ScummVM API documentation
vpage.h
1 /* ScummVM - Graphic Adventure Engine
2  *
3  * ScummVM is the legal property of its developers, whose names
4  * are too numerous to list here. Please refer to the COPYRIGHT
5  * file distributed with this source distribution.
6  *
7  * This program is free software: you can redistribute it and/or modify
8  * it under the terms of the GNU General Public License as published by
9  * the Free Software Foundation, either version 3 of the License, or
10  * (at your option) any later version.
11  *
12  * This program is distributed in the hope that it will be useful,
13  * but WITHOUT ANY WARRANTY; without even the implied warranty of
14  * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
15  * GNU General Public License for more details.
16  *
17  * You should have received a copy of the GNU General Public License
18  * along with this program. If not, see <http://www.gnu.org/licenses/>.
19  *
20  *
21  * Based on the original sources
22  * Faery Tale II -- The Halls of the Dead
23  * (c) 1993-1996 The Wyrmkeep Entertainment Co.
24  */
25 
26 #ifndef SAGA2_VPAGE_H
27 #define SAGA2_VPAGE_H
28 
29 namespace Saga2 {
30 
31 class vDisplayPage {
32 public:
33  virtual ~vDisplayPage() {}
34 
35  Point16 _size; // size in pixels
36 
37 #if ! defined( USEWINDOWS )
38  // inline function to set the bank if needed
39  virtual void setWriteBank(uint16) {}
40  virtual void setReadBank(uint16) {}
41 #endif
42 
43  // Basic rectangle drawing function
44  virtual void fillRect(Rect16 r, uint8 color);
45  // Complement mode drawing function
46  virtual void invertRect(Rect16 r, uint8 color);
47 
48  // REM: General rectangular display blitting function
49  // REM: Special-case blitting functions
50 
51  // General-purpose blitting functions to transfer data
52  // from svga to offscreen buffer and vice versa
53  // (dispRect is the rectangle on the SVGA page, pixPtr
54  // is the buffer to transfer the pixels to/from, and
55  // pixMod is the line modulus of the buffer.)
56 
57  virtual void readPixels(Rect16 &dispRect, uint8 *pixPtr, uint16 pixMod);
58  virtual void writePixels(Rect16 dispRect, uint8 *pixPtr, uint16 pixMod);
59  virtual void writeTransPixels(Rect16 dispRect, uint8 *pixPtr, uint16 pixMod);
60  virtual void writeColorPixels(Rect16 dispRect, uint8 *pixPtr, uint16 pixMod, uint8 color);
61  virtual void writeComplementPixels(Rect16 dispRect, uint8 *pixPtr, uint16 pixMod, uint8 color);
62 };
63 
64 } // end of namespace Saga2
65 
66 #endif
Definition: actor.h:32
Definition: vpage.h:31
Definition: rect.h:42
Definition: rect.h:290