ScummVM API documentation
menu_room.h
1/* ScummVM - Graphic Adventure Engine
2 *
3 * ScummVM is the legal property of its developers, whose names
4 * are too numerous to list here. Please refer to the COPYRIGHT
5 * file distributed with this source distribution.
6 *
7 * This program is free software: you can redistribute it and/or modify
8 * it under the terms of the GNU General Public License as published by
9 * the Free Software Foundation, either version 3 of the License, or
10 * (at your option) any later version.
11 *
12 * This program is distributed in the hope that it will be useful,
13 * but WITHOUT ANY WARRANTY; without even the implied warranty of
14 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
15 * GNU General Public License for more details.
16 *
17 * You should have received a copy of the GNU General Public License
18 * along with this program. If not, see <http://www.gnu.org/licenses/>.
19 *
20 */
21
22#ifndef M4_BURGER_ROOMS_SECTION9_MENU_ROOM_H
23#define M4_BURGER_ROOMS_SECTION9_MENU_ROOM_H
24
25#include "common/array.h"
26#include "m4/wscript/ws_machine.h"
27#include "m4/burger/rooms/room.h"
28
29namespace M4 {
30namespace Burger {
31namespace Rooms {
32
33constexpr int NO_BUTTONS_HILITED = -1;
34
35enum ButtonState { BTNSTATE_DISABLED = 0, BTNSTATE_ENABLED = 1, BTNSTATE_HIGHLIGHTED = 2, BTNSTATE_PRESSED = 3 };
36
38 int32 _x1;
39 int32 _y1;
40 int32 _x2;
41 int32 _y2;
42 int32 _frame_disabled;
43 int32 _frame_enabled;
44 int32 _frame_highlighted;
45 int32 _frame_pressed;
46 ButtonState _state;
47 int32 _trigger;
48};
49
50struct MenuButton : public MenuButtonDef {
51 machine *_machine = nullptr;
52
54 MenuButton(const MenuButtonDef &def) : MenuButtonDef(def) {}
55};
56
60class MenuRoom : public Rooms::Room {
61private:
62 const char *_menuName;
63 const char *_clickName;
64 int _buttonNum = -1;
65 int _highlightedButton = -1;
66 int _activeButton = -1;
67 bool _flag = false;
68
72 void buttonsFrame();
73
77 int32 is_mouse_over_a_button() const;
78
79protected:
81
85 void setButtons(const MenuButtonDef *btns, int count);
86
90 void drawButton(int index);
91
96
100 void setButtonState(int index, ButtonState newState);
101
106 _activeButton = -1;
107 }
108public:
109 MenuRoom(const char *menuName, const char *clickName) : Rooms::Room(),
110 _menuName(menuName), _clickName(clickName) {}
111 virtual ~MenuRoom() {}
112
113 void init() override;
114 void daemon() override;
115};
116
117} // namespace Rooms
118} // namespace Burger
119} // namespace M4
120
121#endif
Definition: array.h:52
Definition: menu_room.h:60
void resetSelectedButton()
Definition: menu_room.h:105
void setButtons(const MenuButtonDef *btns, int count)
void drawButton(int index)
void setButtonState(int index, ButtonState newState)
Definition: room.h:36
Definition: database.h:28
Definition: menu_room.h:37
Definition: menu_room.h:50
Definition: ws_machine.h:156