This is the complete list of members for Pegasus::ChaseInteraction, including all inherited members.
| _allowInput (defined in Pegasus::InputHandler) | Pegasus::InputHandler | protected |
| _chaseNotification (defined in Pegasus::ChaseInteraction) | Pegasus::ChaseInteraction | protected |
| _inputHandler (defined in Pegasus::InputHandler) | Pegasus::InputHandler | protectedstatic |
| _invalHotspots (defined in Pegasus::InputHandler) | Pegasus::InputHandler | protectedstatic |
| _lastFilter (defined in Pegasus::InputHandler) | Pegasus::InputHandler | protectedstatic |
| _neighborhoodNotification (defined in Pegasus::ChaseInteraction) | Pegasus::ChaseInteraction | protected |
| _nextHandler (defined in Pegasus::InputHandler) | Pegasus::InputHandler | protected |
| _owner (defined in Pegasus::GameInteraction) | Pegasus::GameInteraction | protected |
| _savedHandler (defined in Pegasus::GameInteraction) | Pegasus::GameInteraction | protected |
| _steerPict (defined in Pegasus::ChaseInteraction) | Pegasus::ChaseInteraction | protected |
| activateHotspots() (defined in Pegasus::InputHandler) | Pegasus::InputHandler | virtual |
| allowInput(const bool allow) (defined in Pegasus::InputHandler) | Pegasus::InputHandler | inlinevirtual |
| branchLeft() (defined in Pegasus::ChaseInteraction) | Pegasus::ChaseInteraction | inlineprotectedvirtual |
| branchRight() (defined in Pegasus::ChaseInteraction) | Pegasus::ChaseInteraction | inlineprotectedvirtual |
| canSolve() (defined in Pegasus::GameInteraction) | Pegasus::GameInteraction | inlinevirtual |
| ChaseInteraction(const InteractionID, Neighborhood *, NotificationID, NotificationManager *) (defined in Pegasus::ChaseInteraction) | Pegasus::ChaseInteraction | |
| clickInHotspot(const Input &, const Hotspot *) (defined in Pegasus::InputHandler) | Pegasus::InputHandler | virtual |
| closeInteraction() (defined in Pegasus::ChaseInteraction) | Pegasus::ChaseInteraction | protectedvirtual |
| dontBranch() (defined in Pegasus::ChaseInteraction) | Pegasus::ChaseInteraction | inlineprotectedvirtual |
| doSolve() (defined in Pegasus::GameInteraction) | Pegasus::GameInteraction | inlinevirtual |
| GameInteraction(const InteractionID id, Neighborhood *nextHandler) (defined in Pegasus::GameInteraction) | Pegasus::GameInteraction | |
| getBriefingMovie() (defined in Pegasus::GameInteraction) | Pegasus::GameInteraction | inlinevirtual |
| getClickFilter() (defined in Pegasus::InputHandler) | Pegasus::InputHandler | virtual |
| getCurrentFilter() (defined in Pegasus::InputHandler) | Pegasus::InputHandler | inlinestatic |
| getCurrentHandler() (defined in Pegasus::InputHandler) | Pegasus::InputHandler | inlinestatic |
| getEnvScanMovie() (defined in Pegasus::GameInteraction) | Pegasus::GameInteraction | inlinevirtual |
| getHintMovie(uint) (defined in Pegasus::GameInteraction) | Pegasus::GameInteraction | inlinevirtual |
| getInput(Input &, Hotspot *&) (defined in Pegasus::InputHandler) | Pegasus::InputHandler | static |
| getInputFilter() (defined in Pegasus::InputHandler) | Pegasus::InputHandler | virtual |
| getNextHandler() (defined in Pegasus::InputHandler) | Pegasus::InputHandler | inlinevirtual |
| getNumHints() (defined in Pegasus::GameInteraction) | Pegasus::GameInteraction | inlinevirtual |
| getObjectID() const (defined in Pegasus::IDObject) | Pegasus::IDObject | |
| getOwner() const (defined in Pegasus::GameInteraction) | Pegasus::GameInteraction | inline |
| grabInputFocus() (defined in Pegasus::InputHandler) | Pegasus::InputHandler | inlinevirtual |
| handleInput(const Input &, const Hotspot *) (defined in Pegasus::ChaseInteraction) | Pegasus::ChaseInteraction | virtual |
| hideControlsHint() (defined in Pegasus::ChaseInteraction) | Pegasus::ChaseInteraction | protectedvirtual |
| IDObject(const int32 id) (defined in Pegasus::IDObject) | Pegasus::IDObject | |
| initInteraction() (defined in Pegasus::ChaseInteraction) | Pegasus::ChaseInteraction | inlineprotectedvirtual |
| InputHandler(InputHandler *) (defined in Pegasus::InputHandler) | Pegasus::InputHandler | |
| invalHotspots() (defined in Pegasus::InputHandler) | Pegasus::InputHandler | inlinestatic |
| isClickInput(const Input &, const Hotspot *) (defined in Pegasus::InputHandler) | Pegasus::InputHandler | virtual |
| isInteracting() const (defined in Pegasus::GameInteraction) | Pegasus::GameInteraction | inline |
| newNotification(Notification *notification) (defined in Pegasus::NotificationReceiver) | Pegasus::NotificationReceiver | protectedvirtual |
| NotificationReceiver() (defined in Pegasus::NotificationReceiver) | Pegasus::NotificationReceiver | |
| openInteraction() (defined in Pegasus::ChaseInteraction) | Pegasus::ChaseInteraction | protectedvirtual |
| pollForInput() (defined in Pegasus::InputHandler) | Pegasus::InputHandler | static |
| readInputDevice(Input &) (defined in Pegasus::InputHandler) | Pegasus::InputHandler | static |
| receiveNotification(Notification *, const NotificationFlags) (defined in Pegasus::ChaseInteraction) | Pegasus::ChaseInteraction | protectedvirtual |
| releaseInputFocus() (defined in Pegasus::InputHandler) | Pegasus::InputHandler | inlinevirtual |
| resetInteraction() (defined in Pegasus::GameInteraction) | Pegasus::GameInteraction | inlineprotectedvirtual |
| setAmbienceLevel(const uint16) (defined in Pegasus::GameInteraction) | Pegasus::GameInteraction | inlinevirtual |
| setInputHandler(InputHandler *) (defined in Pegasus::InputHandler) | Pegasus::InputHandler | static |
| setNextHandler(InputHandler *nextHandler) (defined in Pegasus::InputHandler) | Pegasus::InputHandler | inlinevirtual |
| setSoundFXLevel(const uint16) (defined in Pegasus::GameInteraction) | Pegasus::GameInteraction | inlinevirtual |
| setUpBranch() (defined in Pegasus::ChaseInteraction) | Pegasus::ChaseInteraction | inlineprotectedvirtual |
| showControlsHint() (defined in Pegasus::ChaseInteraction) | Pegasus::ChaseInteraction | protectedvirtual |
| startInteraction() (defined in Pegasus::GameInteraction) | Pegasus::GameInteraction | inline |
| startOverInteraction() (defined in Pegasus::GameInteraction) | Pegasus::GameInteraction | inline |
| stopInteraction() (defined in Pegasus::GameInteraction) | Pegasus::GameInteraction | inline |
| updateCursor(const Common::Point &, const Hotspot *) (defined in Pegasus::InputHandler) | Pegasus::InputHandler | virtual |
| wantsCursor() (defined in Pegasus::InputHandler) | Pegasus::InputHandler | virtual |
| ~ChaseInteraction() (defined in Pegasus::ChaseInteraction) | Pegasus::ChaseInteraction | inlinevirtual |
| ~GameInteraction() override (defined in Pegasus::GameInteraction) | Pegasus::GameInteraction | inline |
| ~IDObject() (defined in Pegasus::IDObject) | Pegasus::IDObject | |
| ~InputHandler() (defined in Pegasus::InputHandler) | Pegasus::InputHandler | virtual |
| ~NotificationReceiver() (defined in Pegasus::NotificationReceiver) | Pegasus::NotificationReceiver | virtual |