28 #ifndef GAME_GAME_SWING_DOOR_H 29 #define GAME_GAME_SWING_DOOR_H 31 #include "hpl1/engine/engine.h" 32 #include "hpl1/penumbra-overture/GameEntity.h" 68 void OnPlayerInteract();
71 void Update(
float afTimeStep);
73 void OnDamage(
float afDamage);
74 void OnDeath(
float afDamage);
78 void SetupBreakObject();
80 void SetupPhysics(
cWorld3D *apWorld);
82 void SetLocked(
bool abX);
114 #endif // GAME_GAME_SWING_DOOR_H
Definition: GameSwingDoor.h:60
Definition: GameEntity.h:76
Definition: World3D.h:179
Definition: GameSwingDoor.h:38
Definition: GameSwingDoor.h:53
Definition: EntityLoader_Object.h:52
Definition: tinyxml.h:864
Definition: GameEntity.h:126
Definition: GameSwingDoor.h:102