ScummVM API documentation
invdata.h
1/* ScummVM - Graphic Adventure Engine
2 *
3 * ScummVM is the legal property of its developers, whose names
4 * are too numerous to list here. Please refer to the COPYRIGHT
5 * file distributed with this source distribution.
6 *
7 * Additional copyright for this file:
8 * Copyright (C) 1995 Presto Studios, Inc.
9 *
10 * This program is free software: you can redistribute it and/or modify
11 * it under the terms of the GNU General Public License as published by
12 * the Free Software Foundation, either version 3 of the License, or
13 * (at your option) any later version.
14
15 * This program is distributed in the hope that it will be useful,
16 * but WITHOUT ANY WARRANTY; without even the implied warranty of
17 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
18 * GNU General Public License for more details.
19
20 * You should have received a copy of the GNU General Public License
21 * along with this program. If not, see <http://www.gnu.org/licenses/>.
22 *
23 */
24
25#ifndef BURIED_INVDATA_H
26#define BURIED_INVDATA_H
27
28#include "common/scummsys.h"
29
30namespace Buried {
31
32enum {
33 kItemBalconyKey = 0,
34 kItemBioChipAI = 1,
35 kItemBioChipBlank = 2,
36 kItemBioChipCloak = 3,
37 kItemBioChipEvidence = 4,
38 kItemBioChipFiles = 5,
39 kItemBioChipInterface = 6,
40 kItemBioChipJump = 7,
41 kItemBioChipTranslate = 8,
42 kItemBloodyArrow = 9,
43 kItemBurnedLetter = 10,
44 kItemBurnedOutCore = 11,
45 kItemCeramicBowl = 12,
46 kItemCheeseGirl = 13,
47 kItemClassicGamesCart = 14, // Unused!
48 kItemCodexAtlanticus = 15,
49 kItemCoilOfRope = 16,
50 kItemCopperKey = 17,
51 kItemCopperMedallion = 18,
52 kItemCreditChip = 19, // Unused!
53 kItemEnvironCart = 20,
54 kItemExplosiveCharge = 21,
55 kItemDriveAssembly = 22,
56 kItemGeneratorCore = 23,
57 kItemGenoSingleCart = 24,
58 kItemGoldCoins = 25,
59 kItemGrapplingHook = 26,
60 kItemHammer = 27,
61 kItemInteractiveSculpture = 28,
62 kItemJadeBlock = 29,
63 kItemLensFilter = 30,
64 kItemLimestoneBlock = 31,
65 kItemMayanPuzzleBox = 32,
66 kItemMetalBar = 33,
67 kItemObsidianBlock = 34,
68 kItemPreservedHeart = 35,
69 kItemRemoteControl = 36,
70 kItemRichardsSword = 37,
71 kItemSiegeCycle = 38,
72 kItemCavernSkull = 39,
73 kItemEntrySkull = 40,
74 kItemSpearSkull = 41,
75 kItemWaterCanEmpty = 42,
76 kItemWaterCanFull = 43,
77 kItemWheelAssembly = 44,
78 kItemWoodenPegs = 45
79};
80
82 int16 itemID;
83 int32 firstDragID;
84 int32 dragIDCount;
85};
86
87} // End of namespace Buried
88
89#endif
Definition: invdata.h:81