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gametype.h
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/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*
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*/
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/*
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* This code is based on the CRAB engine
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*
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* Copyright (c) Arvind Raja Yadav
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*
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* Licensed under MIT
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*
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*/
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#ifndef CRAB_GAMETYPE_H
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#define CRAB_GAMETYPE_H
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namespace
Crab
{
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#define STATNAME_HEALTH "health"
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#define STATNAME_ATTACK "attack"
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#define STATNAME_DEFENSE "defense"
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#define STATNAME_SPEED "speed"
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// #define STATNAME_CHARISMA "charisma"
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// #define STATNAME_INTELLIGENCE "intelligence"
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namespace
pyrodactyl {
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namespace
stat {
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enum
StatType {
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STAT_HEALTH,
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STAT_ATTACK,
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STAT_DEFENSE,
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STAT_SPEED,
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/*STAT_CHARISMA,
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STAT_INTELLIGENCE,*/
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STAT_TOTAL
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};
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}
// End of namespace stat
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}
// End of namespace pyrodactyl
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enum
Align {
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ALIGN_LEFT,
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ALIGN_CENTER,
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ALIGN_RIGHT
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};
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enum
Direction {
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// An invalid direction, used for collisions
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DIRECTION_NONE = -1,
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// South
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DIRECTION_DOWN,
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// North
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DIRECTION_UP,
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// West
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DIRECTION_LEFT,
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// East
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DIRECTION_RIGHT,
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// Also an invalid direction, used for animations
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DIRECTION_TOTAL
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};
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enum
TextureFlipType {
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// Draw texture normally
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FLIP_NONE,
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// Flipped horizontally
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FLIP_X,
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// Flipped vertically
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FLIP_Y,
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// Flipped horizontally and vertically
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FLIP_XY,
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// Flipped anti-diagonally, where anti-diagonal is from top right corner to bottom left
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FLIP_D,
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// Flipped both anti-diagonally and horizontally
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FLIP_DX,
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// Flipped both anti-diagonally and vertically
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FLIP_DY,
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// Flipped anti-diagonally and horizontally and vertically - MAXIMUM FLIP
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FLIP_XYD
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};
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}
// End of namespace Crab
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#endif // CRAB_GAMETYPE_H
Crab
Definition:
moveeffect.h:37
engines
crab
gametype.h
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