ScummVM API documentation
gfx.h
1 /* ScummVM - Graphic Adventure Engine
2  *
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4  * are too numerous to list here. Please refer to the COPYRIGHT
5  * file distributed with this source distribution.
6  *
7  * This program is free software: you can redistribute it and/or modify
8  * it under the terms of the GNU General Public License as published by
9  * the Free Software Foundation, either version 3 of the License, or
10  * (at your option) any later version.
11  *
12  * This program is distributed in the hope that it will be useful,
13  * but WITHOUT ANY WARRANTY; without even the implied warranty of
14  * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
15  * GNU General Public License for more details.
16  *
17  * You should have received a copy of the GNU General Public License
18  * along with this program. If not, see <http://www.gnu.org/licenses/>.
19  *
20  */
21 
22 #ifndef CINE_GFX_H
23 #define CINE_GFX_H
24 
25 #include "common/noncopyable.h"
26 #include "common/rect.h"
27 #include "common/stack.h"
28 #include "cine/object.h"
29 #include "cine/bg_list.h"
30 
31 namespace Cine {
32 
33 extern byte *collisionPage;
34 static const int kCollisionPageBgIdxAlias = 8;
35 
36 enum BackBufferSource {
37  BEFORE_OPENING_MENU = 0,
38  BEFORE_TAKING_THUMBNAIL,
39  MAX_BACK_BUFFER_SOURCES
40 };
41 
45 struct palBg {
46  byte *bg;
48  char name[15];
49 
51  palBg() : bg(NULL), pal(), name() {
52  // Make sure the name is empty (Maybe this is not needed?)
53  memset(this->name, 0, sizeof(this->name));
54  }
55 
57  void clear() {
58  // In Operation Stealth the 9th background is sometimes aliased to
59  // the collision page so we should take care not to double delete it
60  // (The collision page is deleted elsewhere).
61  if (this->bg != collisionPage) {
62  delete[] this->bg;
63  }
64  this->bg = NULL;
65  this->pal.clear();
66  memset(this->name, 0, sizeof(this->name));
67  }
68 };
69 
70 class FWRenderer;
71 
72 class Menu {
73 public:
74  enum Type {
75  kSelectionMenu,
76  kTextInputMenu
77  };
78 
79  Menu(Type t) : _type(t) {}
80  virtual ~Menu() {}
81 
82  Type getType() const { return _type; }
83 
84  virtual void drawMenu(FWRenderer &r, bool top) = 0;
85 private:
86  const Type _type;
87 };
88 
89 class SelectionMenu : public Menu {
90 public:
91  SelectionMenu(Common::Point p, int width, Common::StringArray elements);
92 
93  int getElementCount() const { return _elements.size(); }
94 
95  void setSelection(int selection);
96 
97  void drawMenu(FWRenderer &r, bool top) override;
98 private:
99  const Common::Point _pos;
100  const int _width;
101  const Common::StringArray _elements;
102 
103  int _selection;
104 };
105 
106 class TextInputMenu : public Menu {
107 public:
108  TextInputMenu(Common::Point p, int width, const char *info);
109 
110  void setInput(const char *input, int cursor);
111 
112  void drawMenu(FWRenderer &r, bool top) override;
113 private:
114  const Common::Point _pos;
115  const int _width;
116  const Common::String _info;
117 
118  Common::String _input;
119  int _cursor;
120 };
121 
128  // TODO: Consider getting rid of this
129  friend class SelectionMenu;
130  friend class TextInputMenu;
131 private:
132  byte * _savedBackBuffers[MAX_BACK_BUFFER_SOURCES];
133  byte *_background;
134  char _bgName[13];
135 
136  Common::String _cmd;
137 
138 protected:
139  static const int _screenSize = 320 * 200;
140  static const int _screenWidth = 320;
141  static const int _screenHeight = 200;
142 
143  byte *_backBuffer;
149  uint32 _fadeToBlackLastCalledMs;
150 
151  virtual const Cine::Palette& getFadeInSourcePalette();
152  void fillSprite(const ObjectStruct &obj, uint8 color = 0);
153  void drawMaskedSprite(const ObjectStruct &obj, const byte *mask);
154  virtual void drawSprite(const ObjectStruct &obj);
155 
156  int drawMessage(const char *str, int x, int y, int width, int color, bool draw = true);
157  void drawPlainBox(int x, int y, int width, int height, byte color);
158  byte transparentDialogBoxStartColor();
159  void drawTransparentBox(int x, int y, int width, int height);
160  void drawBorder(int x, int y, int width, int height, byte color);
161  void drawDoubleBorder(int x, int y, int width, int height, byte color);
162  virtual int drawChar(char character, int x, int y, bool draw = true);
163  virtual int undrawChar(char character, int x, int y);
164  void drawLine(int x, int y, int width, int height, byte color);
165  void remaskSprite(byte *mask, Common::List<overlay>::iterator it);
166  virtual void drawBackground();
167  virtual void clearBackBuffer();
168  virtual void removeSavedBackBuffers();
169 
170  virtual void renderOverlay(const Common::List<overlay>::iterator &it);
171  void drawOverlays();
172  virtual void blit(bool useCollisionPage);
173 
174 public:
175  uint16 _messageBg;
176  uint16 _cmdY;
177 
178  FWRenderer();
179  virtual ~FWRenderer();
180 
181  virtual bool initialize();
182 
184  virtual bool ready() { return _background != NULL; }
185  virtual unsigned int currentBg() { return 0; };
186  virtual unsigned int scrollBg() { return 0; }
187  virtual bool useTransparentDialogBoxes();
188 
189  virtual void clear();
190 
191  void drawFrame(bool wait = false);
192  void drawCommand();
193  void setCommand(Common::String cmd);
194  Common::String getCommand();
195  virtual void blit();
196  virtual void blitBackBuffer();
197 
198  virtual void incrustMask(const BGIncrust &incrust, uint8 color = 0);
199  virtual void incrustSprite(const BGIncrust &incrust);
200 
201  virtual bool hasSavedBackBuffer(BackBufferSource source);
202 
204  virtual void saveBackBuffer(BackBufferSource source);
205 
206  virtual void popSavedBackBuffer(BackBufferSource source);
207 
209  virtual void restoreSavedBackBuffer(BackBufferSource source);
210 
211  virtual void removeSavedBackBuffer(BackBufferSource source);
212 
213  virtual int16 addBackground(const char *bgName, uint16 bgIdx);
214  virtual void loadBg16(const byte *bg, const char *name, unsigned int idx = 0);
215  virtual void loadCt16(const byte *ct, const char *name);
216  virtual void loadBg256(const byte *bg, const char *name, unsigned int idx = 0);
217  virtual void loadCt256(const byte *ct, const char *name);
218  virtual void selectBg(unsigned int idx);
219  virtual void selectScrollBg(unsigned int idx);
220  virtual void setScroll(unsigned int shift);
221  virtual uint getScroll() const;
222  virtual void removeBg(unsigned int idx);
223  virtual void saveBgNames(Common::OutSaveFile &fHandle);
224  virtual const char *getBgName(uint idx = 0) const;
225 
226  virtual void setBlackPalette(bool updateChangePal);
227  virtual void setPalette();
228  virtual void restorePalette(Common::SeekableReadStream &fHandle, int version);
229  virtual void savePalette(Common::OutSaveFile &fHandle);
230  virtual void rotatePalette(int firstIndex, int lastIndex, int mode);
231  virtual void transformPalette(int first, int last, int r, int g, int b);
232 
233  void pushMenu(Menu *menu);
234  Menu *popMenu();
235  void clearMenuStack();
236 
237  virtual uint fadeDelayMs();
238  virtual uint fadeToBlackMinMs();
239  virtual void fadeToBlack();
240  virtual void fadeFromBlack();
241  void showCollisionPage(bool state);
242 
243  void drawString(const char *string, byte param);
244  int getStringWidth(const char *str);
245 };
246 
250 class OSRenderer : public FWRenderer {
251 private:
252  Common::Array<palBg> _bgTable;
253  unsigned int _currentBg;
254  unsigned int _scrollBg;
255  unsigned int _bgShift;
256 
257 protected:
258  void setBackground8ToCollisionPage();
259  const Cine::Palette& getFadeInSourcePalette() override;
260  void drawSprite(const ObjectStruct &obj) override;
261  void drawSprite(overlay *overlayPtr, const byte *spritePtr, int16 width, int16 height, byte *page, int16 x, int16 y, byte transparentColor, byte bpp);
262  int drawChar(char character, int x, int y, bool draw = true) override;
263  void drawBackground() override;
264  void renderOverlay(const Common::List<overlay>::iterator &it) override;
265 
266 public:
267  OSRenderer();
268  ~OSRenderer() override;
269 
270  bool initialize() override;
271 
273  bool ready() override { return _bgTable[_currentBg].bg != NULL; }
274  unsigned int currentBg() override { return _currentBg; };
275  unsigned int scrollBg() override { return _scrollBg; }
276 
277  void clear() override;
278 
279  void incrustMask(const BGIncrust &incrust, uint8 color = 0) override;
280  void incrustSprite(const BGIncrust &incrust) override;
281 
282  int16 addBackground(const char *bgName, uint16 bgIdx) override;
283  void loadBg16(const byte *bg, const char *name, unsigned int idx = 0) override;
284  void loadCt16(const byte *ct, const char *name) override;
285  void loadBg256(const byte *bg, const char *name, unsigned int idx = 0) override;
286  void loadCt256(const byte *ct, const char *name) override;
287  void selectBg(unsigned int idx) override;
288  void selectScrollBg(unsigned int idx) override;
289  void setScroll(unsigned int shift) override;
290  uint getScroll() const override;
291  void removeBg(unsigned int idx) override;
292  void saveBgNames(Common::OutSaveFile &fHandle) override;
293  const char *getBgName(uint idx = 0) const override;
294 
295  void restorePalette(Common::SeekableReadStream &fHandle, int version) override;
296  void savePalette(Common::OutSaveFile &fHandle) override;
297  void rotatePalette(int firstIndex, int lastIndex, int mode) override;
298  void transformPalette(int first, int last, int r, int g, int b) override;
299 };
300 
301 void gfxDrawSprite(byte *src4, uint16 sw, uint16 sh, byte *dst4, int16 sx, int16 sy);
302 
303 extern FWRenderer *renderer;
304 
305 void setMouseCursor(int cursor);
306 void gfxCopyPage(byte *source, byte *dest);
307 
308 void transformPaletteRange(byte startColor, byte numColor, int8 r, int8 g, int8 b);
309 void gfxFlipPage();
310 
311 void gfxDrawMaskedSprite(const byte *ptr, const byte *msk, uint16 width, uint16 height, byte *page, int16 x, int16 y);
312 void gfxFillSprite(const byte *src4, uint16 sw, uint16 sh, byte *dst4, int16 sx, int16 sy, uint8 fillColor = 0);
313 
314 void gfxUpdateSpriteMask(byte *destMask, int16 x, int16 y, int16 width, int16 height, const byte *maskPtr, int16 xm, int16 ym, int16 maskWidth, int16 maskHeight);
315 
316 void gfxDrawLine(int16 x1, int16 y1, int16 x2, int16 y2, byte color, byte *page);
317 void gfxDrawPlainBox(int16 x1, int16 y1, int16 x2, int16 y2, byte color);
318 
319 void gfxResetPage(byte *pagePtr);
320 
321 int16 gfxGetBit(int16 x, int16 y, const byte *ptr, int16 width);
322 byte gfxGetColor(int16 x, int16 y, const byte *ptr, int16 width);
323 
324 void gfxResetRawPage(byte *pageRaw);
325 void gfxConvertSpriteToRaw(byte *dst, const byte *src, uint16 w, uint16 h);
326 void gfxCopyRawPage(byte *source, byte *dest);
327 void gfxFlipRawPage(byte *frontBuffer);
328 void drawSpriteRaw(const byte *spritePtr, const byte *maskPtr, int16 width, int16 height, byte *page, int16 x, int16 y);
329 void gfxDrawPlainBoxRaw(int16 x1, int16 y1, int16 x2, int16 y2, byte color, byte *page);
330 void drawSpriteRaw2(const byte *spritePtr, byte transColor, int16 width, int16 height, byte *page, int16 x, int16 y);
331 void maskBgOverlay(int targetBgIdx, const byte *spritePtr, const byte *maskPtr, int16 width, int16 height, byte *page, int16 x, int16 y);
332 
333 void fadeFromBlack();
334 void fadeToBlack();
335 
336 //void gfxDrawMaskedSprite(byte *param1, byte *param2, byte *param3, byte *param4, int16 param5);
337 void gfxWaitVBL();
338 void gfxRedrawMouseCursor();
339 
340 void blitScreen(byte *frontBuffer, byte *backbuffer);
341 void blitRawScreen(byte *frontBuffer);
342 void flip();
343 
344 } // End of namespace Cine
345 
346 #endif
char name[15]
Background filename.
Definition: gfx.h:48
Definition: str.h:59
Definition: pal.h:56
byte * _backBuffer
Screen backbuffer.
Definition: gfx.h:143
Definition: savefile.h:54
void clear()
Clears the struct (Releases allocated memory etc).
Definition: gfx.h:57
bool ready() override
Definition: gfx.h:273
Definition: gfx.h:127
Definition: anim.h:29
virtual bool ready()
Definition: gfx.h:184
Common::Stack< Menu * > _menuStack
All displayed menus.
Definition: gfx.h:146
Definition: gfx.h:250
Cine::Palette _backupPal
The backup color palette.
Definition: gfx.h:144
Definition: object.h:29
bool _showCollisionPage
Should we show the collision page instead of the back buffer? Used for debugging. ...
Definition: gfx.h:148
Definition: stream.h:745
Definition: noncopyable.h:39
palBg()
Default constructor.
Definition: gfx.h:51
Cine::Palette _activePal
The active color palette.
Definition: gfx.h:145
Palette & clear()
Cine::Palette pal
Background color palette.
Definition: gfx.h:47
Definition: object.h:50
Definition: gfx.h:45
Definition: rect.h:45
Definition: bg_list.h:31
Definition: gfx.h:89
uint16 _cmdY
Player command string position on screen.
Definition: gfx.h:176
byte * bg
Background data.
Definition: gfx.h:46
uint16 _messageBg
Message box background color.
Definition: gfx.h:175
Definition: list_intern.h:51
Definition: stack.h:102
Definition: gfx.h:72
Definition: gfx.h:106
int _changePal
Load active palette to video backend on next frame.
Definition: gfx.h:147