ScummVM API documentation
wave.h
1/* ScummVM - Graphic Adventure Engine
2 *
3 * ScummVM is the legal property of its developers, whose names
4 * are too numerous to list here. Please refer to the COPYRIGHT
5 * file distributed with this source distribution.
6 *
7 * This program is free software: you can redistribute it and/or modify
8 * it under the terms of the GNU General Public License as published by
9 * the Free Software Foundation, either version 3 of the License, or
10 * (at your option) any later version.
11 *
12 * This program is distributed in the hope that it will be useful,
13 * but WITHOUT ANY WARRANTY; without even the implied warranty of
14 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
15 * GNU General Public License for more details.
16 *
17 * You should have received a copy of the GNU General Public License
18 * along with this program. If not, see <http://www.gnu.org/licenses/>.
19 *
20 */
21
22#ifndef WAVEFX_H_INCLUDED
23#define WAVEFX_H_INCLUDED
24
25#include "common/array.h"
26#include "zvision/graphics/graphics_effect.h"
27
28namespace ZVision {
29
30class ZVision;
31
32class WaveFx : public GraphicsEffect {
33public:
34
35 WaveFx(ZVision *engine, uint32 key, Common::Rect region, bool ported, int16 frames, int16 centerX, int16 centerY, float ampl, float waveln, float spd);
36 ~WaveFx() override;
37
38 const Graphics::Surface *draw(const Graphics::Surface &srcSubRect) override;
39
40 void update() override;
41
42private:
43 int16 _frame;
44 int16 _frameCount;
45 int16 _halfWidth, _halfHeight;
47};
48} // End of namespace ZVision
49
50#endif // WAVEFX_H_INCLUDED
Definition: array.h:52
Definition: graphics_effect.h:34
Definition: wave.h:32
Definition: focus_list.h:27
Definition: rect.h:536
Definition: surface.h:67