ScummVM API documentation
wave.h
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/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*
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*/
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#ifndef WAVEFX_H_INCLUDED
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#define WAVEFX_H_INCLUDED
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#include "common/array.h"
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#include "zvision/graphics/graphics_effect.h"
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namespace
ZVision
{
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class
ZVision
;
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class
WaveFx
:
public
GraphicsEffect
{
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public
:
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WaveFx
(
ZVision
*engine, uint32 key,
Common::Rect
region,
bool
ported, int16 frames, int16 centerX, int16 centerY,
float
ampl,
float
waveln,
float
spd);
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~
WaveFx
()
override
;
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const
Graphics::Surface
*draw(
const
Graphics::Surface
&srcSubRect)
override
;
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void
update()
override
;
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private
:
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int16 _frame;
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int16 _frameCount;
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int16 _halfWidth, _halfHeight;
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Common::Array< Common::Array< int8 >
> _ampls;
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};
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}
// End of namespace ZVision
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#endif // WAVEFX_H_INCLUDED
Graphics::Surface
Definition:
surface.h:67
Common::Array
Definition:
array.h:52
Common::Rect
Definition:
rect.h:144
ZVision::GraphicsEffect
Definition:
graphics_effect.h:35
ZVision
Definition:
clock.h:29
ZVision::WaveFx
Definition:
wave.h:32
engines
zvision
graphics
effects
wave.h
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