ScummVM API documentation
Gnap::GameSys Member List

This is the complete list of members for Gnap::GameSys, including all inherited members.

_animations (defined in Gnap::GameSys)Gnap::GameSys
_animationsCount (defined in Gnap::GameSys)Gnap::GameSys
_animationsDone (defined in Gnap::GameSys)Gnap::GameSys
_backgroundImageValue1 (defined in Gnap::GameSys)Gnap::GameSys
_backgroundImageValue2 (defined in Gnap::GameSys)Gnap::GameSys
_backgroundImageValue3 (defined in Gnap::GameSys)Gnap::GameSys
_backgroundImageValue4 (defined in Gnap::GameSys)Gnap::GameSys
_backgroundSurface (defined in Gnap::GameSys)Gnap::GameSys
_dirtyRects (defined in Gnap::GameSys)Gnap::GameSys
_fatSequenceItems (defined in Gnap::GameSys)Gnap::GameSys
_frontSurface (defined in Gnap::GameSys)Gnap::GameSys
_gameSysClock (defined in Gnap::GameSys)Gnap::GameSys
_gfxItems (defined in Gnap::GameSys)Gnap::GameSys
_gfxItemsCount (defined in Gnap::GameSys)Gnap::GameSys
_grabSpriteChanged (defined in Gnap::GameSys)Gnap::GameSys
_grabSpriteId (defined in Gnap::GameSys)Gnap::GameSys
_grabSpriteRect (defined in Gnap::GameSys)Gnap::GameSys
_grabSpriteSurface1 (defined in Gnap::GameSys)Gnap::GameSys
_grabSpriteSurface2 (defined in Gnap::GameSys)Gnap::GameSys
_lastUpdateClock (defined in Gnap::GameSys)Gnap::GameSys
_newSpriteDrawItems (defined in Gnap::GameSys)Gnap::GameSys
_newSpriteDrawItemsCount (defined in Gnap::GameSys)Gnap::GameSys
_removeSequenceItems (defined in Gnap::GameSys)Gnap::GameSys
_removeSequenceItemsCount (defined in Gnap::GameSys)Gnap::GameSys
_removeSequenceItemSequenceId (defined in Gnap::GameSys)Gnap::GameSys
_removeSequenceItemValue (defined in Gnap::GameSys)Gnap::GameSys
_removeSpriteDrawItems (defined in Gnap::GameSys)Gnap::GameSys
_removeSpriteDrawItemsCount (defined in Gnap::GameSys)Gnap::GameSys
_reqRemoveSequenceItem (defined in Gnap::GameSys)Gnap::GameSys
_screenRect (defined in Gnap::GameSys)Gnap::GameSys
_seqItems (defined in Gnap::GameSys)Gnap::GameSys
_soundIds (defined in Gnap::GameSys)Gnap::GameSys
_vm (defined in Gnap::GameSys)Gnap::GameSys
allocSurface(int width, int height) (defined in Gnap::GameSys)Gnap::GameSys
blitSprite32(Graphics::Surface *destSurface, int x, int y, byte *sourcePixels, int sourceWidth, Common::Rect &sourceRect, uint32 *sourcePalette, bool transparent) (defined in Gnap::GameSys)Gnap::GameSys
blitSpriteScaled32(Graphics::Surface *destSurface, Common::Rect &frameRect, Common::Rect &destRect, byte *sourcePixels, int sourceWidth, Common::Rect &sourceRect, uint32 *sourcePalette) (defined in Gnap::GameSys)Gnap::GameSys
blitSurface32(Graphics::Surface *destSurface, int x, int y, Graphics::Surface *sourceSurface, Common::Rect &sourceRect, bool transparent) (defined in Gnap::GameSys)Gnap::GameSys
createSurface(int resourceId) (defined in Gnap::GameSys)Gnap::GameSys
drawBitmap(int resourceId) (defined in Gnap::GameSys)Gnap::GameSys
drawSprites() (defined in Gnap::GameSys)Gnap::GameSys
drawSpriteToBackground(int x, int y, int resourceId) (defined in Gnap::GameSys)Gnap::GameSys
drawSpriteToSurface(Graphics::Surface *surface, int x, int y, int resourceId) (defined in Gnap::GameSys)Gnap::GameSys
drawTextToSurface(Graphics::Surface *surface, int x, int y, byte r, byte g, byte b, const char *text) (defined in Gnap::GameSys)Gnap::GameSys
fatUpdate() (defined in Gnap::GameSys)Gnap::GameSys
fatUpdateFrame() (defined in Gnap::GameSys)Gnap::GameSys
fillSurface(Graphics::Surface *surface, int x, int y, int width, int height, byte r, byte g, byte b) (defined in Gnap::GameSys)Gnap::GameSys
GameSys(GnapEngine *vm) (defined in Gnap::GameSys)Gnap::GameSys
getAnimationStatus(int animationIndex) (defined in Gnap::GameSys)Gnap::GameSys
getSpriteHeightById(int resourceId) (defined in Gnap::GameSys)Gnap::GameSys
getSpriteWidthById(int resourceId) (defined in Gnap::GameSys)Gnap::GameSys
getTextHeight(const char *text) (defined in Gnap::GameSys)Gnap::GameSys
getTextWidth(const char *text) (defined in Gnap::GameSys)Gnap::GameSys
handleReqRemoveSequenceItem() (defined in Gnap::GameSys)Gnap::GameSys
handleReqRemoveSequenceItems() (defined in Gnap::GameSys)Gnap::GameSys
handleReqRemoveSpriteDrawItems() (defined in Gnap::GameSys)Gnap::GameSys
insertDirtyRect(const Common::Rect &rect) (defined in Gnap::GameSys)Gnap::GameSys
insertSequence(int sequenceId, int id, int sequenceId2, int id2, int flags, int totalDuration, int16 x, int16 y) (defined in Gnap::GameSys)Gnap::GameSys
insertSpriteDrawItem(Graphics::Surface *surface, int x, int y, int id) (defined in Gnap::GameSys)Gnap::GameSys
invalidateGrabCursorSprite(int id, Common::Rect &rect, Graphics::Surface *surface1, Graphics::Surface *surface2) (defined in Gnap::GameSys)Gnap::GameSys
isSequenceActive(int sequenceId, int id) (defined in Gnap::GameSys)Gnap::GameSys
loadBitmap(int resourceId) (defined in Gnap::GameSys)Gnap::GameSys
removeSequence(int sequenceId, int id, bool resetFl) (defined in Gnap::GameSys)Gnap::GameSys
removeSpriteDrawItem(Graphics::Surface *surface, int id) (defined in Gnap::GameSys)Gnap::GameSys
requestClear1() (defined in Gnap::GameSys)Gnap::GameSys
requestClear2(bool resetFl) (defined in Gnap::GameSys)Gnap::GameSys
requestRemoveSequence(int sequenceId, int id) (defined in Gnap::GameSys)Gnap::GameSys
restoreBackgroundRect(const Common::Rect &rect) (defined in Gnap::GameSys)Gnap::GameSys
seqDrawSpriteFrame(SpriteResource *spriteResource, SequenceFrame &frame, Common::Rect *subRect) (defined in Gnap::GameSys)Gnap::GameSys
seqDrawStaticFrame(Graphics::Surface *surface, SequenceFrame &frame, Common::Rect *subRect) (defined in Gnap::GameSys)Gnap::GameSys
seqFind(int sequenceId, int id, int *outIndex) (defined in Gnap::GameSys)Gnap::GameSys
seqInsertGfx(int index, int duration) (defined in Gnap::GameSys)Gnap::GameSys
seqLocateGfx(int sequenceId, int id, int *outGfxIndex) (defined in Gnap::GameSys)Gnap::GameSys
seqRemoveGfx(int sequenceId, int id) (defined in Gnap::GameSys)Gnap::GameSys
setAnimation(int sequenceId, int id, int animationIndex) (defined in Gnap::GameSys)Gnap::GameSys
setBackgroundSurface(Graphics::Surface *surface, int a4, int a5, int a6, int a7) (defined in Gnap::GameSys)Gnap::GameSys
setScaleValues(int a1, int a2, int a3, int a4) (defined in Gnap::GameSys)Gnap::GameSys
updateAnimationsStatus(int sequenceId, int id) (defined in Gnap::GameSys)Gnap::GameSys
updatePlaySounds() (defined in Gnap::GameSys)Gnap::GameSys
updateRect(const Common::Rect &r) (defined in Gnap::GameSys)Gnap::GameSys
updateScreen() (defined in Gnap::GameSys)Gnap::GameSys
updateSequenceDuration(int sequenceId, int id, int *outDuration) (defined in Gnap::GameSys)Gnap::GameSys
waitForUpdate() (defined in Gnap::GameSys)Gnap::GameSys
~GameSys() (defined in Gnap::GameSys)Gnap::GameSys