ScummVM API documentation
section8.h
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/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*
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*/
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#ifndef M4_RIDDLE_ROOMS_SECTION8_H
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#define M4_RIDDLE_ROOMS_SECTION8_H
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#include "m4/riddle/rooms/section.h"
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#include "m4/riddle/rooms/section8/room801.h"
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#include "m4/riddle/rooms/section8/room802.h"
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#include "m4/riddle/rooms/section8/room803.h"
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#include "m4/riddle/rooms/section8/room804.h"
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#include "m4/riddle/rooms/section8/room805.h"
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#include "m4/riddle/rooms/section8/room806.h"
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#include "m4/riddle/rooms/section8/room807.h"
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#include "m4/riddle/rooms/section8/room808.h"
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#include "m4/riddle/rooms/section8/room809.h"
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#include "m4/riddle/rooms/section8/room810.h"
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#include "m4/riddle/rooms/section8/room811.h"
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#include "m4/riddle/rooms/section8/room814.h"
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#include "m4/riddle/rooms/section8/room818.h"
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#include "m4/riddle/rooms/section8/room824.h"
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#include "m4/riddle/rooms/section8/room834.h"
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#include "m4/riddle/rooms/section8/room844.h"
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#include "m4/riddle/rooms/section8/room850.h"
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#include "m4/riddle/rooms/section8/room860.h"
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#include "m4/riddle/rooms/section8/room861.h"
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namespace
M4
{
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namespace
Riddle {
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namespace
Rooms {
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extern
const
int16 S8_SHADOW_DIRS1[];
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extern
const
char
*S8_SHADOW_NAMES1[];
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extern
const
int16 S8_SHADOW_DIRS2[];
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extern
const
char
*S8_SHADOW_NAMES2[];
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class
Section8
:
public
Section
{
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private
:
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Room801
_room801;
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Room802
_room802;
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Room803
_room803;
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Room804
_room804;
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Room805
_room805;
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Room806
_room806;
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Room807
_room807;
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Room808
_room808;
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Room809
_room809;
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Room810
_room810;
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Room811
_room811;
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Room814
_room814;
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Room818
_room818;
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Room824
_room824;
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Room834
_room834;
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Room844
_room844;
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Room850
_room850;
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Room860
_room860;
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Room861
_room861;
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public
:
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Section8
();
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virtual
~
Section8
() {}
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void
daemon()
override
;
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};
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}
// namespace Rooms
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}
// namespace Riddle
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}
// namespace M4
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#endif
M4::Riddle::Rooms::Room807
Definition:
room807.h:31
M4::Riddle::Rooms::Room834
Definition:
room834.h:31
M4::Riddle::Rooms::Section8
Definition:
section8.h:56
M4::Riddle::Rooms::Room850
Definition:
room850.h:31
M4::Riddle::Rooms::Room814
Definition:
room814.h:31
M4::Riddle::Rooms::Room806
Definition:
room806.h:31
M4::Riddle::Rooms::Room818
Definition:
room818.h:31
M4::Riddle::Rooms::Room811
Definition:
room811.h:31
M4::Riddle::Rooms::Room861
Definition:
room861.h:31
M4::Riddle::Rooms::Room805
Definition:
room805.h:31
M4::Riddle::Rooms::Room844
Definition:
room844.h:31
M4
Definition:
database.h:28
M4::Riddle::Rooms::Room810
Definition:
room810.h:31
M4::Riddle::Rooms::Room860
Definition:
room860.h:31
M4::Riddle::Rooms::Room824
Definition:
room824.h:31
M4::Riddle::Rooms::Room809
Definition:
room809.h:31
M4::Riddle::Rooms::Room802
Definition:
room802.h:31
M4::Riddle::Rooms::Room804
Definition:
room804.h:31
M4::Riddle::Rooms::Section
Definition:
section.h:31
M4::Riddle::Rooms::Room808
Definition:
room808.h:31
M4::Riddle::Rooms::Room801
Definition:
room801.h:31
M4::Riddle::Rooms::Room803
Definition:
room803.h:31
engines
m4
riddle
rooms
section8
section8.h
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