ScummVM API documentation
object.h
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/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*
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*/
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#ifndef GRIM_OBJECT_H
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#define GRIM_OBJECT_H
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#include "common/list.h"
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namespace
Grim
{
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class
SaveGame;
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class
Pointer;
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class
Object
{
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public
:
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Object
();
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virtual
~
Object
();
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void
reset() { };
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void
reference();
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void
dereference();
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int32 getId()
const
;
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private
:
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void
setId(int32
id
);
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int
_refCount;
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Common::List<Pointer *>
_pointers;
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int32 _id;
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static
int32 s_id;
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friend
class
Pointer
;
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};
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class
Pointer
{
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protected
:
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virtual
~
Pointer
() {}
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void
addPointer(
Object
*obj) {
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obj->_pointers.push_back(
this
);
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}
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void
rmPointer(
Object
*obj) {
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obj->_pointers.remove(
this
);
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}
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virtual
void
resetPointer() {}
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friend
class
Object
;
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};
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template
<
class
T>
class
ObjectPtr
:
public
Pointer
{
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public
:
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ObjectPtr
() :
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_obj(
nullptr
) {
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}
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ObjectPtr
(T *obj) :
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_obj(obj) {
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if
(obj) {
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Object
*o = (
Object
*)_obj;
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o->reference();
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addPointer(o);
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}
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}
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ObjectPtr
(
const
ObjectPtr<T>
&ptr) :
Pointer
() {
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_obj =
nullptr
;
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*
this
= ptr;
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}
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~
ObjectPtr
() {
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if
(_obj) {
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Object
*o = (
Object
*)_obj;
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rmPointer(o);
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o->dereference();
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}
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}
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ObjectPtr
&operator=(T *obj) {
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if
(obj != _obj) {
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if
(_obj) {
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rmPointer(_obj);
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_obj->dereference();
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_obj =
nullptr
;
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}
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if
(obj) {
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_obj = obj;
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_obj->reference();
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addPointer(obj);
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}
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}
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return
*
this
;
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}
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ObjectPtr
&operator=(
const
ObjectPtr<T>
&ptr) {
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if
(_obj != ptr._obj) {
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if
(_obj) {
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rmPointer(_obj);
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_obj->dereference();
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_obj =
nullptr
;
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}
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if
(ptr._obj) {
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_obj = ptr._obj;
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_obj->reference();
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addPointer(_obj);
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}
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}
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return
*
this
;
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}
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bool
operator==(
const
ObjectPtr
&ptr)
const
{
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return
(_obj == ptr._obj);
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}
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bool
operator==(
Object
*obj)
const
{
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return
(_obj == obj);
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}
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operator
bool()
const
{
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return
(_obj);
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}
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bool
operator!()
const
{
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return
(!_obj);
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}
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T *object()
const
{
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return
_obj;
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}
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T *operator->()
const
{
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return
_obj;
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}
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T &operator*()
const
{
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return
*_obj;
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}
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operator
T*()
const
{
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return
_obj;
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}
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protected
:
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void
resetPointer()
override
{
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_obj =
nullptr
;
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}
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private
:
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T *_obj;
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};
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}
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#endif
Common::List
Definition:
list.h:44
Grim::Pointer
Definition:
object.h:53
Grim
Definition:
actor.h:33
Grim::ObjectPtr
Definition:
object.h:69
Grim::Object
Definition:
object.h:32
engines
grim
object.h
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