ScummVM API documentation
section8.h
1 /* ScummVM - Graphic Adventure Engine
2  *
3  * ScummVM is the legal property of its developers, whose names
4  * are too numerous to list here. Please refer to the COPYRIGHT
5  * file distributed with this source distribution.
6  *
7  * This program is free software: you can redistribute it and/or modify
8  * it under the terms of the GNU General Public License as published by
9  * the Free Software Foundation, either version 3 of the License, or
10  * (at your option) any later version.
11  *
12  * This program is distributed in the hope that it will be useful,
13  * but WITHOUT ANY WARRANTY; without even the implied warranty of
14  * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
15  * GNU General Public License for more details.
16  *
17  * You should have received a copy of the GNU General Public License
18  * along with this program. If not, see <http://www.gnu.org/licenses/>.
19  *
20  */
21 
22 #ifndef M4_RIDDLE_ROOMS_SECTION8_H
23 #define M4_RIDDLE_ROOMS_SECTION8_H
24 
25 #include "m4/riddle/rooms/section.h"
26 #include "m4/riddle/rooms/section8/room801.h"
27 #include "m4/riddle/rooms/section8/room802.h"
28 #include "m4/riddle/rooms/section8/room803.h"
29 #include "m4/riddle/rooms/section8/room804.h"
30 #include "m4/riddle/rooms/section8/room805.h"
31 #include "m4/riddle/rooms/section8/room806.h"
32 #include "m4/riddle/rooms/section8/room807.h"
33 #include "m4/riddle/rooms/section8/room808.h"
34 #include "m4/riddle/rooms/section8/room809.h"
35 #include "m4/riddle/rooms/section8/room810.h"
36 #include "m4/riddle/rooms/section8/room811.h"
37 #include "m4/riddle/rooms/section8/room814.h"
38 #include "m4/riddle/rooms/section8/room818.h"
39 #include "m4/riddle/rooms/section8/room824.h"
40 #include "m4/riddle/rooms/section8/room834.h"
41 #include "m4/riddle/rooms/section8/room844.h"
42 #include "m4/riddle/rooms/section8/room850.h"
43 #include "m4/riddle/rooms/section8/room860.h"
44 #include "m4/riddle/rooms/section8/room861.h"
45 
46 namespace M4 {
47 namespace Riddle {
48 namespace Rooms {
49 
50 extern const int16 S8_SHADOW_DIRS1[];
51 extern const char *S8_SHADOW_NAMES1[];
52 
53 extern const int16 S8_SHADOW_DIRS2[];
54 extern const char *S8_SHADOW_NAMES2[];
55 
56 class Section8 : public Section {
57 private:
58  Room801 _room801;
59  Room802 _room802;
60  Room803 _room803;
61  Room804 _room804;
62  Room805 _room805;
63  Room806 _room806;
64  Room807 _room807;
65  Room808 _room808;
66  Room809 _room809;
67  Room810 _room810;
68  Room811 _room811;
69  Room814 _room814;
70  Room818 _room818;
71  Room824 _room824;
72  Room834 _room834;
73  Room844 _room844;
74  Room850 _room850;
75  Room860 _room860;
76  Room861 _room861;
77 
78 public:
79  Section8();
80  virtual ~Section8() {}
81 
82  void daemon() override;
83 };
84 
85 } // namespace Rooms
86 } // namespace Riddle
87 } // namespace M4
88 
89 #endif
Definition: room807.h:31
Definition: room834.h:31
Definition: section8.h:56
Definition: room850.h:31
Definition: room814.h:31
Definition: room806.h:31
Definition: room818.h:31
Definition: room811.h:31
Definition: room861.h:31
Definition: room805.h:31
Definition: room844.h:31
Definition: database.h:28
Definition: room810.h:31
Definition: room860.h:31
Definition: room824.h:31
Definition: room809.h:31
Definition: room802.h:31
Definition: room804.h:31
Definition: section.h:31
Definition: room808.h:31
Definition: room801.h:31
Definition: room803.h:31