ScummVM API documentation
creature.h
1/* ScummVM - Graphic Adventure Engine
2 *
3 * ScummVM is the legal property of its developers, whose names
4 * are too numerous to list here. Please refer to the COPYRIGHT
5 * file distributed with this source distribution.
6 *
7 * This program is free software: you can redistribute it and/or modify
8 * it under the terms of the GNU General Public License as published by
9 * the Free Software Foundation, either version 3 of the License, or
10 * (at your option) any later version.
11 *
12 * This program is distributed in the hope that it will be useful,
13 * but WITHOUT ANY WARRANTY; without even the implied warranty of
14 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
15 * GNU General Public License for more details.
16 *
17 * You should have received a copy of the GNU General Public License
18 * along with this program. If not, see <http://www.gnu.org/licenses/>.
19 *
20 */
21
22#ifndef ULTIMA_SHARED_WIDGETS_CREATURE_H
23#define ULTIMA_SHARED_WIDGETS_CREATURE_H
24
25#include "ultima/shared/maps/map_widget.h"
26#include "ultima/shared/maps/map.h"
27#include "common/serializer.h"
28
29namespace Ultima {
30namespace Shared {
31
32class Game;
33class Map;
34
35namespace Maps {
36
40class Creature {
41private:
42 Game *_gameRef;
43// MapBase *_mapRef;
44protected:
45 int _hitPoints;
46 bool _isAttacking;
47protected:
52 virtual uint attackDistance() const { return 0; }
53
57 virtual void movement() {}
58
62 virtual void attackParty() {}
63public:
67 Creature(Game *game, MapBase *) : _gameRef(game), _hitPoints(0), _isAttacking(false) {}
68 Creature(Game *game, MapBase *, int hitPoints) : _gameRef(game),
69 _hitPoints(hitPoints), _isAttacking(false) {}
70
74 virtual ~Creature() {}
75
80
86 virtual void update(bool isPreUpdate);
87
91 bool isDead() const { return _hitPoints <= 0; }
92
98 virtual bool subtractHitPoints(uint amount);
99};
100
101} // End of namespace Maps
102} // End of namespace Shared
103} // End of namespace Ultima
104
105#endif
Definition: serializer.h:80
Definition: game.h:42
Definition: creature.h:40
void synchronize(Common::Serializer &s)
virtual void update(bool isPreUpdate)
virtual void attackParty()
Definition: creature.h:62
Creature(Game *game, MapBase *)
Definition: creature.h:67
bool isDead() const
Definition: creature.h:91
virtual uint attackDistance() const
Definition: creature.h:52
virtual ~Creature()
Definition: creature.h:74
virtual void movement()
Definition: creature.h:57
virtual bool subtractHitPoints(uint amount)
Definition: map_base.h:47