ScummVM API documentation
ready.h
1 /* ScummVM - Graphic Adventure Engine
2  *
3  * ScummVM is the legal property of its developers, whose names
4  * are too numerous to list here. Please refer to the COPYRIGHT
5  * file distributed with this source distribution.
6  *
7  * This program is free software: you can redistribute it and/or modify
8  * it under the terms of the GNU General Public License as published by
9  * the Free Software Foundation, either version 3 of the License, or
10  * (at your option) any later version.
11  *
12  * This program is distributed in the hope that it will be useful,
13  * but WITHOUT ANY WARRANTY; without even the implied warranty of
14  * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
15  * GNU General Public License for more details.
16  *
17  * You should have received a copy of the GNU General Public License
18  * along with this program. If not, see <http://www.gnu.org/licenses/>.
19  *
20  */
21 
22 #ifndef ULTIMA_ULTIMA1_U1DIALOGS_READY_H
23 #define ULTIMA_ULTIMA1_U1DIALOGS_READY_H
24 
25 #include "ultima/ultima1/u1dialogs/full_screen_dialog.h"
26 
27 namespace Ultima {
28 namespace Ultima1 {
29 namespace U1Dialogs {
30 
31 using Shared::CShowMsg;
32 using Shared::CCharacterInputMsg;
33 
37 class Ready : public FullScreenDialog {
38  DECLARE_MESSAGE_MAP;
39  bool ShowMsg(CShowMsg *msg);
40  bool CharacterInputMsg(CCharacterInputMsg *msg);
41 
42  enum Mode { SELECT, READY_WEAPON, READY_armour, READY_SPELL };
43 private:
44  Mode _mode;
45 private:
49  void setMode(Mode mode);
50 
54  void nothing();
55 
59  void none();
60 
64  void drawReadyWeapon();
65 
69  void drawReadyArmor();
70 
74  void drawReadySpell();
75 public:
76  CLASSDEF;
77 
81  Ready(Ultima1Game *game);
82 
86  void draw() override;
87 };
88 
89 } // End of namespace U1Dialogs
90 } // End of namespace Ultima1
91 } // End of namespace Ultima
92 
93 #endif
Definition: messages.h:290
Definition: detection.h:27
Definition: ready.h:37
Definition: game.h:42
Definition: messages.h:280
Definition: full_screen_dialog.h:35