ScummVM API documentation
sound.h
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/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*
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*/
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#pragma once
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#include "audio/audiostream.h"
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#include "audio/mixer.h"
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#include "audio/decoders/raw.h"
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#include "cryo/cryolib.h"
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namespace
Cryo
{
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class
CryoEngine;
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class
CSoundChannel
{
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private
:
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Audio::Mixer
*_mixer;
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Audio::QueuingAudioStream
*_audioStream;
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Audio::SoundHandle
_soundHandle;
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unsigned
int
_sampleRate;
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bool
_stereo;
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unsigned
int
_bufferFlags;
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void
applyVolumeChange();
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public
:
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CSoundChannel
(
Audio::Mixer
*mixer,
unsigned
int
sampleRate,
bool
stereo,
bool
is16bits =
false
);
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~
CSoundChannel
();
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// Queue a new buffer, cancel any previously queued buffers if playNow is set
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void
queueBuffer(byte *buffer,
unsigned
int
size,
bool
playNow =
false
,
bool
playQueue =
true
,
bool
buffering =
true
);
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// Play any queued buffers
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void
play();
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// Stop playing and purge play queue
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void
stop();
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// How many buffers in queue (including currently playing one)
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unsigned
int
numQueued();
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// Volume control
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int
_volumeLeft, _volumeRight;
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unsigned
int
getVolume();
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void
setVolume(
unsigned
int
volumeLeft,
unsigned
int
volumeRight);
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void
setVolumeLeft(
unsigned
int
volume);
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void
setVolumeRight(
unsigned
int
volume);
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};
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}
Cryo::CSoundChannel
Definition:
sound.h:34
Audio::SoundHandle
Definition:
mixer.h:49
Audio::Mixer
Definition:
mixer.h:59
Audio::QueuingAudioStream
Definition:
audiostream.h:370
Cryo
Definition:
cryo.h:41
engines
cryo
sound.h
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