ScummVM API documentation
MapLoadText.h
1 /* ScummVM - Graphic Adventure Engine
2  *
3  * ScummVM is the legal property of its developers, whose names
4  * are too numerous to list here. Please refer to the COPYRIGHT
5  * file distributed with this source distribution.
6  *
7  * This program is free software: you can redistribute it and/or modify
8  * it under the terms of the GNU General Public License as published by
9  * the Free Software Foundation, either version 3 of the License, or
10  * (at your option) any later version.
11  *
12  * This program is distributed in the hope that it will be useful,
13  * but WITHOUT ANY WARRANTY; without even the implied warranty of
14  * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
15  * GNU General Public License for more details.
16  *
17  * You should have received a copy of the GNU General Public License
18  * along with this program. If not, see <http://www.gnu.org/licenses/>.
19  *
20  */
21 
22 /*
23  * Copyright (C) 2006-2010 - Frictional Games
24  *
25  * This file is part of Penumbra Overture.
26  */
27 
28 #ifndef GAME_MAP_LOAD_TEXT_H
29 #define GAME_MAP_LOAD_TEXT_H
30 
31 #include "hpl1/engine/engine.h"
32 
33 #include "hpl1/penumbra-overture/GameTypes.h"
34 
35 using namespace hpl;
36 
37 class cInit;
38 
39 //-------------------------------------------------
40 
41 class cMapLoadText : public iUpdateable {
42 public:
43  cMapLoadText(cInit *apInit);
44  ~cMapLoadText();
45 
46  void Reset();
47 
48  void OnPostSceneDraw();
49 
50  void OnDraw();
51 
52  void Update(float afTimeStep);
53 
54  void OnMouseDown(eMButton aButton);
55  void OnMouseUp(eMButton aButton);
56 
57  void SetText(tString asCat, tString asEntry) {
58  msTextCat = asCat;
59  msTextEntry = asEntry;
60  }
61 
62  void SetActive(bool abX);
63  bool IsActive() { return mbActive; }
64 
65  void OnExit();
66 
67 private:
68  void DrawText(bool abLoading);
69 
70  cInit *mpInit;
71  cGraphicsDrawer *mpDrawer;
72 
73  FontData *mpFont;
74  FontData *mpTextFont;
75 
76  tWStringVec mvRows;
77 
78  iTexture *mpBack;
79 
80  tString msTextCat;
81  tString msTextEntry;
82 
83  float mfAlpha;
84  float mfAlphaAdd;
85 
86  bool mbActive;
87 };
88 
89 //---------------------------------------------
90 
91 #endif // GAME_MAP_LOAD_TEXT_H
Definition: AI.h:36
Definition: str.h:59
Definition: font_data.h:67
Definition: Texture.h:88
Definition: GraphicsDrawer.h:77
Definition: Updateable.h:35
Definition: Init.h:70
Definition: MapLoadText.h:41