ScummVM API documentation
sound_raw.h
1 /* ScummVM - Graphic Adventure Engine
2  *
3  * ScummVM is the legal property of its developers, whose names
4  * are too numerous to list here. Please refer to the COPYRIGHT
5  * file distributed with this source distribution.
6  *
7  * This program is free software: you can redistribute it and/or modify
8  * it under the terms of the GNU General Public License as published by
9  * the Free Software Foundation, either version 3 of the License, or
10  * (at your option) any later version.
11  *
12  * This program is distributed in the hope that it will be useful,
13  * but WITHOUT ANY WARRANTY; without even the implied warranty of
14  * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
15  * GNU General Public License for more details.
16  *
17  * You should have received a copy of the GNU General Public License
18  * along with this program. If not, see <http://www.gnu.org/licenses/>.
19  *
20  */
21 
22 #ifndef DGDS_SOUND_RAW_H
23 #define DGDS_SOUND_RAW_H
24 
25 #include "audio/mixer.h"
26 
27 #include "common/str.h"
28 #include "common/array.h"
29 
30 #include "dgds/resource.h"
31 #include "dgds/decompress.h"
32 
33 namespace Dgds {
34 
39 class SoundRaw {
40 public:
41  SoundRaw(ResourceManager *resourceMan, Decompressor *decompressor);
42  ~SoundRaw();
43 
44  void load(const Common::String &filename);
45  void play();
46  void stop();
47  bool isPlaying() const;
48  void loadFromStream(Common::SeekableReadStream *stream, int size);
49  uint32 playedOffset() const;
50 
51 private:
52  Common::Array<byte> _data;
53  ResourceManager *_resourceMan;
54  Decompressor *_decompressor;
55  Audio::SoundHandle _handle;
56 };
57 
58 } // end namespace Dgds
59 
60 #endif // DGDS_SOUND_RAW_H
Definition: str.h:59
Definition: ads.h:28
Definition: stream.h:745
Definition: mixer.h:49
Definition: sound_raw.h:39
Definition: decompress.h:67
Definition: resource.h:49