ScummVM API documentation
cc_dynamic_array.h
1/* ScummVM - Graphic Adventure Engine
2 *
3 * ScummVM is the legal property of its developers, whose names
4 * are too numerous to list here. Please refer to the COPYRIGHT
5 * file distributed with this source distribution.
6 *
7 * This program is free software: you can redistribute it and/or modify
8 * it under the terms of the GNU General Public License as published by
9 * the Free Software Foundation, either version 3 of the License, or
10 * (at your option) any later version.
11 *
12 * This program is distributed in the hope that it will be useful,
13 * but WITHOUT ANY WARRANTY; without even the implied warranty of
14 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
15 * GNU General Public License for more details.
16 *
17 * You should have received a copy of the GNU General Public License
18 * along with this program. If not, see <http://www.gnu.org/licenses/>.
19 *
20 */
21
22#ifndef AGS_ENGINE_AC_DYNOBJ_CC_DYNAMICARRAY_H
23#define AGS_ENGINE_AC_DYNOBJ_CC_DYNAMICARRAY_H
24
25#include "common/std/vector.h"
26#include "ags/engine/ac/dynobj/cc_ags_dynamic_object.h"
27#include "ags/shared/util/stream.h"
28
29namespace AGS3 {
30
31#define ARRAY_MANAGED_TYPE_FLAG 0x80000000
32
34public:
35 static const char *TypeName;
36
37 struct Header {
38 // May contain ARRAY_MANAGED_TYPE_FLAG
39 uint32_t ElemCount = 0u;
40 // TODO: refactor and store "elem size" instead
41 uint32_t TotalSize = 0u;
42 };
43
44 CCDynamicArray() = default;
45 ~CCDynamicArray() = default;
46
47 inline static const Header &GetHeader(const void *address) {
48 return reinterpret_cast<const Header &>(*(static_cast<const uint8_t *>(address) - MemHeaderSz));
49 }
50
51 // Create managed array object and return a pointer to the beginning of a buffer
52 static DynObjectRef Create(int numElements, int elementSize, bool isManagedType);
53
54 // return the type name of the object
55 const char *GetType() override;
56 int Dispose(void *address, bool force) override;
57 void Unserialize(int index, AGS::Shared::Stream *in, size_t data_sz) override;
58
59private:
60 // The size of the array's header in memory, prepended to the element data
61 static const size_t MemHeaderSz = sizeof(Header);
62 // The size of the serialized header
63 static const size_t FileHeaderSz = sizeof(uint32_t) * 2;
64
65 // Savegame serialization
66 // Calculate and return required space for serialization, in bytes
67 size_t CalcSerializeSize(const void *address) override;
68 // Write object data into the provided stream
69 void Serialize(const void *address, AGS::Shared::Stream *out) override;
70};
71
72// Helper functions for setting up dynamic arrays.
73namespace DynamicArrayHelpers {
74// Create array of managed strings
75DynObjectRef CreateStringArray(const std::vector<const char *>);
76} // namespace DynamicArrayHelpers
77
78} // namespace AGS3
79
80#endif
Definition: stream.h:52
Definition: vector.h:39
Definition: cc_ags_dynamic_object.h:88
Definition: cc_dynamic_array.h:37
Definition: cc_dynamic_array.h:33
Definition: cc_script_object.h:50