This is the complete list of members for Gnap::GameSys, including all inherited members.
_animations (defined in Gnap::GameSys) | Gnap::GameSys | |
_animationsCount (defined in Gnap::GameSys) | Gnap::GameSys | |
_animationsDone (defined in Gnap::GameSys) | Gnap::GameSys | |
_backgroundImageValue1 (defined in Gnap::GameSys) | Gnap::GameSys | |
_backgroundImageValue2 (defined in Gnap::GameSys) | Gnap::GameSys | |
_backgroundImageValue3 (defined in Gnap::GameSys) | Gnap::GameSys | |
_backgroundImageValue4 (defined in Gnap::GameSys) | Gnap::GameSys | |
_backgroundSurface (defined in Gnap::GameSys) | Gnap::GameSys | |
_dirtyRects (defined in Gnap::GameSys) | Gnap::GameSys | |
_fatSequenceItems (defined in Gnap::GameSys) | Gnap::GameSys | |
_frontSurface (defined in Gnap::GameSys) | Gnap::GameSys | |
_gameSysClock (defined in Gnap::GameSys) | Gnap::GameSys | |
_gfxItems (defined in Gnap::GameSys) | Gnap::GameSys | |
_gfxItemsCount (defined in Gnap::GameSys) | Gnap::GameSys | |
_grabSpriteChanged (defined in Gnap::GameSys) | Gnap::GameSys | |
_grabSpriteId (defined in Gnap::GameSys) | Gnap::GameSys | |
_grabSpriteRect (defined in Gnap::GameSys) | Gnap::GameSys | |
_grabSpriteSurface1 (defined in Gnap::GameSys) | Gnap::GameSys | |
_grabSpriteSurface2 (defined in Gnap::GameSys) | Gnap::GameSys | |
_lastUpdateClock (defined in Gnap::GameSys) | Gnap::GameSys | |
_newSpriteDrawItems (defined in Gnap::GameSys) | Gnap::GameSys | |
_newSpriteDrawItemsCount (defined in Gnap::GameSys) | Gnap::GameSys | |
_removeSequenceItems (defined in Gnap::GameSys) | Gnap::GameSys | |
_removeSequenceItemsCount (defined in Gnap::GameSys) | Gnap::GameSys | |
_removeSequenceItemSequenceId (defined in Gnap::GameSys) | Gnap::GameSys | |
_removeSequenceItemValue (defined in Gnap::GameSys) | Gnap::GameSys | |
_removeSpriteDrawItems (defined in Gnap::GameSys) | Gnap::GameSys | |
_removeSpriteDrawItemsCount (defined in Gnap::GameSys) | Gnap::GameSys | |
_reqRemoveSequenceItem (defined in Gnap::GameSys) | Gnap::GameSys | |
_screenRect (defined in Gnap::GameSys) | Gnap::GameSys | |
_seqItems (defined in Gnap::GameSys) | Gnap::GameSys | |
_soundIds (defined in Gnap::GameSys) | Gnap::GameSys | |
_vm (defined in Gnap::GameSys) | Gnap::GameSys | |
allocSurface(int width, int height) (defined in Gnap::GameSys) | Gnap::GameSys | |
blitSprite32(Graphics::Surface *destSurface, int x, int y, byte *sourcePixels, int sourceWidth, Common::Rect &sourceRect, uint32 *sourcePalette, bool transparent) (defined in Gnap::GameSys) | Gnap::GameSys | |
blitSpriteScaled32(Graphics::Surface *destSurface, Common::Rect &frameRect, Common::Rect &destRect, byte *sourcePixels, int sourceWidth, Common::Rect &sourceRect, uint32 *sourcePalette) (defined in Gnap::GameSys) | Gnap::GameSys | |
blitSurface32(Graphics::Surface *destSurface, int x, int y, Graphics::Surface *sourceSurface, Common::Rect &sourceRect, bool transparent) (defined in Gnap::GameSys) | Gnap::GameSys | |
createSurface(int resourceId) (defined in Gnap::GameSys) | Gnap::GameSys | |
drawBitmap(int resourceId) (defined in Gnap::GameSys) | Gnap::GameSys | |
drawSprites() (defined in Gnap::GameSys) | Gnap::GameSys | |
drawSpriteToBackground(int x, int y, int resourceId) (defined in Gnap::GameSys) | Gnap::GameSys | |
drawSpriteToSurface(Graphics::Surface *surface, int x, int y, int resourceId) (defined in Gnap::GameSys) | Gnap::GameSys | |
drawTextToSurface(Graphics::Surface *surface, int x, int y, byte r, byte g, byte b, const char *text) (defined in Gnap::GameSys) | Gnap::GameSys | |
fatUpdate() (defined in Gnap::GameSys) | Gnap::GameSys | |
fatUpdateFrame() (defined in Gnap::GameSys) | Gnap::GameSys | |
fillSurface(Graphics::Surface *surface, int x, int y, int width, int height, byte r, byte g, byte b) (defined in Gnap::GameSys) | Gnap::GameSys | |
GameSys(GnapEngine *vm) (defined in Gnap::GameSys) | Gnap::GameSys | |
getAnimationStatus(int animationIndex) (defined in Gnap::GameSys) | Gnap::GameSys | |
getSpriteHeightById(int resourceId) (defined in Gnap::GameSys) | Gnap::GameSys | |
getSpriteWidthById(int resourceId) (defined in Gnap::GameSys) | Gnap::GameSys | |
getTextHeight(const char *text) (defined in Gnap::GameSys) | Gnap::GameSys | |
getTextWidth(const char *text) (defined in Gnap::GameSys) | Gnap::GameSys | |
handleReqRemoveSequenceItem() (defined in Gnap::GameSys) | Gnap::GameSys | |
handleReqRemoveSequenceItems() (defined in Gnap::GameSys) | Gnap::GameSys | |
handleReqRemoveSpriteDrawItems() (defined in Gnap::GameSys) | Gnap::GameSys | |
insertDirtyRect(const Common::Rect &rect) (defined in Gnap::GameSys) | Gnap::GameSys | |
insertSequence(int sequenceId, int id, int sequenceId2, int id2, int flags, int totalDuration, int16 x, int16 y) (defined in Gnap::GameSys) | Gnap::GameSys | |
insertSpriteDrawItem(Graphics::Surface *surface, int x, int y, int id) (defined in Gnap::GameSys) | Gnap::GameSys | |
invalidateGrabCursorSprite(int id, Common::Rect &rect, Graphics::Surface *surface1, Graphics::Surface *surface2) (defined in Gnap::GameSys) | Gnap::GameSys | |
isSequenceActive(int sequenceId, int id) (defined in Gnap::GameSys) | Gnap::GameSys | |
loadBitmap(int resourceId) (defined in Gnap::GameSys) | Gnap::GameSys | |
removeSequence(int sequenceId, int id, bool resetFl) (defined in Gnap::GameSys) | Gnap::GameSys | |
removeSpriteDrawItem(Graphics::Surface *surface, int id) (defined in Gnap::GameSys) | Gnap::GameSys | |
requestClear1() (defined in Gnap::GameSys) | Gnap::GameSys | |
requestClear2(bool resetFl) (defined in Gnap::GameSys) | Gnap::GameSys | |
requestRemoveSequence(int sequenceId, int id) (defined in Gnap::GameSys) | Gnap::GameSys | |
restoreBackgroundRect(const Common::Rect &rect) (defined in Gnap::GameSys) | Gnap::GameSys | |
seqDrawSpriteFrame(SpriteResource *spriteResource, SequenceFrame &frame, Common::Rect *subRect) (defined in Gnap::GameSys) | Gnap::GameSys | |
seqDrawStaticFrame(Graphics::Surface *surface, SequenceFrame &frame, Common::Rect *subRect) (defined in Gnap::GameSys) | Gnap::GameSys | |
seqFind(int sequenceId, int id, int *outIndex) (defined in Gnap::GameSys) | Gnap::GameSys | |
seqInsertGfx(int index, int duration) (defined in Gnap::GameSys) | Gnap::GameSys | |
seqLocateGfx(int sequenceId, int id, int *outGfxIndex) (defined in Gnap::GameSys) | Gnap::GameSys | |
seqRemoveGfx(int sequenceId, int id) (defined in Gnap::GameSys) | Gnap::GameSys | |
setAnimation(int sequenceId, int id, int animationIndex) (defined in Gnap::GameSys) | Gnap::GameSys | |
setBackgroundSurface(Graphics::Surface *surface, int a4, int a5, int a6, int a7) (defined in Gnap::GameSys) | Gnap::GameSys | |
setScaleValues(int a1, int a2, int a3, int a4) (defined in Gnap::GameSys) | Gnap::GameSys | |
updateAnimationsStatus(int sequenceId, int id) (defined in Gnap::GameSys) | Gnap::GameSys | |
updatePlaySounds() (defined in Gnap::GameSys) | Gnap::GameSys | |
updateRect(const Common::Rect &r) (defined in Gnap::GameSys) | Gnap::GameSys | |
updateScreen() (defined in Gnap::GameSys) | Gnap::GameSys | |
updateSequenceDuration(int sequenceId, int id, int *outDuration) (defined in Gnap::GameSys) | Gnap::GameSys | |
waitForUpdate() (defined in Gnap::GameSys) | Gnap::GameSys | |
~GameSys() (defined in Gnap::GameSys) | Gnap::GameSys |