ScummVM API documentation
Sword2::Logic Member List

This is the complete list of members for Sword2::Logic, including all inherited members.

_numOpcodes (defined in Sword2::Logic)Sword2::Logic
_officialTextNumber (defined in Sword2::Logic)Sword2::Logic
_opcodes (defined in Sword2::Logic)Sword2::Logic
_router (defined in Sword2::Logic)Sword2::Logic
_saveGraphic (defined in Sword2::Logic)Sword2::Logic
_saveLogic (defined in Sword2::Logic)Sword2::Logic
_saveMega (defined in Sword2::Logic)Sword2::Logic
_scriptVars (defined in Sword2::Logic)Sword2::Logic
_speechTextBlocNo (defined in Sword2::Logic)Sword2::Logic
_syncList (defined in Sword2::Logic)Sword2::Logic
checkEventWaiting() (defined in Sword2::Logic)Sword2::Logic
clearEvent(uint32 id) (defined in Sword2::Logic)Sword2::Logic
clearSyncs(uint32 id) (defined in Sword2::Logic)Sword2::Logic
countEvents() (defined in Sword2::Logic)Sword2::Logic
expressChangeSession(uint32 sesh_id) (defined in Sword2::Logic)Sword2::Logic
fnAddHuman(int32 *params) (defined in Sword2::Logic)Sword2::Logic
fnAddMenuObject(int32 *params) (defined in Sword2::Logic)Sword2::Logic
fnAddSequenceText(int32 *params) (defined in Sword2::Logic)Sword2::Logic
fnAddSubject(int32 *params) (defined in Sword2::Logic)Sword2::Logic
fnAddToKillList(int32 *params) (defined in Sword2::Logic)Sword2::Logic
fnAddWalkGrid(int32 *params) (defined in Sword2::Logic)Sword2::Logic
fnAnim(int32 *params) (defined in Sword2::Logic)Sword2::Logic
fnBackPar0Sprite(int32 *params) (defined in Sword2::Logic)Sword2::Logic
fnBackPar1Sprite(int32 *params) (defined in Sword2::Logic)Sword2::Logic
fnBackSprite(int32 *params) (defined in Sword2::Logic)Sword2::Logic
fnChangeShadows(int32 *params) (defined in Sword2::Logic)Sword2::Logic
fnCheckEventWaiting(int32 *params) (defined in Sword2::Logic)Sword2::Logic
fnCheckForEvent(int32 *params) (defined in Sword2::Logic)Sword2::Logic
fnCheckMusicPlaying(int32 *params) (defined in Sword2::Logic)Sword2::Logic
fnCheckPlayerActivity(int32 *params) (defined in Sword2::Logic)Sword2::Logic
fnChoose(int32 *params) (defined in Sword2::Logic)Sword2::Logic
fnClearEvent(int32 *params) (defined in Sword2::Logic)Sword2::Logic
fnColor(int32 *params) (defined in Sword2::Logic)Sword2::Logic
fnDisplayMsg(int32 *params) (defined in Sword2::Logic)Sword2::Logic
fnEndConversation(int32 *params) (defined in Sword2::Logic)Sword2::Logic
fnEndSession(int32 *params) (defined in Sword2::Logic)Sword2::Logic
fnFaceMega(int32 *params) (defined in Sword2::Logic)Sword2::Logic
fnFaceXY(int32 *params) (defined in Sword2::Logic)Sword2::Logic
fnFadeDown(int32 *params) (defined in Sword2::Logic)Sword2::Logic
fnFadeUp(int32 *params) (defined in Sword2::Logic)Sword2::Logic
fnFetchWait(int32 *params) (defined in Sword2::Logic)Sword2::Logic
fnFlash(int32 *params) (defined in Sword2::Logic)Sword2::Logic
fnForePar0Sprite(int32 *params) (defined in Sword2::Logic)Sword2::Logic
fnForePar1Sprite(int32 *params) (defined in Sword2::Logic)Sword2::Logic
fnForeSprite(int32 *params) (defined in Sword2::Logic)Sword2::Logic
fnGetPlayerSaveData(int32 *params) (defined in Sword2::Logic)Sword2::Logic
fnGetSync(int32 *params) (defined in Sword2::Logic)Sword2::Logic
fnGosub(int32 *params) (defined in Sword2::Logic)Sword2::Logic
fnInitBackground(int32 *params) (defined in Sword2::Logic)Sword2::Logic
fnInitFloorMouse(int32 *params) (defined in Sword2::Logic)Sword2::Logic
fnInteract(int32 *params) (defined in Sword2::Logic)Sword2::Logic
fnISpeak(int32 *params) (defined in Sword2::Logic)Sword2::Logic
fnMegaTableAnim(int32 *params) (defined in Sword2::Logic)Sword2::Logic
fnNewScript(int32 *params) (defined in Sword2::Logic)Sword2::Logic
fnNoHuman(int32 *params) (defined in Sword2::Logic)Sword2::Logic
fnNoSprite(int32 *params) (defined in Sword2::Logic)Sword2::Logic
fnPassGraph(int32 *params) (defined in Sword2::Logic)Sword2::Logic
fnPassMega(int32 *params) (defined in Sword2::Logic)Sword2::Logic
fnPassPlayerSaveData(int32 *params) (defined in Sword2::Logic)Sword2::Logic
fnPause(int32 *params) (defined in Sword2::Logic)Sword2::Logic
fnPauseForEvent(int32 *params) (defined in Sword2::Logic)Sword2::Logic
fnPlayCredits(int32 *params) (defined in Sword2::Logic)Sword2::Logic
fnPlayFx(int32 *params) (defined in Sword2::Logic)Sword2::Logic
fnPlayMusic(int32 *params) (defined in Sword2::Logic)Sword2::Logic
fnPlaySequence(int32 *params) (defined in Sword2::Logic)Sword2::Logic
fnPreFetch(int32 *params) (defined in Sword2::Logic)Sword2::Logic
fnPreLoad(int32 *params) (defined in Sword2::Logic)Sword2::Logic
fnPrepareMusic(int32 *params) (defined in Sword2::Logic)Sword2::Logic
fnRandom(int32 *params) (defined in Sword2::Logic)Sword2::Logic
fnRandomPause(int32 *params) (defined in Sword2::Logic)Sword2::Logic
fnRefreshInventory(int32 *params) (defined in Sword2::Logic)Sword2::Logic
fnRegisterFrame(int32 *params) (defined in Sword2::Logic)Sword2::Logic
fnRegisterMouse(int32 *params) (defined in Sword2::Logic)Sword2::Logic
fnRegisterPointerText(int32 *params) (defined in Sword2::Logic)Sword2::Logic
fnRegisterStartPoint(int32 *params) (defined in Sword2::Logic)Sword2::Logic
fnRegisterWalkGrid(int32 *params) (defined in Sword2::Logic)Sword2::Logic
fnRelease(int32 *params) (defined in Sword2::Logic)Sword2::Logic
fnRemoveChooser(int32 *params) (defined in Sword2::Logic)Sword2::Logic
fnRemoveWalkGrid(int32 *params) (defined in Sword2::Logic)Sword2::Logic
fnRequestSpeech(int32 *params) (defined in Sword2::Logic)Sword2::Logic
fnResetGlobals(int32 *params) (defined in Sword2::Logic)Sword2::Logic
fnResetPlayerActivityDelay(int32 *params) (defined in Sword2::Logic)Sword2::Logic
fnRestoreGame(int32 *params) (defined in Sword2::Logic)Sword2::Logic
fnReverseAnim(int32 *params) (defined in Sword2::Logic)Sword2::Logic
fnReverseMegaTableAnim(int32 *params) (defined in Sword2::Logic)Sword2::Logic
fnSendEvent(int32 *params) (defined in Sword2::Logic)Sword2::Logic
fnSendSync(int32 *params) (defined in Sword2::Logic)Sword2::Logic
fnSetFrame(int32 *params) (defined in Sword2::Logic)Sword2::Logic
fnSetFxVol(int32 *params) (defined in Sword2::Logic)Sword2::Logic
fnSetFxVolAndPan(int32 *params) (defined in Sword2::Logic)Sword2::Logic
fnSetObjectHeld(int32 *params) (defined in Sword2::Logic)Sword2::Logic
fnSetPalette(int32 *params) (defined in Sword2::Logic)Sword2::Logic
fnSetPlayerActionEvent(int32 *params) (defined in Sword2::Logic)Sword2::Logic
fnSetScaling(int32 *params) (defined in Sword2::Logic)Sword2::Logic
fnSetScrollCoordinate(int32 *params) (defined in Sword2::Logic)Sword2::Logic
fnSetScrollLeftMouse(int32 *params) (defined in Sword2::Logic)Sword2::Logic
fnSetScrollRightMouse(int32 *params) (defined in Sword2::Logic)Sword2::Logic
fnSetScrollSpeedNormal(int32 *params) (defined in Sword2::Logic)Sword2::Logic
fnSetScrollSpeedSlow(int32 *params) (defined in Sword2::Logic)Sword2::Logic
fnSetSession(int32 *params) (defined in Sword2::Logic)Sword2::Logic
fnSetStandbyCoords(int32 *params) (defined in Sword2::Logic)Sword2::Logic
fnSetValue(int32 *params) (defined in Sword2::Logic)Sword2::Logic
fnSetWalkGrid(int32 *params) (defined in Sword2::Logic)Sword2::Logic
fnShadedSprite(int32 *params) (defined in Sword2::Logic)Sword2::Logic
fnSmackerLeadIn(int32 *params) (defined in Sword2::Logic)Sword2::Logic
fnSmackerLeadOut(int32 *params) (defined in Sword2::Logic)Sword2::Logic
fnSortSprite(int32 *params) (defined in Sword2::Logic)Sword2::Logic
fnSoundFetch(int32 *params) (defined in Sword2::Logic)Sword2::Logic
fnSpeechProcess(int32 *params) (defined in Sword2::Logic)Sword2::Logic
fnStand(int32 *params) (defined in Sword2::Logic)Sword2::Logic
fnStandAfterAnim(int32 *params) (defined in Sword2::Logic)Sword2::Logic
fnStandAt(int32 *params) (defined in Sword2::Logic)Sword2::Logic
fnStandAtAnim(int32 *params) (defined in Sword2::Logic)Sword2::Logic
fnStartConversation(int32 *params) (defined in Sword2::Logic)Sword2::Logic
fnStartEvent(int32 *params) (defined in Sword2::Logic)Sword2::Logic
fnStopAllFx(int32 *params) (defined in Sword2::Logic)Sword2::Logic
fnStopFx(int32 *params) (defined in Sword2::Logic)Sword2::Logic
fnStopMusic(int32 *params) (defined in Sword2::Logic)Sword2::Logic
fnTestFlags(int32 *params) (defined in Sword2::Logic)Sword2::Logic
fnTestFunction(int32 *params) (defined in Sword2::Logic)Sword2::Logic
fnTheyDo(int32 *params) (defined in Sword2::Logic)Sword2::Logic
fnTheyDoWeWait(int32 *params) (defined in Sword2::Logic)Sword2::Logic
fnTimedWait(int32 *params) (defined in Sword2::Logic)Sword2::Logic
fnTotalRestart(int32 *params) (defined in Sword2::Logic)Sword2::Logic
fnTurn(int32 *params) (defined in Sword2::Logic)Sword2::Logic
fnUnshadedSprite(int32 *params) (defined in Sword2::Logic)Sword2::Logic
fnUpdatePlayerStats(int32 *params) (defined in Sword2::Logic)Sword2::Logic
fnWaitSync(int32 *params) (defined in Sword2::Logic)Sword2::Logic
fnWalk(int32 *params) (defined in Sword2::Logic)Sword2::Logic
fnWalkToAnim(int32 *params) (defined in Sword2::Logic)Sword2::Logic
fnWalkToTalkToMega(int32 *params) (defined in Sword2::Logic)Sword2::Logic
fnWeWait(int32 *params) (defined in Sword2::Logic)Sword2::Logic
getEngineMega() (defined in Sword2::Logic)Sword2::Logicinline
getEventList() (defined in Sword2::Logic)Sword2::Logicinline
getLocationNum() (defined in Sword2::Logic)Sword2::Logic
getRunList() (defined in Sword2::Logic)Sword2::Logic
getSync() (defined in Sword2::Logic)Sword2::Logic
killAllIdsEvents(uint32 id) (defined in Sword2::Logic)Sword2::Logic
Logic(Sword2Engine *vm) (defined in Sword2::Logic)Sword2::Logic
logicOne(uint32 new_script) (defined in Sword2::Logic)Sword2::Logic
logicReplace(uint32 new_script) (defined in Sword2::Logic)Sword2::Logic
logicUp(uint32 new_script) (defined in Sword2::Logic)Sword2::Logic
OpcodeProc typedef (defined in Sword2::Logic)Sword2::Logic
processSession() (defined in Sword2::Logic)Sword2::Logic
readVar(int n) (defined in Sword2::Logic)Sword2::Logicinline
resetKillList() (defined in Sword2::Logic)Sword2::Logic
runResObjScript(uint32 scriptRes, uint32 objRes, uint32 offset) (defined in Sword2::Logic)Sword2::Logic
runResScript(uint32 scriptRes, uint32 offset) (defined in Sword2::Logic)Sword2::Logic
runScript(byte *scriptData, byte *objectData, uint32 offset) (defined in Sword2::Logic)Sword2::Logic
runScript2(byte *scriptData, byte *objectData, byte *offset) (defined in Sword2::Logic)Sword2::Logic
sendEvent(uint32 id, uint32 interact_id) (defined in Sword2::Logic)Sword2::Logic
sendSync(uint32 id, uint32 sync) (defined in Sword2::Logic)Sword2::Logic
setPlayerActionEvent(uint32 id, uint32 interact_id) (defined in Sword2::Logic)Sword2::Logic
setupOpcodes() (defined in Sword2::Logic)Sword2::Logic
startEvent() (defined in Sword2::Logic)Sword2::Logic
writeVar(int n, uint32 value) (defined in Sword2::Logic)Sword2::Logicinline
~Logic() (defined in Sword2::Logic)Sword2::Logic