ScummVM API documentation
material.h
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/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*
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*/
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#ifndef GRIM_MATERIAL_H
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#define GRIM_MATERIAL_H
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#include "engines/grim/object.h"
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namespace
Grim
{
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class
CMap;
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class
Texture
{
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public
:
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Texture
() :
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_width(0), _height(0), _bpp(0), _hasAlpha(
false
), _texture(
nullptr
), _data(
nullptr
), _isShared(
false
) {};
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int
_width;
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int
_height;
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int
_bpp;
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bool
_hasAlpha;
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void
*_texture;
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uint8 *_data;
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bool
_isShared;
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};
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class
MaterialData
{
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public
:
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MaterialData
(
const
Common::String
&filename,
Common::SeekableReadStream
*data,
CMap
*cmap);
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~
MaterialData
();
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static
MaterialData
*getMaterialData(
const
Common::String
&filename,
Common::SeekableReadStream
*data,
CMap
*cmap);
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static
Common::List<MaterialData *>
*_materials;
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Common::String
_fname;
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const
ObjectPtr<CMap>
_cmap;
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int
_numImages;
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Texture
**_textures;
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int
_refCount;
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private
:
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void
initGrim(
Common::SeekableReadStream
*data);
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void
initEMI(
Common::SeekableReadStream
*data);
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};
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class
Material
:
public
Object
{
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public
:
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// Load a texture from the given data.
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Material
(
const
Common::String
&filename,
Common::SeekableReadStream
*data,
CMap
*cmap,
bool
clamp);
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void
reload(
CMap
*cmap);
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// Load this texture into the GL context
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virtual
void
select()
const
;
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// Set which image in an animated texture to use
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void
setActiveTexture(
int
n);
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int
getNumTextures()
const
;
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int
getActiveTexture()
const
;
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const
Common::String
&getFilename()
const
;
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MaterialData
*getData()
const
;
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virtual
~
Material
();
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protected
:
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Material
();
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private
:
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MaterialData
*_data;
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int
_currImage;
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bool
_clampTexture;
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};
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}
// end of namespace Grim
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#endif
Common::String
Definition:
str.h:59
Grim::MaterialData
Definition:
material.h:44
Common::List
Definition:
list.h:44
Common::SeekableReadStream
Definition:
stream.h:745
Grim
Definition:
actor.h:33
Grim::Material
Definition:
material.h:63
Grim::CMap
Definition:
colormap.h:35
Grim::ObjectPtr
Definition:
object.h:69
Grim::Texture
Definition:
material.h:31
Grim::Object
Definition:
object.h:32
engines
grim
material.h
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