ScummVM API documentation
king.h
1
/* ScummVM - Graphic Adventure Engine
2
*
3
* ScummVM is the legal property of its developers, whose names
4
* are too numerous to list here. Please refer to the COPYRIGHT
5
* file distributed with this source distribution.
6
*
7
* This program is free software: you can redistribute it and/or modify
8
* it under the terms of the GNU General Public License as published by
9
* the Free Software Foundation, either version 3 of the License, or
10
* (at your option) any later version.
11
*
12
* This program is distributed in the hope that it will be useful,
13
* but WITHOUT ANY WARRANTY; without even the implied warranty of
14
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
15
* GNU General Public License for more details.
16
*
17
* You should have received a copy of the GNU General Public License
18
* along with this program. If not, see <http://www.gnu.org/licenses/>.
19
*
20
*/
21
22
#ifndef ULTIMA_ULTIMA1_WIDGETS_KING_H
23
#define ULTIMA_ULTIMA1_WIDGETS_KING_H
24
25
#include "ultima/ultima1/widgets/person.h"
26
27
namespace
Ultima
{
28
namespace
Ultima1 {
29
namespace
Widgets {
30
34
class
King
:
public
Person
{
35
DECLARE_MESSAGE_MAP;
36
protected
:
40
void
movement
()
override
;
41
public
:
42
DECLARE_WIDGET(
King
)
43
CLASSDEF;
44
48
King
(
Ultima1Game
*game,
Maps::MapBase
*map,
int
hitPoints) :
49
Person
(game, map, 20, hitPoints) {}
50
54
King
(
Ultima1Game
*game,
Maps::MapBase
*map) :
Person
(game, map, 20) {}
55
61
bool
subtractHitPoints
(uint amount)
override
;
62
66
void
talk
()
override
;
67
};
68
69
}
// End of namespace Widgets
70
}
// End of namespace Ultima1
71
}
// End of namespace Ultima
72
73
#endif
Ultima::Ultima1::Widgets::King
Definition:
king.h:34
Ultima::Ultima1::Widgets::King::King
King(Ultima1Game *game, Maps::MapBase *map, int hitPoints)
Definition:
king.h:48
Ultima::Ultima1::Maps::MapBase
Definition:
map_base.h:39
Ultima::Ultima1::Widgets::King::talk
void talk() override
Ultima::Ultima1::Widgets::Person
Definition:
person.h:38
Ultima
Definition:
detection.h:27
Ultima::Ultima1::Ultima1Game
Definition:
game.h:42
Ultima::Ultima1::Widgets::King::King
King(Ultima1Game *game, Maps::MapBase *map)
Definition:
king.h:54
Ultima::Ultima1::Widgets::King::movement
void movement() override
Ultima::Ultima1::Widgets::King::subtractHitPoints
bool subtractHitPoints(uint amount) override
engines
ultima
ultima1
widgets
king.h
Generated on Mon Dec 23 2024 09:21:34 for ScummVM API documentation by
1.8.13