ScummVM API documentation
kia_section_pogo.h
1 /* ScummVM - Graphic Adventure Engine
2  *
3  * ScummVM is the legal property of its developers, whose names
4  * are too numerous to list here. Please refer to the COPYRIGHT
5  * file distributed with this source distribution.
6  *
7  * This program is free software: you can redistribute it and/or modify
8  * it under the terms of the GNU General Public License as published by
9  * the Free Software Foundation, either version 3 of the License, or
10  * (at your option) any later version.
11  *
12  * This program is distributed in the hope that it will be useful,
13  * but WITHOUT ANY WARRANTY; without even the implied warranty of
14  * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
15  * GNU General Public License for more details.
16  *
17  * You should have received a copy of the GNU General Public License
18  * along with this program. If not, see <http://www.gnu.org/licenses/>.
19  *
20  */
21 
22 #ifndef BLADERUNNER_KIA_SECTION_POGO_H
23 #define BLADERUNNER_KIA_SECTION_POGO_H
24 
25 #include "bladerunner/color.h"
26 #include "bladerunner/ui/kia_section_base.h"
27 
28 namespace BladeRunner {
29 
31  static const int kStringCount = 158;
32  static const int kLineCount = 22;
33  static const char *kStrings[];
34  static const Color256 kTextColors[];
35 
36  const char *_strings[kStringCount];
37  int _stringIndex;
38 
39  const char *_lineTexts[kLineCount];
40  int _lineTimeouts[kLineCount];
41  int _lineOffsets[kLineCount];
42 
43  uint32 _timeLast;
44 
45 public:
47 
48  void open() override;
49 
50  void draw(Graphics::Surface &surface) override;
51 };
52 
53 } // End of namespace BladeRunner
54 
55 #endif
Definition: surface.h:67
Definition: actor.h:31
Definition: kia_section_base.h:40
Definition: kia_section_pogo.h:30
Definition: bladerunner.h:113
Definition: color.h:47