ScummVM API documentation
scxtrack.h
1 /* ScummVM - Graphic Adventure Engine
2  *
3  * ScummVM is the legal property of its developers, whose names
4  * are too numerous to list here. Please refer to the COPYRIGHT
5  * file distributed with this source distribution.
6  *
7  * This program is free software: you can redistribute it and/or modify
8  * it under the terms of the GNU General Public License as published by
9  * the Free Software Foundation, either version 3 of the License, or
10  * (at your option) any later version.
11  *
12  * This program is distributed in the hope that it will be useful,
13  * but WITHOUT ANY WARRANTY; without even the implied warranty of
14  * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
15  * GNU General Public License for more details.
16  *
17  * You should have received a copy of the GNU General Public License
18  * along with this program. If not, see <http://www.gnu.org/licenses/>.
19  *
20  */
21 
22 #ifndef GRIM_SCXTRACK_H
23 #define GRIM_SCXTRACK_H
24 
25 #include "common/str.h"
26 #include "common/stream.h"
27 
28 #include "engines/grim/emi/sound/track.h"
29 
30 namespace Audio {
31  class AudioStream;
32  class SoundHandle;
33 }
34 
35 namespace Grim {
36 
37 class SCXTrack : public SoundTrack {
38 public:
40  ~SCXTrack();
41  bool openSound(const Common::String &filename, const Common::String &soundName, const Audio::Timestamp *start = nullptr) override;
42  bool isPlaying() override;
43  Audio::Timestamp getPos() override;
44  bool play() override;
45  void setLooping(bool looping) override;
46 
47 private:
48  bool _looping;
49 };
50 
51 }
52 #endif
Definition: str.h:59
Definition: timestamp.h:83
Definition: actor.h:33
SoundType
Definition: mixer.h:62
Definition: track.h:46
Definition: system.h:38
Definition: scxtrack.h:37