ScummVM API documentation
vpage.h
1/* ScummVM - Graphic Adventure Engine
2 *
3 * ScummVM is the legal property of its developers, whose names
4 * are too numerous to list here. Please refer to the COPYRIGHT
5 * file distributed with this source distribution.
6 *
7 * This program is free software: you can redistribute it and/or modify
8 * it under the terms of the GNU General Public License as published by
9 * the Free Software Foundation, either version 3 of the License, or
10 * (at your option) any later version.
11 *
12 * This program is distributed in the hope that it will be useful,
13 * but WITHOUT ANY WARRANTY; without even the implied warranty of
14 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
15 * GNU General Public License for more details.
16 *
17 * You should have received a copy of the GNU General Public License
18 * along with this program. If not, see <http://www.gnu.org/licenses/>.
19 *
20 *
21 * Based on the original sources
22 * Faery Tale II -- The Halls of the Dead
23 * (c) 1993-1996 The Wyrmkeep Entertainment Co.
24 */
25
26#ifndef SAGA2_VPAGE_H
27#define SAGA2_VPAGE_H
28
29namespace Saga2 {
30
32public:
33 virtual ~vDisplayPage() {}
34
35 Point16 _size; // size in pixels
36
37#if ! defined( USEWINDOWS )
38 // inline function to set the bank if needed
39 virtual void setWriteBank(uint16) {}
40 virtual void setReadBank(uint16) {}
41#endif
42
43 // Basic rectangle drawing function
44 virtual void fillRect(Rect16 r, uint8 color);
45 // Complement mode drawing function
46 virtual void invertRect(Rect16 r, uint8 color);
47
48 // REM: General rectangular display blitting function
49 // REM: Special-case blitting functions
50
51 // General-purpose blitting functions to transfer data
52 // from svga to offscreen buffer and vice versa
53 // (dispRect is the rectangle on the SVGA page, pixPtr
54 // is the buffer to transfer the pixels to/from, and
55 // pixMod is the line modulus of the buffer.)
56
57 virtual void readPixels(Rect16 &dispRect, uint8 *pixPtr, uint16 pixMod);
58 virtual void writePixels(Rect16 dispRect, uint8 *pixPtr, uint16 pixMod);
59 virtual void writeTransPixels(Rect16 dispRect, uint8 *pixPtr, uint16 pixMod);
60 virtual void writeColorPixels(Rect16 dispRect, uint8 *pixPtr, uint16 pixMod, uint8 color);
61 virtual void writeComplementPixels(Rect16 dispRect, uint8 *pixPtr, uint16 pixMod, uint8 color);
62};
63
64} // end of namespace Saga2
65
66#endif
Definition: rect.h:42
Definition: rect.h:290
Definition: vpage.h:31