ScummVM API documentation
sound_raw.h
1/* ScummVM - Graphic Adventure Engine
2 *
3 * ScummVM is the legal property of its developers, whose names
4 * are too numerous to list here. Please refer to the COPYRIGHT
5 * file distributed with this source distribution.
6 *
7 * This program is free software: you can redistribute it and/or modify
8 * it under the terms of the GNU General Public License as published by
9 * the Free Software Foundation, either version 3 of the License, or
10 * (at your option) any later version.
11 *
12 * This program is distributed in the hope that it will be useful,
13 * but WITHOUT ANY WARRANTY; without even the implied warranty of
14 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
15 * GNU General Public License for more details.
16 *
17 * You should have received a copy of the GNU General Public License
18 * along with this program. If not, see <http://www.gnu.org/licenses/>.
19 *
20 */
21
22#ifndef DGDS_SOUND_RAW_H
23#define DGDS_SOUND_RAW_H
24
25#include "audio/mixer.h"
26
27#include "common/str.h"
28#include "common/array.h"
29
30#include "dgds/resource.h"
31#include "dgds/decompress.h"
32
33namespace Dgds {
34
39class SoundRaw {
40public:
41 SoundRaw(ResourceManager *resourceMan, Decompressor *decompressor);
42 ~SoundRaw();
43
44 void load(const Common::String &filename);
45 void play();
46 void stop();
47 bool isPlaying() const;
48 bool isEmpty() const { return _data.empty(); }
49 void loadFromStream(Common::SeekableReadStream *stream, int size);
50 uint32 playedOffset() const; //< Current offset into the sample in bytes, or 0xFFFFFFFF if not playing.
51
52private:
54 ResourceManager *_resourceMan;
55 Decompressor *_decompressor;
56 Audio::SoundHandle _handle;
57 Common::String _filename;
58};
59
60} // end namespace Dgds
61
62#endif // DGDS_SOUND_RAW_H
Definition: mixer.h:49
bool empty() const
Definition: array.h:352
Definition: stream.h:745
Definition: str.h:59
Definition: decompress.h:67
Definition: resource.h:48
Definition: sound_raw.h:39