received a copy of the GNU General Public License
18 * along with this program. If not, see <http://www.gnu.org/licenses/>.
19 *
20 */
21
22#ifndef TITANIC_END_EXPLODE_SHIP_H
23#define TITANIC_END_EXPLODE_SHIP_H
24
25#include "titanic/core/game_object.h"
26
27namespace Titanic {
28
30 DECLARE_MESSAGE_MAP;
31 bool ActMsg(CActMsg *msg);
32 bool TimerMsg(CTimerMsg *msg);
33 bool MovieEndMsg(CMovieEndMsg *msg);
34 bool MovieFrameMsg(CMovieFrameMsg *msg);
35public:
36 bool _isExploding;
37 int _unused5;
38public:
39 CLASSDEF;
40 CEndExplodeShip() : CGameObject(), _isExploding(false), _unused5(0) {}
41
45 void save(SimpleFile *file, int indent) override;
46
50 void load(SimpleFile *file) override;
51};
52
53} // End of namespace Titanic
54
55#endif /* TITANIC_END_EXPLODE_SHIP_H */
Definition: messages.h:256
Definition: end_explode_ship.h:29
void save(SimpleFile *file, int indent) override
void load(SimpleFile *file) override
Definition: game_object.h:79
Definition: messages.h:321
Definition: messages.h:322
Definition: messages.h:190
Definition: simple_file.h:49