ScummVM API documentation
ready.h
1/* ScummVM - Graphic Adventure Engine
2 *
3 * ScummVM is the legal property of its developers, whose names
4 * are too numerous to list here. Please refer to the COPYRIGHT
5 * file distributed with this source distribution.
6 *
7 * This program is free software: you can redistribute it and/or modify
8 * it under the terms of the GNU General Public License as published by
9 * the Free Software Foundation, either version 3 of the License, or
10 * (at your option) any later version.
11 *
12 * This program is distributed in the hope that it will be useful,
13 * but WITHOUT ANY WARRANTY; without even the implied warranty of
14 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
15 * GNU General Public License for more details.
16 *
17 * You should have received a copy of the GNU General Public License
18 * along with this program. If not, see <http://www.gnu.org/licenses/>.
19 *
20 */
21
22#ifndef ULTIMA_ULTIMA1_U1DIALOGS_READY_H
23#define ULTIMA_ULTIMA1_U1DIALOGS_READY_H
24
25#include "ultima/ultima1/u1dialogs/full_screen_dialog.h"
26
27namespace Ultima {
28namespace Ultima1 {
29namespace U1Dialogs {
30
31using Shared::CShowMsg;
32using Shared::CCharacterInputMsg;
33
37class Ready : public FullScreenDialog {
38 DECLARE_MESSAGE_MAP;
39 bool ShowMsg(CShowMsg *msg);
40 bool CharacterInputMsg(CCharacterInputMsg *msg);
41
42 enum Mode { SELECT, READY_WEAPON, READY_armour, READY_SPELL };
43private:
44 Mode _mode;
45private:
49 void setMode(Mode mode);
50
54 void nothing();
55
59 void none();
60
64 void drawReadyWeapon();
65
69 void drawReadyArmor();
70
74 void drawReadySpell();
75public:
76 CLASSDEF;
77
82
86 void draw() override;
87};
88
89} // End of namespace U1Dialogs
90} // End of namespace Ultima1
91} // End of namespace Ultima
92
93#endif
Definition: messages.h:290
Definition: messages.h:280
Definition: full_screen_dialog.h:35
Definition: ready.h:37
Definition: game.h:42