ScummVM API documentation
object.h
1 /* ScummVM - Graphic Adventure Engine
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5  * file distributed with this source distribution.
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15  * GNU General Public License for more details.
16  *
17  * You should have received a copy of the GNU General Public License
18  * along with this program. If not, see <http://www.gnu.org/licenses/>.
19  *
20  */
21 
22 #ifndef GRIM_OBJECT_H
23 #define GRIM_OBJECT_H
24 
25 #include "common/list.h"
26 
27 namespace Grim {
28 
29 class SaveGame;
30 
31 class Pointer;
32 class Object {
33 public:
34  Object();
35  virtual ~Object();
36 
37  void reset() { };
38  void reference();
39  void dereference();
40 
41  int32 getId() const;
42 
43 private:
44  void setId(int32 id);
45  int _refCount;
46  Common::List<Pointer *> _pointers;
47  int32 _id;
48  static int32 s_id;
49 
50  friend class Pointer;
51 };
52 
53 class Pointer {
54 protected:
55  virtual ~Pointer() {}
56 
57  void addPointer(Object *obj) {
58  obj->_pointers.push_back(this);
59  }
60  void rmPointer(Object *obj) {
61  obj->_pointers.remove(this);
62  }
63 
64  virtual void resetPointer() {}
65 
66  friend class Object;
67 };
68 
69 template<class T> class ObjectPtr : public Pointer {
70 public:
71  ObjectPtr() :
72  _obj(nullptr) {
73 
74  }
75  ObjectPtr(T *obj) :
76  _obj(obj) {
77  if (obj) {
78  Object *o = (Object *)_obj;
79  o->reference();
80  addPointer(o);
81  }
82  }
83  ObjectPtr(const ObjectPtr<T> &ptr) : Pointer() {
84  _obj = nullptr;
85  *this = ptr;
86  }
87  ~ObjectPtr() {
88  if (_obj) {
89  Object *o = (Object *)_obj;
90  rmPointer(o);
91  o->dereference();
92  }
93  }
94 
95  ObjectPtr &operator=(T *obj) {
96  if (obj != _obj) {
97  if (_obj) {
98  rmPointer(_obj);
99  _obj->dereference();
100  _obj = nullptr;
101 
102  }
103 
104  if (obj) {
105  _obj = obj;
106  _obj->reference();
107  addPointer(obj);
108  }
109  }
110 
111  return *this;
112  }
113  ObjectPtr &operator=(const ObjectPtr<T> &ptr) {
114  if (_obj != ptr._obj) {
115  if (_obj) {
116  rmPointer(_obj);
117  _obj->dereference();
118  _obj = nullptr;
119 
120  }
121 
122  if (ptr._obj) {
123  _obj = ptr._obj;
124  _obj->reference();
125  addPointer(_obj);
126  }
127  }
128 
129  return *this;
130  }
131  bool operator==(const ObjectPtr &ptr) const {
132  return (_obj == ptr._obj);
133  }
134  bool operator==(Object *obj) const {
135  return (_obj == obj);
136  }
137  operator bool() const {
138  return (_obj);
139  }
140  bool operator!() const {
141  return (!_obj);
142  }
143 
144  T *object() const {
145  return _obj;
146  }
147  T *operator->() const {
148  return _obj;
149  }
150  T &operator*() const {
151  return *_obj;
152  }
153  operator T*() const {
154  return _obj;
155  }
156 
157 protected:
158  void resetPointer() override {
159  _obj = nullptr;
160  }
161 
162 private:
163  T *_obj;
164 };
165 
166 }
167 
168 #endif
Definition: list.h:44
Definition: object.h:53
Definition: actor.h:33
Definition: object.h:69
Definition: object.h:32