ScummVM API documentation
audio.h
1/* ScummVM - Graphic Adventure Engine
2 *
3 * ScummVM is the legal property of its developers, whose names
4 * are too numerous to list here. Please refer to the COPYRIGHT
5 * file distributed with this source distribution.
6 *
7 * This program is free software: you can redistribute it and/or modify
8 * it under the terms of the GNU General Public License as published by
9 * the Free Software Foundation, either version 3 of the License, or
10 * (at your option) any later version.
11 *
12 * This program is distributed in the hope that it will be useful,
13 * but WITHOUT ANY WARRANTY; without even the implied warranty of
14 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
15 * GNU General Public License for more details.
16 *
17 * You should have received a copy of the GNU General Public License
18 * along with this program. If not, see <http://www.gnu.org/licenses/>.
19 *
20 */
21
22#ifndef PSP_AUDIO_H
23#define PSP_AUDIO_H
24
25#include "backends/platform/psp/thread.h"
26
27class PspAudio : public PspThreadable {
28public:
29 enum {
30 NUM_BUFFERS = 2,
31 FREQUENCY = 44100 /* only frequency we allow */
32 };
33 typedef void (* callbackFunc)(void *userData, byte *samples, int len); // audio callback to call
34 PspAudio() : _pspChannel(0),
35 _numOfChannels(0), _numOfSamples(0), _callback(0),
36 _bufferToPlay(0), _bufferToFill(0),
37 _init(false), _paused(true) {
38 for (int i=0; i<NUM_BUFFERS; i++)
39 _buffers[i] = 0;
40 }
41 ~PspAudio() { close(); }
42 bool playBuffer();
43 void nextBuffer(int &bufferIdx);
44 bool open(uint32 freq, uint32 numOfChannels, uint32 numOfSamples, callbackFunc callback, void *userData);
45 void close();
46 uint32 getFrequency() { return FREQUENCY; }
47 void pause() { _paused = true; }
48 void unpause() { _paused = false; }
49 virtual void threadFunction(); // actual audio thread
50
51private:
52 int _pspChannel; // chosen hardware output channel
53 uint32 _numOfChannels; // 1 for mono; 2 for stereo
54 uint32 _numOfSamples;
55 callbackFunc _callback; // the callback to call between outputting audio
56 void *_userData; // userData to send with callback
57 byte *_buffers[NUM_BUFFERS];
58 int _bufferToPlay; // the next buffer to output
59 int _bufferToFill;
60 int _bufferSize;
61 bool _init; // flag for initialization
62 bool _paused;
63};
64
65#endif /* PSP_AUDIO_H */
Definition: audio.h:27
Definition: thread.h:29