ScummVM API documentation
wave.h
1 /* ScummVM - Graphic Adventure Engine
2  *
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4  * are too numerous to list here. Please refer to the COPYRIGHT
5  * file distributed with this source distribution.
6  *
7  * This program is free software: you can redistribute it and/or modify
8  * it under the terms of the GNU General Public License as published by
9  * the Free Software Foundation, either version 3 of the License, or
10  * (at your option) any later version.
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12  * This program is distributed in the hope that it will be useful,
13  * but WITHOUT ANY WARRANTY; without even the implied warranty of
14  * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
15  * GNU General Public License for more details.
16  *
17  * You should have received a copy of the GNU General Public License
18  * along with this program. If not, see <http://www.gnu.org/licenses/>.
19  *
20  */
21 
22 #ifndef WAVEFX_H_INCLUDED
23 #define WAVEFX_H_INCLUDED
24 
25 #include "common/array.h"
26 #include "zvision/graphics/graphics_effect.h"
27 
28 namespace ZVision {
29 
30 class ZVision;
31 
32 class WaveFx : public GraphicsEffect {
33 public:
34 
35  WaveFx(ZVision *engine, uint32 key, Common::Rect region, bool ported, int16 frames, int16 centerX, int16 centerY, float ampl, float waveln, float spd);
36  ~WaveFx() override;
37 
38  const Graphics::Surface *draw(const Graphics::Surface &srcSubRect) override;
39 
40  void update() override;
41 
42 private:
43  int16 _frame;
44  int16 _frameCount;
45  int16 _halfWidth, _halfHeight;
47 };
48 } // End of namespace ZVision
49 
50 #endif // WAVEFX_H_INCLUDED
Definition: surface.h:67
Definition: array.h:52
Definition: rect.h:144
Definition: graphics_effect.h:35
Definition: clock.h:29
Definition: wave.h:32