ScummVM API documentation
label.h
1/* ScummVM - Graphic Adventure Engine
2 *
3 * ScummVM is the legal property of its developers, whose names
4 * are too numerous to list here. Please refer to the COPYRIGHT
5 * file distributed with this source distribution.
6 *
7 * This program is free software: you can redistribute it and/or modify
8 * it under the terms of the GNU General Public License as published by
9 * the Free Software Foundation, either version 3 of the License, or
10 * (at your option) any later version.
11 *
12 * This program is distributed in the hope that it will be useful,
13 * but WITHOUT ANY WARRANTY; without even the implied warranty of
14 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
15 * GNU General Public License for more details.
16 *
17 * You should have received a copy of the GNU General Public License
18 * along with this program. If not, see <http://www.gnu.org/licenses/>.
19 *
20 */
21
22#ifndef DC_LABEL_H
23#define DC_LABEL_H
24
25class Label
26{
27 private:
28 void *texture;
29 int tex_u, u;
30
31 public:
32 void create_texture(const char *text);
33 void draw(float x, float y, unsigned int argb = 0xffffffff,
34 float scale = 1.0);
35};
36
37#endif /* DC_LABEL_H */
Definition: label.h:26