ScummVM API documentation
text_input.h
1/* ScummVM - Graphic Adventure Engine
2 *
3 * ScummVM is the legal property of its developers, whose names
4 * are too numerous to list here. Please refer to the COPYRIGHT
5 * file distributed with this source distribution.
6 *
7 * This program is free software: you can redistribute it and/or modify
8 * it under the terms of the GNU General Public License as published by
9 * the Free Software Foundation, either version 3 of the License, or
10 * (at your option) any later version.
11 *
12 * This program is distributed in the hope that it will be useful,
13 * but WITHOUT ANY WARRANTY; without even the implied warranty of
14 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
15 * GNU General Public License for more details.
16 *
17 * You should have received a copy of the GNU General Public License
18 * along with this program. If not, see <http://www.gnu.org/licenses/>.
19 *
20 */
21
22#ifndef ULTIMA_GFX_TEXT_INPUT_H
23#define ULTIMA_GFX_TEXT_INPUT_H
24
25#include "ultima/shared/gfx/popup.h"
26
27namespace Ultima {
28namespace Shared {
29namespace Gfx {
30
34class TextInput : public Popup {
35 DECLARE_MESSAGE_MAP;
36 bool KeypressMsg(CKeypressMsg *msg);
37private:
38 bool _isNumeric;
39 size_t _maxCharacters;
40 Common::String _text;
41 byte _color;
42public:
43 CLASSDEF;
44 TextInput(GameBase *game) : Popup(game), _isNumeric(false), _maxCharacters(0), _color(0) {}
45
49 void draw() override;
50
60 void show(const Point &pt, bool isNumeric, size_t maxCharacters, byte color,
61 TreeItem *respondTo = nullptr);
62};
63
64} // End of namespace Gfx
65} // End of namespace Shared
66} // End of namespace Ultima
67
68#endif
Definition: str.h:59
Definition: messages.h:265
Definition: game_base.h:53
Definition: popup.h:38
Definition: text_input.h:34
void show(const Point &pt, bool isNumeric, size_t maxCharacters, byte color, TreeItem *respondTo=nullptr)
Definition: tree_item.h:50
Definition: rect.h:144