ScummVM API documentation
label.h
1 /* ScummVM - Graphic Adventure Engine
2  *
3  * ScummVM is the legal property of its developers, whose names
4  * are too numerous to list here. Please refer to the COPYRIGHT
5  * file distributed with this source distribution.
6  *
7  * This program is free software: you can redistribute it and/or modify
8  * it under the terms of the GNU General Public License as published by
9  * the Free Software Foundation, either version 3 of the License, or
10  * (at your option) any later version.
11  *
12  * This program is distributed in the hope that it will be useful,
13  * but WITHOUT ANY WARRANTY; without even the implied warranty of
14  * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
15  * GNU General Public License for more details.
16  *
17  * You should have received a copy of the GNU General Public License
18  * along with this program. If not, see <http://www.gnu.org/licenses/>.
19  *
20  */
21 
22 #ifndef DC_LABEL_H
23 #define DC_LABEL_H
24 
25 class Label
26 {
27  private:
28  void *texture;
29  int tex_u, u;
30 
31  public:
32  void create_texture(const char *text);
33  void draw(float x, float y, unsigned int argb = 0xffffffff,
34  float scale = 1.0);
35 };
36 
37 #endif /* DC_LABEL_H */
Graphics::Surface * scale(const Graphics::Surface &srcImage, int xSize, int ySize)
Definition: label.h:25