This is the complete list of members for Gnap::GameSys, including all inherited members.
| _animations (defined in Gnap::GameSys) | Gnap::GameSys | |
| _animationsCount (defined in Gnap::GameSys) | Gnap::GameSys | |
| _animationsDone (defined in Gnap::GameSys) | Gnap::GameSys | |
| _backgroundImageValue1 (defined in Gnap::GameSys) | Gnap::GameSys | |
| _backgroundImageValue2 (defined in Gnap::GameSys) | Gnap::GameSys | |
| _backgroundImageValue3 (defined in Gnap::GameSys) | Gnap::GameSys | |
| _backgroundImageValue4 (defined in Gnap::GameSys) | Gnap::GameSys | |
| _backgroundSurface (defined in Gnap::GameSys) | Gnap::GameSys | |
| _dirtyRects (defined in Gnap::GameSys) | Gnap::GameSys | |
| _fatSequenceItems (defined in Gnap::GameSys) | Gnap::GameSys | |
| _frontSurface (defined in Gnap::GameSys) | Gnap::GameSys | |
| _gameSysClock (defined in Gnap::GameSys) | Gnap::GameSys | |
| _gfxItems (defined in Gnap::GameSys) | Gnap::GameSys | |
| _gfxItemsCount (defined in Gnap::GameSys) | Gnap::GameSys | |
| _grabSpriteChanged (defined in Gnap::GameSys) | Gnap::GameSys | |
| _grabSpriteId (defined in Gnap::GameSys) | Gnap::GameSys | |
| _grabSpriteRect (defined in Gnap::GameSys) | Gnap::GameSys | |
| _grabSpriteSurface1 (defined in Gnap::GameSys) | Gnap::GameSys | |
| _grabSpriteSurface2 (defined in Gnap::GameSys) | Gnap::GameSys | |
| _lastUpdateClock (defined in Gnap::GameSys) | Gnap::GameSys | |
| _newSpriteDrawItems (defined in Gnap::GameSys) | Gnap::GameSys | |
| _newSpriteDrawItemsCount (defined in Gnap::GameSys) | Gnap::GameSys | |
| _removeSequenceItems (defined in Gnap::GameSys) | Gnap::GameSys | |
| _removeSequenceItemsCount (defined in Gnap::GameSys) | Gnap::GameSys | |
| _removeSequenceItemSequenceId (defined in Gnap::GameSys) | Gnap::GameSys | |
| _removeSequenceItemValue (defined in Gnap::GameSys) | Gnap::GameSys | |
| _removeSpriteDrawItems (defined in Gnap::GameSys) | Gnap::GameSys | |
| _removeSpriteDrawItemsCount (defined in Gnap::GameSys) | Gnap::GameSys | |
| _reqRemoveSequenceItem (defined in Gnap::GameSys) | Gnap::GameSys | |
| _screenRect (defined in Gnap::GameSys) | Gnap::GameSys | |
| _seqItems (defined in Gnap::GameSys) | Gnap::GameSys | |
| _soundIds (defined in Gnap::GameSys) | Gnap::GameSys | |
| _vm (defined in Gnap::GameSys) | Gnap::GameSys | |
| allocSurface(int width, int height) (defined in Gnap::GameSys) | Gnap::GameSys | |
| blitSprite32(Graphics::Surface *destSurface, int x, int y, byte *sourcePixels, int sourceWidth, Common::Rect &sourceRect, uint32 *sourcePalette, bool transparent) (defined in Gnap::GameSys) | Gnap::GameSys | |
| blitSpriteScaled32(Graphics::Surface *destSurface, Common::Rect &frameRect, Common::Rect &destRect, byte *sourcePixels, int sourceWidth, Common::Rect &sourceRect, uint32 *sourcePalette) (defined in Gnap::GameSys) | Gnap::GameSys | |
| blitSurface32(Graphics::Surface *destSurface, int x, int y, Graphics::Surface *sourceSurface, Common::Rect &sourceRect, bool transparent) (defined in Gnap::GameSys) | Gnap::GameSys | |
| createSurface(int resourceId) (defined in Gnap::GameSys) | Gnap::GameSys | |
| drawBitmap(int resourceId) (defined in Gnap::GameSys) | Gnap::GameSys | |
| drawSprites() (defined in Gnap::GameSys) | Gnap::GameSys | |
| drawSpriteToBackground(int x, int y, int resourceId) (defined in Gnap::GameSys) | Gnap::GameSys | |
| drawSpriteToSurface(Graphics::Surface *surface, int x, int y, int resourceId) (defined in Gnap::GameSys) | Gnap::GameSys | |
| drawTextToSurface(Graphics::Surface *surface, int x, int y, byte r, byte g, byte b, const char *text) (defined in Gnap::GameSys) | Gnap::GameSys | |
| fatUpdate() (defined in Gnap::GameSys) | Gnap::GameSys | |
| fatUpdateFrame() (defined in Gnap::GameSys) | Gnap::GameSys | |
| fillSurface(Graphics::Surface *surface, int x, int y, int width, int height, byte r, byte g, byte b) (defined in Gnap::GameSys) | Gnap::GameSys | |
| GameSys(GnapEngine *vm) (defined in Gnap::GameSys) | Gnap::GameSys | |
| getAnimationStatus(int animationIndex) (defined in Gnap::GameSys) | Gnap::GameSys | |
| getSpriteHeightById(int resourceId) (defined in Gnap::GameSys) | Gnap::GameSys | |
| getSpriteWidthById(int resourceId) (defined in Gnap::GameSys) | Gnap::GameSys | |
| getTextHeight(const char *text) (defined in Gnap::GameSys) | Gnap::GameSys | |
| getTextWidth(const char *text) (defined in Gnap::GameSys) | Gnap::GameSys | |
| handleReqRemoveSequenceItem() (defined in Gnap::GameSys) | Gnap::GameSys | |
| handleReqRemoveSequenceItems() (defined in Gnap::GameSys) | Gnap::GameSys | |
| handleReqRemoveSpriteDrawItems() (defined in Gnap::GameSys) | Gnap::GameSys | |
| insertDirtyRect(const Common::Rect &rect) (defined in Gnap::GameSys) | Gnap::GameSys | |
| insertSequence(int sequenceId, int id, int sequenceId2, int id2, int flags, int totalDuration, int16 x, int16 y) (defined in Gnap::GameSys) | Gnap::GameSys | |
| insertSpriteDrawItem(Graphics::Surface *surface, int x, int y, int id) (defined in Gnap::GameSys) | Gnap::GameSys | |
| invalidateGrabCursorSprite(int id, Common::Rect &rect, Graphics::Surface *surface1, Graphics::Surface *surface2) (defined in Gnap::GameSys) | Gnap::GameSys | |
| isSequenceActive(int sequenceId, int id) (defined in Gnap::GameSys) | Gnap::GameSys | |
| loadBitmap(int resourceId) (defined in Gnap::GameSys) | Gnap::GameSys | |
| removeSequence(int sequenceId, int id, bool resetFl) (defined in Gnap::GameSys) | Gnap::GameSys | |
| removeSpriteDrawItem(Graphics::Surface *surface, int id) (defined in Gnap::GameSys) | Gnap::GameSys | |
| requestClear1() (defined in Gnap::GameSys) | Gnap::GameSys | |
| requestClear2(bool resetFl) (defined in Gnap::GameSys) | Gnap::GameSys | |
| requestRemoveSequence(int sequenceId, int id) (defined in Gnap::GameSys) | Gnap::GameSys | |
| restoreBackgroundRect(const Common::Rect &rect) (defined in Gnap::GameSys) | Gnap::GameSys | |
| seqDrawSpriteFrame(SpriteResource *spriteResource, SequenceFrame &frame, Common::Rect *subRect) (defined in Gnap::GameSys) | Gnap::GameSys | |
| seqDrawStaticFrame(Graphics::Surface *surface, SequenceFrame &frame, Common::Rect *subRect) (defined in Gnap::GameSys) | Gnap::GameSys | |
| seqFind(int sequenceId, int id, int *outIndex) (defined in Gnap::GameSys) | Gnap::GameSys | |
| seqInsertGfx(int index, int duration) (defined in Gnap::GameSys) | Gnap::GameSys | |
| seqLocateGfx(int sequenceId, int id, int *outGfxIndex) (defined in Gnap::GameSys) | Gnap::GameSys | |
| seqRemoveGfx(int sequenceId, int id) (defined in Gnap::GameSys) | Gnap::GameSys | |
| setAnimation(int sequenceId, int id, int animationIndex) (defined in Gnap::GameSys) | Gnap::GameSys | |
| setBackgroundSurface(Graphics::Surface *surface, int a4, int a5, int a6, int a7) (defined in Gnap::GameSys) | Gnap::GameSys | |
| setScaleValues(int a1, int a2, int a3, int a4) (defined in Gnap::GameSys) | Gnap::GameSys | |
| updateAnimationsStatus(int sequenceId, int id) (defined in Gnap::GameSys) | Gnap::GameSys | |
| updatePlaySounds() (defined in Gnap::GameSys) | Gnap::GameSys | |
| updateRect(const Common::Rect &r) (defined in Gnap::GameSys) | Gnap::GameSys | |
| updateScreen() (defined in Gnap::GameSys) | Gnap::GameSys | |
| updateSequenceDuration(int sequenceId, int id, int *outDuration) (defined in Gnap::GameSys) | Gnap::GameSys | |
| waitForUpdate() (defined in Gnap::GameSys) | Gnap::GameSys | |
| ~GameSys() (defined in Gnap::GameSys) | Gnap::GameSys |