ScummVM API documentation
label.h
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/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*
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*/
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#ifndef DC_LABEL_H
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#define DC_LABEL_H
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class
Label
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{
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private
:
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void
*texture;
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int
tex_u, u;
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public
:
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void
create_texture(
const
char
*text);
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void
draw(
float
x,
float
y,
unsigned
int
argb = 0xffffffff,
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float
scale
= 1.0);
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};
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#endif
/* DC_LABEL_H */
Graphics::scale
Graphics::Surface * scale(const Graphics::Surface &srcImage, int xSize, int ySize)
Label
Definition:
label.h:25
backends
platform
dc
label.h
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