ScummVM API documentation
distort_effect.h
1/* ScummVM - Graphic Adventure Engine
2 *
3 * ScummVM is the legal property of its developers, whose names
4 * are too numerous to list here. Please refer to the COPYRIGHT
5 * file distributed with this source distribution.
6 *
7 * This program is free software: you can redistribute it and/or modify
8 * it under the terms of the GNU General Public License as published by
9 * the Free Software Foundation, either version 3 of the License, or
10 * (at your option) any later version.
11 *
12 * This program is distributed in the hope that it will be useful,
13 * but WITHOUT ANY WARRANTY; without even the implied warranty of
14 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
15 * GNU General Public License for more details.
16 *
17 * You should have received a copy of the GNU General Public License
18 * along with this program. If not, see <http://www.gnu.org/licenses/>.
19 *
20 */
21
22#ifndef ZVISION_DISTORT_NODE_H
23#define ZVISION_DISTORT_NODE_H
24
25#include "zvision/scripting/scripting_effect.h"
26
27namespace ZVision {
28
29class ZVision;
30
32public:
33 DistortNode(ZVision *engine, uint32 key, int16 speed, float startAngle, float endAngle, float startLineScale, float endLineScale);
34 ~DistortNode() override;
35
36 bool process(uint32 deltaTimeInMillis) override;
37
38private:
39 int16 _speed;
40 float _startAngle;
41 float _endAngle;
42 float _startLineScale;
43 float _endLineScale;
44
45 float _frmSpeed;
46 float _diffAngle;
47 float _diffLinScale;
48 bool _incr;
49 int16 _frames;
50
51 float _curFrame;
52
53 float _angle;
54 float _linScale;
55
56private:
57 void setParams(float angl, float linScale);
58};
59
60} // End of namespace ZVision
61
62#endif
Definition: distort_effect.h:31
Definition: scripting_effect.h:45
Definition: focus_list.h:27