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dgPhysicsStdafx.h
1 /* Copyright (c) <2003-2011> <Julio Jerez, Newton Game Dynamics>
2  *
3  * This software is provided 'as-is', without any express or implied
4  * warranty. In no event will the authors be held liable for any damages
5  * arising from the use of this software.
6  *
7  * Permission is granted to anyone to use this software for any purpose,
8  * including commercial applications, and to alter it and redistribute it
9  * freely, subject to the following restrictions:
10  *
11  * 1. The origin of this software must not be misrepresented; you must not
12  * claim that you wrote the original software. If you use this software
13  * in a product, an acknowledgment in the product documentation would be
14  * appreciated but is not required.
15  *
16  * 2. Altered source versions must be plainly marked as such, and must not be
17  * misrepresented as being the original software.
18  *
19  * 3. This notice may not be removed or altered from any source distribution.
20  */
21 
22 // stdafx.h : include file for standard system include files,
23 // or project specific include files that are used frequently, but
24 // are changed infrequently
25 //
26 
27 #if !defined(AFX_STDAFX_H__B43B2EC6_1B4C_42C3_A0B3_E1BDCAB46D6A__INCLUDED_)
28 #define AFX_STDAFX_H__B43B2EC6_1B4C_42C3_A0B3_E1BDCAB46D6A__INCLUDED_
29 
30 #define WIN32_LEAN_AND_MEAN // Exclude rarely-used stuff from Windows headers
31 
32 // TODO: reference additional headers your program requires here
33 #include "hpl1/engine/libraries/newton/core/dg.h"
34 
35 //#define DG_PROFILE_PHYSICS
36 
37 #endif