This is the complete list of members for Freescape::Renderer, including all inherited members.
_authenticGraphics (defined in Freescape::Renderer) | Freescape::Renderer | |
_colorMap (defined in Freescape::Renderer) | Freescape::Renderer | |
_colorPair (defined in Freescape::Renderer) | Freescape::Renderer | |
_colorRemaps (defined in Freescape::Renderer) | Freescape::Renderer | |
_currentPixelFormat (defined in Freescape::Renderer) | Freescape::Renderer | |
_defaultStippleArray (defined in Freescape::Renderer) | Freescape::Renderer | |
_defaultStippleArraySmall (defined in Freescape::Renderer) | Freescape::Renderer | |
_frustum (defined in Freescape::Renderer) | Freescape::Renderer | protected |
_inkColor (defined in Freescape::Renderer) | Freescape::Renderer | |
_isAccelerated (defined in Freescape::Renderer) | Freescape::Renderer | |
_keyColor (defined in Freescape::Renderer) | Freescape::Renderer | |
_modelViewMatrix (defined in Freescape::Renderer) | Freescape::Renderer | protected |
_mvpMatrix (defined in Freescape::Renderer) | Freescape::Renderer | protected |
_palette (defined in Freescape::Renderer) | Freescape::Renderer | |
_palettePixelFormat (defined in Freescape::Renderer) | Freescape::Renderer | |
_paperColor (defined in Freescape::Renderer) | Freescape::Renderer | |
_projectionMatrix (defined in Freescape::Renderer) | Freescape::Renderer | protected |
_renderMode (defined in Freescape::Renderer) | Freescape::Renderer | |
_scale (defined in Freescape::Renderer) | Freescape::Renderer | |
_screenH (defined in Freescape::Renderer) | Freescape::Renderer | |
_screenViewport (defined in Freescape::Renderer) | Freescape::Renderer | protected |
_screenW (defined in Freescape::Renderer) | Freescape::Renderer | |
_shakeOffset (defined in Freescape::Renderer) | Freescape::Renderer | |
_skyNormals (defined in Freescape::Renderer) | Freescape::Renderer | |
_skyUvs1008 (defined in Freescape::Renderer) | Freescape::Renderer | |
_skyUvs128 (defined in Freescape::Renderer) | Freescape::Renderer | |
_skyVertices (defined in Freescape::Renderer) | Freescape::Renderer | |
_stipples (defined in Freescape::Renderer) | Freescape::Renderer | |
_texturePixelFormat (defined in Freescape::Renderer) | Freescape::Renderer | |
_underFireBackgroundColor (defined in Freescape::Renderer) | Freescape::Renderer | |
_unscaledViewport (defined in Freescape::Renderer) | Freescape::Renderer | protected |
_variableStippleArray (defined in Freescape::Renderer) | Freescape::Renderer | |
_viewport (defined in Freescape::Renderer) | Freescape::Renderer | protected |
clear(uint8 r, uint8 g, uint8 b, bool ignoreViewport=false)=0 (defined in Freescape::Renderer) | Freescape::Renderer | pure virtual |
clearColorPairArray() (defined in Freescape::Renderer) | Freescape::Renderer | |
computeScreenViewport() (defined in Freescape::Renderer) | Freescape::Renderer | |
convertImageFormatIfNecessary(Graphics::ManagedSurface *surface) (defined in Freescape::Renderer) | Freescape::Renderer | |
createTexture(const Graphics::Surface *surface, bool is3D=false)=0 (defined in Freescape::Renderer) | Freescape::Renderer | pure virtual |
depthTesting(bool enabled) (defined in Freescape::Renderer) | Freescape::Renderer | inlinevirtual |
drawBackground(uint8 color) (defined in Freescape::Renderer) | Freescape::Renderer | virtual |
drawCelestialBody(Math::Vector3d position, float radius, uint8 color) (defined in Freescape::Renderer) | Freescape::Renderer | inlinevirtual |
drawEclipse(uint8 color1, uint8 color2, float difference) (defined in Freescape::Renderer) | Freescape::Renderer | |
drawFloor(uint8 color)=0 (defined in Freescape::Renderer) | Freescape::Renderer | pure virtual |
drawSkybox(Texture *texture, Math::Vector3d camera) (defined in Freescape::Renderer) | Freescape::Renderer | inlinevirtual |
drawTexturedRect2D(const Common::Rect &screenRect, const Common::Rect &textureRect, Texture *texture)=0 (defined in Freescape::Renderer) | Freescape::Renderer | pure virtual |
extractC64Indexes(uint8 cm1, uint8 cm2, uint8 &i1, uint8 &i2) (defined in Freescape::Renderer) | Freescape::Renderer | |
extractCPCIndexes(uint8 cm1, uint8 cm2, uint8 &i1, uint8 &i2) (defined in Freescape::Renderer) | Freescape::Renderer | |
fillColorPairArray() (defined in Freescape::Renderer) | Freescape::Renderer | |
flipBuffer() | Freescape::Renderer | inlinevirtual |
flipVertical(Graphics::Surface *s) (defined in Freescape::Renderer) | Freescape::Renderer | |
freeTexture(Texture *texture)=0 (defined in Freescape::Renderer) | Freescape::Renderer | pure virtual |
getMvpMatrix() const (defined in Freescape::Renderer) | Freescape::Renderer | inline |
getRGBAt(uint8 index, uint8 ecolor, uint8 &r1, uint8 &g1, uint8 &b1, uint8 &r2, uint8 &g2, uint8 &b2, byte *&stipple) (defined in Freescape::Renderer) | Freescape::Renderer | |
getRGBAtC64(uint8 index, uint8 &r1, uint8 &g1, uint8 &b1, uint8 &r2, uint8 &g2, uint8 &b2) (defined in Freescape::Renderer) | Freescape::Renderer | |
getRGBAtCGA(uint8 index, uint8 &r1, uint8 &g1, uint8 &b1, uint8 &r2, uint8 &g2, uint8 &b2, byte *&stipple) (defined in Freescape::Renderer) | Freescape::Renderer | |
getRGBAtCPC(uint8 index, uint8 &r1, uint8 &g1, uint8 &b1, uint8 &r2, uint8 &g2, uint8 &b2, byte *&stipple) (defined in Freescape::Renderer) | Freescape::Renderer | |
getRGBAtEGA(uint8 index, uint8 &r1, uint8 &g1, uint8 &b1, uint8 &r2, uint8 &g2, uint8 &b2) (defined in Freescape::Renderer) | Freescape::Renderer | |
getRGBAtHercules(uint8 index, uint8 &r1, uint8 &g1, uint8 &b1, uint8 &r2, uint8 &g2, uint8 &b2, byte *&stipple) (defined in Freescape::Renderer) | Freescape::Renderer | |
getRGBAtZX(uint8 index, uint8 &r1, uint8 &g1, uint8 &b1, uint8 &r2, uint8 &g2, uint8 &b2, byte *&stipple) (defined in Freescape::Renderer) | Freescape::Renderer | |
getScreenshot()=0 (defined in Freescape::Renderer) | Freescape::Renderer | pure virtual |
indexFromColor(uint8 r, uint8 g, uint8 b) (defined in Freescape::Renderer) | Freescape::Renderer | |
init()=0 (defined in Freescape::Renderer) | Freescape::Renderer | pure virtual |
makeProjectionMatrix(float fov, float nearClipPlane, float farClipPlane) const (defined in Freescape::Renderer) | Freescape::Renderer | protected |
mapEGAColor(uint8 index) (defined in Freescape::Renderer) | Freescape::Renderer | |
nativeResolution() (defined in Freescape::Renderer) | Freescape::Renderer | inlinevirtual |
polygonOffset(bool enabled)=0 (defined in Freescape::Renderer) | Freescape::Renderer | pure virtual |
positionCamera(const Math::Vector3d &pos, const Math::Vector3d &interest)=0 | Freescape::Renderer | pure virtual |
readFromPalette(uint8 index, uint8 &r, uint8 &g, uint8 &b) (defined in Freescape::Renderer) | Freescape::Renderer | |
renderCrossair(const Common::Point crossairPosition)=0 (defined in Freescape::Renderer) | Freescape::Renderer | pure virtual |
renderCube(const Math::Vector3d &position, const Math::Vector3d &size, Common::Array< uint8 > *colours, Common::Array< uint8 > *ecolours, float offset=0.0) (defined in Freescape::Renderer) | Freescape::Renderer | virtual |
Renderer(int screenW, int screenH, Common::RenderMode renderMode, bool authenticGraphics) (defined in Freescape::Renderer) | Freescape::Renderer | |
renderFace(const Common::Array< Math::Vector3d > &vertices)=0 (defined in Freescape::Renderer) | Freescape::Renderer | pure virtual |
renderPlayerShootBall(byte color, const Common::Point position, int frame, const Common::Rect viewPort)=0 (defined in Freescape::Renderer) | Freescape::Renderer | pure virtual |
renderPlayerShootRay(byte color, const Common::Point position, const Common::Rect viewPort)=0 (defined in Freescape::Renderer) | Freescape::Renderer | pure virtual |
renderPolygon(const Math::Vector3d &origin, const Math::Vector3d &size, const Common::Array< float > *ordinates, Common::Array< uint8 > *colours, Common::Array< uint8 > *ecolours, float offset=0.0) (defined in Freescape::Renderer) | Freescape::Renderer | virtual |
renderPyramid(const Math::Vector3d &origin, const Math::Vector3d &size, const Common::Array< float > *ordinates, Common::Array< uint8 > *colours, Common::Array< uint8 > *ecolours, int type) (defined in Freescape::Renderer) | Freescape::Renderer | virtual |
renderRectangle(const Math::Vector3d &position, const Math::Vector3d &size, Common::Array< uint8 > *colours, Common::Array< uint8 > *ecolours, float offset=0.0) (defined in Freescape::Renderer) | Freescape::Renderer | virtual |
renderSensorShoot(byte color, const Math::Vector3d sensor, const Math::Vector3d player, const Common::Rect viewPort)=0 (defined in Freescape::Renderer) | Freescape::Renderer | pure virtual |
scaleStipplePattern(byte originalPattern[128], byte newPattern[128]) (defined in Freescape::Renderer) | Freescape::Renderer | |
selectColorFromFourColorPalette(uint8 index, uint8 &r1, uint8 &g1, uint8 &b1) (defined in Freescape::Renderer) | Freescape::Renderer | |
setColorMap(ColorMap *colorMap_) (defined in Freescape::Renderer) | Freescape::Renderer | |
setColorRemaps(ColorReMap *colorRemaps) (defined in Freescape::Renderer) | Freescape::Renderer | |
setPaletteValue(uint8 index, uint8 r, uint8 g, uint8 b) (defined in Freescape::Renderer) | Freescape::Renderer | |
setStippleData(byte *data) (defined in Freescape::Renderer) | Freescape::Renderer | inlinevirtual |
setViewport(const Common::Rect &rect)=0 (defined in Freescape::Renderer) | Freescape::Renderer | pure virtual |
updateProjectionMatrix(float fov, float aspectRatio, float nearClipPlane, float farClipPlane)=0 (defined in Freescape::Renderer) | Freescape::Renderer | pure virtual |
useColor(uint8 r, uint8 g, uint8 b)=0 (defined in Freescape::Renderer) | Freescape::Renderer | pure virtual |
useStipple(bool enabled) (defined in Freescape::Renderer) | Freescape::Renderer | inlinevirtual |
viewport() const (defined in Freescape::Renderer) | Freescape::Renderer | |
~Renderer() (defined in Freescape::Renderer) | Freescape::Renderer | virtual |