ScummVM API documentation
cel_3do.h
1 /* ScummVM - Graphic Adventure Engine
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21 
22 #ifndef IMAGE_CEL_3DO_H
23 #define IMAGE_CEL_3DO_H
24 
25 #include "common/scummsys.h"
26 #include "common/str.h"
27 #include "image/image_decoder.h"
28 
29 namespace Common {
30 class SeekableReadStream;
31 class WriteStream;
32 }
33 
34 namespace Graphics {
35 struct Surface;
36 }
37 
38 namespace Image {
39 
48 class Codec;
49 
50 class Cel3DODecoder : public ImageDecoder {
51 public:
52  Cel3DODecoder();
53  virtual ~Cel3DODecoder();
54 
55  // ImageDecoder API
56  void destroy();
57  virtual bool loadStream(Common::SeekableReadStream &stream);
58  virtual const Graphics::Surface *getSurface() const { return _surface; }
59  const byte *getPalette() const { return _palette; }
60  uint16 getPaletteColorCount() const { return _paletteColorCount; }
61 
62 private:
63  const Graphics::Surface *_surface;
64  byte *_palette;
65  uint16 _paletteColorCount;
66 };
68 } // End of namespace Image
69 
70 #endif
Definition: image_decoder.h:52
virtual const Graphics::Surface * getSurface() const
Definition: cel_3do.h:58
Definition: surface.h:66
Definition: stream.h:745
uint16 getPaletteColorCount() const
Definition: cel_3do.h:60
const byte * getPalette() const
Definition: cel_3do.h:59
Definition: algorithm.h:29
Definition: formatinfo.h:28
Definition: cel_3do.h:50
Definition: movie_decoder.h:32