ScummVM API documentation
combat_path_finder.h
1 /* ScummVM - Graphic Adventure Engine
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21 
22 #ifndef NUVIE_PATHFINDER_COMBAT_PATH_FINDER_H
23 #define NUVIE_PATHFINDER_COMBAT_PATH_FINDER_H
24 
25 #include "ultima/nuvie/pathfinder/actor_path_finder.h"
26 
27 namespace Ultima {
28 namespace Nuvie {
29 
30 typedef enum {
31  PATHFINDER_NONE,
32  PATHFINDER_CHASE,
33  PATHFINDER_FLEE
34 } CombatPathFinderMode;
35 
37 protected:
38  Actor *target;
39  CombatPathFinderMode target_mode;
40 
41  bool update_location() override;
42 
43  uint8 max_dist;
44 
45 public:
48  ~CombatPathFinder() override;
49  bool set_flee_mode(Actor *actor);
50  bool set_chase_mode(Actor *actor);
51  bool set_mode(CombatPathFinderMode mode, Actor *actor);
52  void set_distance(uint8 dist) {
53  max_dist = dist;
54  }
55 
56  bool get_next_move(MapCoord &step) override;
57  bool reached_goal() override;
58 };
59 
60 } // End of namespace Nuvie
61 } // End of namespace Ultima
62 
63 #endif
Definition: actor.h:178
Definition: detection.h:27
Definition: combat_path_finder.h:36
Definition: map.h:84
Definition: actor_path_finder.h:33