ScummVM API documentation
All Classes Namespaces Files Functions Variables Typedefs Enumerations Enumerator Macros Modules Pages
all_script_classes.h
1 /* ScummVM - Graphic Adventure Engine
2  *
3  * ScummVM is the legal property of its developers, whose names
4  * are too numerous to list here. Please refer to the COPYRIGHT
5  * file distributed with this source distribution.
6  *
7  * This program is free software: you can redistribute it and/or modify
8  * it under the terms of the GNU General Public License as published by
9  * the Free Software Foundation, either version 3 of the License, or
10  * (at your option) any later version.
11  *
12  * This program is distributed in the hope that it will be useful,
13  * but WITHOUT ANY WARRANTY; without even the implied warranty of
14  * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
15  * GNU General Public License for more details.
16  *
17  * You should have received a copy of the GNU General Public License
18  * along with this program. If not, see <http://www.gnu.org/licenses/>.
19  *
20  */
21 
22 #ifndef AGS_ENGINE_AC_DYNOBJ_ALL_SCRIPT_CLASSES_H
23 #define AGS_ENGINE_AC_DYNOBJ_ALL_SCRIPT_CLASSES_H
24 
25 #include "ags/engine/ac/dynobj/script_date_time.h"
26 #include "ags/engine/ac/dynobj/script_dialog.h"
27 #include "ags/engine/ac/dynobj/script_dialog_options_rendering.h"
28 #include "ags/engine/ac/dynobj/script_drawing_surface.h"
29 #include "ags/engine/ac/dynobj/script_dynamic_sprite.h"
30 #include "ags/engine/ac/dynobj/script_gui.h"
31 #include "ags/engine/ac/dynobj/script_hotspot.h"
32 #include "ags/engine/ac/dynobj/script_inv_item.h"
33 #include "ags/engine/ac/dynobj/script_mouse.h"
34 #include "ags/engine/ac/dynobj/script_object.h"
35 #include "ags/engine/ac/dynobj/script_overlay.h"
36 #include "ags/engine/ac/dynobj/script_region.h"
37 #include "ags/engine/ac/dynobj/script_string.h"
38 #include "ags/engine/ac/dynobj/script_system.h"
39 #include "ags/engine/ac/dynobj/script_view_frame.h"
40 
41 #endif