This is the complete list of members for Sword2::Logic, including all inherited members.
_numOpcodes (defined in Sword2::Logic) | Sword2::Logic | |
_officialTextNumber (defined in Sword2::Logic) | Sword2::Logic | |
_opcodes (defined in Sword2::Logic) | Sword2::Logic | |
_router (defined in Sword2::Logic) | Sword2::Logic | |
_saveGraphic (defined in Sword2::Logic) | Sword2::Logic | |
_saveLogic (defined in Sword2::Logic) | Sword2::Logic | |
_saveMega (defined in Sword2::Logic) | Sword2::Logic | |
_scriptVars (defined in Sword2::Logic) | Sword2::Logic | |
_speechTextBlocNo (defined in Sword2::Logic) | Sword2::Logic | |
_syncList (defined in Sword2::Logic) | Sword2::Logic | |
checkEventWaiting() (defined in Sword2::Logic) | Sword2::Logic | |
clearEvent(uint32 id) (defined in Sword2::Logic) | Sword2::Logic | |
clearSyncs(uint32 id) (defined in Sword2::Logic) | Sword2::Logic | |
countEvents() (defined in Sword2::Logic) | Sword2::Logic | |
expressChangeSession(uint32 sesh_id) (defined in Sword2::Logic) | Sword2::Logic | |
fnAddHuman(int32 *params) (defined in Sword2::Logic) | Sword2::Logic | |
fnAddMenuObject(int32 *params) (defined in Sword2::Logic) | Sword2::Logic | |
fnAddSequenceText(int32 *params) (defined in Sword2::Logic) | Sword2::Logic | |
fnAddSubject(int32 *params) (defined in Sword2::Logic) | Sword2::Logic | |
fnAddToKillList(int32 *params) (defined in Sword2::Logic) | Sword2::Logic | |
fnAddWalkGrid(int32 *params) (defined in Sword2::Logic) | Sword2::Logic | |
fnAnim(int32 *params) (defined in Sword2::Logic) | Sword2::Logic | |
fnBackPar0Sprite(int32 *params) (defined in Sword2::Logic) | Sword2::Logic | |
fnBackPar1Sprite(int32 *params) (defined in Sword2::Logic) | Sword2::Logic | |
fnBackSprite(int32 *params) (defined in Sword2::Logic) | Sword2::Logic | |
fnChangeShadows(int32 *params) (defined in Sword2::Logic) | Sword2::Logic | |
fnCheckEventWaiting(int32 *params) (defined in Sword2::Logic) | Sword2::Logic | |
fnCheckForEvent(int32 *params) (defined in Sword2::Logic) | Sword2::Logic | |
fnCheckMusicPlaying(int32 *params) (defined in Sword2::Logic) | Sword2::Logic | |
fnCheckPlayerActivity(int32 *params) (defined in Sword2::Logic) | Sword2::Logic | |
fnChoose(int32 *params) (defined in Sword2::Logic) | Sword2::Logic | |
fnClearEvent(int32 *params) (defined in Sword2::Logic) | Sword2::Logic | |
fnColor(int32 *params) (defined in Sword2::Logic) | Sword2::Logic | |
fnDisplayMsg(int32 *params) (defined in Sword2::Logic) | Sword2::Logic | |
fnEndConversation(int32 *params) (defined in Sword2::Logic) | Sword2::Logic | |
fnEndSession(int32 *params) (defined in Sword2::Logic) | Sword2::Logic | |
fnFaceMega(int32 *params) (defined in Sword2::Logic) | Sword2::Logic | |
fnFaceXY(int32 *params) (defined in Sword2::Logic) | Sword2::Logic | |
fnFadeDown(int32 *params) (defined in Sword2::Logic) | Sword2::Logic | |
fnFadeUp(int32 *params) (defined in Sword2::Logic) | Sword2::Logic | |
fnFetchWait(int32 *params) (defined in Sword2::Logic) | Sword2::Logic | |
fnFlash(int32 *params) (defined in Sword2::Logic) | Sword2::Logic | |
fnForePar0Sprite(int32 *params) (defined in Sword2::Logic) | Sword2::Logic | |
fnForePar1Sprite(int32 *params) (defined in Sword2::Logic) | Sword2::Logic | |
fnForeSprite(int32 *params) (defined in Sword2::Logic) | Sword2::Logic | |
fnGetPlayerSaveData(int32 *params) (defined in Sword2::Logic) | Sword2::Logic | |
fnGetSync(int32 *params) (defined in Sword2::Logic) | Sword2::Logic | |
fnGosub(int32 *params) (defined in Sword2::Logic) | Sword2::Logic | |
fnInitBackground(int32 *params) (defined in Sword2::Logic) | Sword2::Logic | |
fnInitFloorMouse(int32 *params) (defined in Sword2::Logic) | Sword2::Logic | |
fnInteract(int32 *params) (defined in Sword2::Logic) | Sword2::Logic | |
fnISpeak(int32 *params) (defined in Sword2::Logic) | Sword2::Logic | |
fnMegaTableAnim(int32 *params) (defined in Sword2::Logic) | Sword2::Logic | |
fnNewScript(int32 *params) (defined in Sword2::Logic) | Sword2::Logic | |
fnNoHuman(int32 *params) (defined in Sword2::Logic) | Sword2::Logic | |
fnNoSprite(int32 *params) (defined in Sword2::Logic) | Sword2::Logic | |
fnPassGraph(int32 *params) (defined in Sword2::Logic) | Sword2::Logic | |
fnPassMega(int32 *params) (defined in Sword2::Logic) | Sword2::Logic | |
fnPassPlayerSaveData(int32 *params) (defined in Sword2::Logic) | Sword2::Logic | |
fnPause(int32 *params) (defined in Sword2::Logic) | Sword2::Logic | |
fnPauseForEvent(int32 *params) (defined in Sword2::Logic) | Sword2::Logic | |
fnPlayCredits(int32 *params) (defined in Sword2::Logic) | Sword2::Logic | |
fnPlayFx(int32 *params) (defined in Sword2::Logic) | Sword2::Logic | |
fnPlayMusic(int32 *params) (defined in Sword2::Logic) | Sword2::Logic | |
fnPlaySequence(int32 *params) (defined in Sword2::Logic) | Sword2::Logic | |
fnPreFetch(int32 *params) (defined in Sword2::Logic) | Sword2::Logic | |
fnPreLoad(int32 *params) (defined in Sword2::Logic) | Sword2::Logic | |
fnPrepareMusic(int32 *params) (defined in Sword2::Logic) | Sword2::Logic | |
fnRandom(int32 *params) (defined in Sword2::Logic) | Sword2::Logic | |
fnRandomPause(int32 *params) (defined in Sword2::Logic) | Sword2::Logic | |
fnRefreshInventory(int32 *params) (defined in Sword2::Logic) | Sword2::Logic | |
fnRegisterFrame(int32 *params) (defined in Sword2::Logic) | Sword2::Logic | |
fnRegisterMouse(int32 *params) (defined in Sword2::Logic) | Sword2::Logic | |
fnRegisterPointerText(int32 *params) (defined in Sword2::Logic) | Sword2::Logic | |
fnRegisterStartPoint(int32 *params) (defined in Sword2::Logic) | Sword2::Logic | |
fnRegisterWalkGrid(int32 *params) (defined in Sword2::Logic) | Sword2::Logic | |
fnRelease(int32 *params) (defined in Sword2::Logic) | Sword2::Logic | |
fnRemoveChooser(int32 *params) (defined in Sword2::Logic) | Sword2::Logic | |
fnRemoveWalkGrid(int32 *params) (defined in Sword2::Logic) | Sword2::Logic | |
fnRequestSpeech(int32 *params) (defined in Sword2::Logic) | Sword2::Logic | |
fnResetGlobals(int32 *params) (defined in Sword2::Logic) | Sword2::Logic | |
fnResetPlayerActivityDelay(int32 *params) (defined in Sword2::Logic) | Sword2::Logic | |
fnRestoreGame(int32 *params) (defined in Sword2::Logic) | Sword2::Logic | |
fnReverseAnim(int32 *params) (defined in Sword2::Logic) | Sword2::Logic | |
fnReverseMegaTableAnim(int32 *params) (defined in Sword2::Logic) | Sword2::Logic | |
fnSendEvent(int32 *params) (defined in Sword2::Logic) | Sword2::Logic | |
fnSendSync(int32 *params) (defined in Sword2::Logic) | Sword2::Logic | |
fnSetFrame(int32 *params) (defined in Sword2::Logic) | Sword2::Logic | |
fnSetFxVol(int32 *params) (defined in Sword2::Logic) | Sword2::Logic | |
fnSetFxVolAndPan(int32 *params) (defined in Sword2::Logic) | Sword2::Logic | |
fnSetObjectHeld(int32 *params) (defined in Sword2::Logic) | Sword2::Logic | |
fnSetPalette(int32 *params) (defined in Sword2::Logic) | Sword2::Logic | |
fnSetPlayerActionEvent(int32 *params) (defined in Sword2::Logic) | Sword2::Logic | |
fnSetScaling(int32 *params) (defined in Sword2::Logic) | Sword2::Logic | |
fnSetScrollCoordinate(int32 *params) (defined in Sword2::Logic) | Sword2::Logic | |
fnSetScrollLeftMouse(int32 *params) (defined in Sword2::Logic) | Sword2::Logic | |
fnSetScrollRightMouse(int32 *params) (defined in Sword2::Logic) | Sword2::Logic | |
fnSetScrollSpeedNormal(int32 *params) (defined in Sword2::Logic) | Sword2::Logic | |
fnSetScrollSpeedSlow(int32 *params) (defined in Sword2::Logic) | Sword2::Logic | |
fnSetSession(int32 *params) (defined in Sword2::Logic) | Sword2::Logic | |
fnSetStandbyCoords(int32 *params) (defined in Sword2::Logic) | Sword2::Logic | |
fnSetValue(int32 *params) (defined in Sword2::Logic) | Sword2::Logic | |
fnSetWalkGrid(int32 *params) (defined in Sword2::Logic) | Sword2::Logic | |
fnShadedSprite(int32 *params) (defined in Sword2::Logic) | Sword2::Logic | |
fnSmackerLeadIn(int32 *params) (defined in Sword2::Logic) | Sword2::Logic | |
fnSmackerLeadOut(int32 *params) (defined in Sword2::Logic) | Sword2::Logic | |
fnSortSprite(int32 *params) (defined in Sword2::Logic) | Sword2::Logic | |
fnSoundFetch(int32 *params) (defined in Sword2::Logic) | Sword2::Logic | |
fnSpeechProcess(int32 *params) (defined in Sword2::Logic) | Sword2::Logic | |
fnStand(int32 *params) (defined in Sword2::Logic) | Sword2::Logic | |
fnStandAfterAnim(int32 *params) (defined in Sword2::Logic) | Sword2::Logic | |
fnStandAt(int32 *params) (defined in Sword2::Logic) | Sword2::Logic | |
fnStandAtAnim(int32 *params) (defined in Sword2::Logic) | Sword2::Logic | |
fnStartConversation(int32 *params) (defined in Sword2::Logic) | Sword2::Logic | |
fnStartEvent(int32 *params) (defined in Sword2::Logic) | Sword2::Logic | |
fnStopAllFx(int32 *params) (defined in Sword2::Logic) | Sword2::Logic | |
fnStopFx(int32 *params) (defined in Sword2::Logic) | Sword2::Logic | |
fnStopMusic(int32 *params) (defined in Sword2::Logic) | Sword2::Logic | |
fnTestFlags(int32 *params) (defined in Sword2::Logic) | Sword2::Logic | |
fnTestFunction(int32 *params) (defined in Sword2::Logic) | Sword2::Logic | |
fnTheyDo(int32 *params) (defined in Sword2::Logic) | Sword2::Logic | |
fnTheyDoWeWait(int32 *params) (defined in Sword2::Logic) | Sword2::Logic | |
fnTimedWait(int32 *params) (defined in Sword2::Logic) | Sword2::Logic | |
fnTotalRestart(int32 *params) (defined in Sword2::Logic) | Sword2::Logic | |
fnTurn(int32 *params) (defined in Sword2::Logic) | Sword2::Logic | |
fnUnshadedSprite(int32 *params) (defined in Sword2::Logic) | Sword2::Logic | |
fnUpdatePlayerStats(int32 *params) (defined in Sword2::Logic) | Sword2::Logic | |
fnWaitSync(int32 *params) (defined in Sword2::Logic) | Sword2::Logic | |
fnWalk(int32 *params) (defined in Sword2::Logic) | Sword2::Logic | |
fnWalkToAnim(int32 *params) (defined in Sword2::Logic) | Sword2::Logic | |
fnWalkToTalkToMega(int32 *params) (defined in Sword2::Logic) | Sword2::Logic | |
fnWeWait(int32 *params) (defined in Sword2::Logic) | Sword2::Logic | |
getEngineMega() (defined in Sword2::Logic) | Sword2::Logic | inline |
getEventList() (defined in Sword2::Logic) | Sword2::Logic | inline |
getLocationNum() (defined in Sword2::Logic) | Sword2::Logic | |
getRunList() (defined in Sword2::Logic) | Sword2::Logic | |
getSync() (defined in Sword2::Logic) | Sword2::Logic | |
killAllIdsEvents(uint32 id) (defined in Sword2::Logic) | Sword2::Logic | |
Logic(Sword2Engine *vm) (defined in Sword2::Logic) | Sword2::Logic | |
logicOne(uint32 new_script) (defined in Sword2::Logic) | Sword2::Logic | |
logicReplace(uint32 new_script) (defined in Sword2::Logic) | Sword2::Logic | |
logicUp(uint32 new_script) (defined in Sword2::Logic) | Sword2::Logic | |
OpcodeProc typedef (defined in Sword2::Logic) | Sword2::Logic | |
processSession() (defined in Sword2::Logic) | Sword2::Logic | |
readVar(int n) (defined in Sword2::Logic) | Sword2::Logic | inline |
resetKillList() (defined in Sword2::Logic) | Sword2::Logic | |
runResObjScript(uint32 scriptRes, uint32 objRes, uint32 offset) (defined in Sword2::Logic) | Sword2::Logic | |
runResScript(uint32 scriptRes, uint32 offset) (defined in Sword2::Logic) | Sword2::Logic | |
runScript(byte *scriptData, byte *objectData, uint32 offset) (defined in Sword2::Logic) | Sword2::Logic | |
runScript2(byte *scriptData, byte *objectData, byte *offset) (defined in Sword2::Logic) | Sword2::Logic | |
sendEvent(uint32 id, uint32 interact_id) (defined in Sword2::Logic) | Sword2::Logic | |
sendSync(uint32 id, uint32 sync) (defined in Sword2::Logic) | Sword2::Logic | |
setPlayerActionEvent(uint32 id, uint32 interact_id) (defined in Sword2::Logic) | Sword2::Logic | |
setupOpcodes() (defined in Sword2::Logic) | Sword2::Logic | |
startEvent() (defined in Sword2::Logic) | Sword2::Logic | |
writeVar(int n, uint32 value) (defined in Sword2::Logic) | Sword2::Logic | inline |
~Logic() (defined in Sword2::Logic) | Sword2::Logic |