This is the complete list of members for Pegasus::ChaseInteraction, including all inherited members.
_allowInput (defined in Pegasus::InputHandler) | Pegasus::InputHandler | protected |
_chaseNotification (defined in Pegasus::ChaseInteraction) | Pegasus::ChaseInteraction | protected |
_inputHandler (defined in Pegasus::InputHandler) | Pegasus::InputHandler | protectedstatic |
_invalHotspots (defined in Pegasus::InputHandler) | Pegasus::InputHandler | protectedstatic |
_lastFilter (defined in Pegasus::InputHandler) | Pegasus::InputHandler | protectedstatic |
_neighborhoodNotification (defined in Pegasus::ChaseInteraction) | Pegasus::ChaseInteraction | protected |
_nextHandler (defined in Pegasus::InputHandler) | Pegasus::InputHandler | protected |
_owner (defined in Pegasus::GameInteraction) | Pegasus::GameInteraction | protected |
_savedHandler (defined in Pegasus::GameInteraction) | Pegasus::GameInteraction | protected |
_steerPict (defined in Pegasus::ChaseInteraction) | Pegasus::ChaseInteraction | protected |
activateHotspots() (defined in Pegasus::InputHandler) | Pegasus::InputHandler | virtual |
allowInput(const bool allow) (defined in Pegasus::InputHandler) | Pegasus::InputHandler | inlinevirtual |
branchLeft() (defined in Pegasus::ChaseInteraction) | Pegasus::ChaseInteraction | inlineprotectedvirtual |
branchRight() (defined in Pegasus::ChaseInteraction) | Pegasus::ChaseInteraction | inlineprotectedvirtual |
canSolve() (defined in Pegasus::GameInteraction) | Pegasus::GameInteraction | inlinevirtual |
ChaseInteraction(const InteractionID, Neighborhood *, NotificationID, NotificationManager *) (defined in Pegasus::ChaseInteraction) | Pegasus::ChaseInteraction | |
clickInHotspot(const Input &, const Hotspot *) (defined in Pegasus::InputHandler) | Pegasus::InputHandler | virtual |
closeInteraction() (defined in Pegasus::ChaseInteraction) | Pegasus::ChaseInteraction | protectedvirtual |
dontBranch() (defined in Pegasus::ChaseInteraction) | Pegasus::ChaseInteraction | inlineprotectedvirtual |
doSolve() (defined in Pegasus::GameInteraction) | Pegasus::GameInteraction | inlinevirtual |
GameInteraction(const InteractionID id, Neighborhood *nextHandler) (defined in Pegasus::GameInteraction) | Pegasus::GameInteraction | |
getBriefingMovie() (defined in Pegasus::GameInteraction) | Pegasus::GameInteraction | inlinevirtual |
getClickFilter() (defined in Pegasus::InputHandler) | Pegasus::InputHandler | virtual |
getCurrentFilter() (defined in Pegasus::InputHandler) | Pegasus::InputHandler | inlinestatic |
getCurrentHandler() (defined in Pegasus::InputHandler) | Pegasus::InputHandler | inlinestatic |
getEnvScanMovie() (defined in Pegasus::GameInteraction) | Pegasus::GameInteraction | inlinevirtual |
getHintMovie(uint) (defined in Pegasus::GameInteraction) | Pegasus::GameInteraction | inlinevirtual |
getInput(Input &, Hotspot *&) (defined in Pegasus::InputHandler) | Pegasus::InputHandler | static |
getInputFilter() (defined in Pegasus::InputHandler) | Pegasus::InputHandler | virtual |
getNextHandler() (defined in Pegasus::InputHandler) | Pegasus::InputHandler | inlinevirtual |
getNumHints() (defined in Pegasus::GameInteraction) | Pegasus::GameInteraction | inlinevirtual |
getObjectID() const (defined in Pegasus::IDObject) | Pegasus::IDObject | |
getOwner() const (defined in Pegasus::GameInteraction) | Pegasus::GameInteraction | inline |
grabInputFocus() (defined in Pegasus::InputHandler) | Pegasus::InputHandler | inlinevirtual |
handleInput(const Input &, const Hotspot *) (defined in Pegasus::ChaseInteraction) | Pegasus::ChaseInteraction | virtual |
hideControlsHint() (defined in Pegasus::ChaseInteraction) | Pegasus::ChaseInteraction | protectedvirtual |
IDObject(const int32 id) (defined in Pegasus::IDObject) | Pegasus::IDObject | |
initInteraction() (defined in Pegasus::ChaseInteraction) | Pegasus::ChaseInteraction | inlineprotectedvirtual |
InputHandler(InputHandler *) (defined in Pegasus::InputHandler) | Pegasus::InputHandler | |
invalHotspots() (defined in Pegasus::InputHandler) | Pegasus::InputHandler | inlinestatic |
isClickInput(const Input &, const Hotspot *) (defined in Pegasus::InputHandler) | Pegasus::InputHandler | virtual |
isInteracting() const (defined in Pegasus::GameInteraction) | Pegasus::GameInteraction | inline |
newNotification(Notification *notification) (defined in Pegasus::NotificationReceiver) | Pegasus::NotificationReceiver | protectedvirtual |
NotificationReceiver() (defined in Pegasus::NotificationReceiver) | Pegasus::NotificationReceiver | |
openInteraction() (defined in Pegasus::ChaseInteraction) | Pegasus::ChaseInteraction | protectedvirtual |
pollForInput() (defined in Pegasus::InputHandler) | Pegasus::InputHandler | static |
readInputDevice(Input &) (defined in Pegasus::InputHandler) | Pegasus::InputHandler | static |
receiveNotification(Notification *, const NotificationFlags) (defined in Pegasus::ChaseInteraction) | Pegasus::ChaseInteraction | protectedvirtual |
releaseInputFocus() (defined in Pegasus::InputHandler) | Pegasus::InputHandler | inlinevirtual |
resetInteraction() (defined in Pegasus::GameInteraction) | Pegasus::GameInteraction | inlineprotectedvirtual |
setAmbienceLevel(const uint16) (defined in Pegasus::GameInteraction) | Pegasus::GameInteraction | inlinevirtual |
setInputHandler(InputHandler *) (defined in Pegasus::InputHandler) | Pegasus::InputHandler | static |
setNextHandler(InputHandler *nextHandler) (defined in Pegasus::InputHandler) | Pegasus::InputHandler | inlinevirtual |
setSoundFXLevel(const uint16) (defined in Pegasus::GameInteraction) | Pegasus::GameInteraction | inlinevirtual |
setUpBranch() (defined in Pegasus::ChaseInteraction) | Pegasus::ChaseInteraction | inlineprotectedvirtual |
showControlsHint() (defined in Pegasus::ChaseInteraction) | Pegasus::ChaseInteraction | protectedvirtual |
startInteraction() (defined in Pegasus::GameInteraction) | Pegasus::GameInteraction | inline |
startOverInteraction() (defined in Pegasus::GameInteraction) | Pegasus::GameInteraction | inline |
stopInteraction() (defined in Pegasus::GameInteraction) | Pegasus::GameInteraction | inline |
updateCursor(const Common::Point, const Hotspot *) (defined in Pegasus::InputHandler) | Pegasus::InputHandler | virtual |
wantsCursor() (defined in Pegasus::InputHandler) | Pegasus::InputHandler | virtual |
~ChaseInteraction() (defined in Pegasus::ChaseInteraction) | Pegasus::ChaseInteraction | inlinevirtual |
~GameInteraction() override (defined in Pegasus::GameInteraction) | Pegasus::GameInteraction | inline |
~IDObject() (defined in Pegasus::IDObject) | Pegasus::IDObject | |
~InputHandler() (defined in Pegasus::InputHandler) | Pegasus::InputHandler | virtual |
~NotificationReceiver() (defined in Pegasus::NotificationReceiver) | Pegasus::NotificationReceiver | virtual |