ScummVM API documentation
sound.h
1
/* ScummVM - Graphic Adventure Engine
2
*
3
* ScummVM is the legal property of its developers, whose names
4
* are too numerous to list here. Please refer to the COPYRIGHT
5
* file distributed with this source distribution.
6
*
7
* This program is free software: you can redistribute it and/or modify
8
* it under the terms of the GNU General Public License as published by
9
* the Free Software Foundation, either version 3 of the License, or
10
* (at your option) any later version.
11
*
12
* This program is distributed in the hope that it will be useful,
13
* but WITHOUT ANY WARRANTY; without even the implied warranty of
14
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
15
* GNU General Public License for more details.
16
*
17
* You should have received a copy of the GNU General Public License
18
* along with this program. If not, see <http://www.gnu.org/licenses/>.
19
*
20
*/
21
22
#pragma once
23
24
#include "audio/audiostream.h"
25
#include "audio/mixer.h"
26
#include "audio/decoders/raw.h"
27
28
#include "cryo/cryolib.h"
29
30
namespace
Cryo
{
31
32
class
CryoEngine;
33
34
class
CSoundChannel
{
35
private
:
36
Audio::Mixer
*_mixer;
37
Audio::QueuingAudioStream
*_audioStream;
38
Audio::SoundHandle
_soundHandle;
39
unsigned
int
_sampleRate;
40
bool
_stereo;
41
unsigned
int
_bufferFlags;
42
43
void
applyVolumeChange();
44
45
public
:
46
CSoundChannel
(
Audio::Mixer
*mixer,
unsigned
int
sampleRate,
bool
stereo,
bool
is16bits =
false
);
47
~
CSoundChannel
();
48
49
// Queue a new buffer, cancel any previously queued buffers if playNow is set
50
void
queueBuffer(byte *buffer,
unsigned
int
size,
bool
playNow =
false
,
bool
playQueue =
true
,
bool
buffering =
true
);
51
52
// Play any queued buffers
53
void
play();
54
55
// Stop playing and purge play queue
56
void
stop();
57
58
// How many buffers in queue (including currently playing one)
59
unsigned
int
numQueued();
60
61
// Volume control
62
int
_volumeLeft, _volumeRight;
63
unsigned
int
getVolume();
64
void
setVolume(
unsigned
int
volumeLeft,
unsigned
int
volumeRight);
65
void
setVolumeLeft(
unsigned
int
volume);
66
void
setVolumeRight(
unsigned
int
volume);
67
};
68
69
}
Cryo::CSoundChannel
Definition:
sound.h:34
Audio::SoundHandle
Definition:
mixer.h:49
Audio::Mixer
Definition:
mixer.h:59
Audio::QueuingAudioStream
Definition:
audiostream.h:370
Cryo
Definition:
cryo.h:41
engines
cryo
sound.h
Generated on Sun Dec 22 2024 09:08:28 for ScummVM API documentation by
1.8.13