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all_script_classes.h
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/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*
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*/
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#ifndef AGS_ENGINE_AC_DYNOBJ_ALL_SCRIPT_CLASSES_H
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#define AGS_ENGINE_AC_DYNOBJ_ALL_SCRIPT_CLASSES_H
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#include "ags/engine/ac/dynobj/script_date_time.h"
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#include "ags/engine/ac/dynobj/script_dialog.h"
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#include "ags/engine/ac/dynobj/script_dialog_options_rendering.h"
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#include "ags/engine/ac/dynobj/script_drawing_surface.h"
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#include "ags/engine/ac/dynobj/script_dynamic_sprite.h"
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#include "ags/engine/ac/dynobj/script_gui.h"
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#include "ags/engine/ac/dynobj/script_hotspot.h"
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#include "ags/engine/ac/dynobj/script_inv_item.h"
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#include "ags/engine/ac/dynobj/script_mouse.h"
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#include "ags/engine/ac/dynobj/script_object.h"
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#include "ags/engine/ac/dynobj/script_overlay.h"
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#include "ags/engine/ac/dynobj/script_region.h"
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#include "ags/engine/ac/dynobj/script_string.h"
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#include "ags/engine/ac/dynobj/script_system.h"
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#include "ags/engine/ac/dynobj/script_view_frame.h"
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#endif
engines
ags
engine
ac
dynobj
all_script_classes.h
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