ScummVM API documentation
king.h
1/* ScummVM - Graphic Adventure Engine
2 *
3 * ScummVM is the legal property of its developers, whose names
4 * are too numerous to list here. Please refer to the COPYRIGHT
5 * file distributed with this source distribution.
6 *
7 * This program is free software: you can redistribute it and/or modify
8 * it under the terms of the GNU General Public License as published by
9 * the Free Software Foundation, either version 3 of the License, or
10 * (at your option) any later version.
11 *
12 * This program is distributed in the hope that it will be useful,
13 * but WITHOUT ANY WARRANTY; without even the implied warranty of
14 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
15 * GNU General Public License for more details.
16 *
17 * You should have received a copy of the GNU General Public License
18 * along with this program. If not, see <http://www.gnu.org/licenses/>.
19 *
20 */
21
22#ifndef ULTIMA_ULTIMA1_WIDGETS_KING_H
23#define ULTIMA_ULTIMA1_WIDGETS_KING_H
24
25#include "ultima/ultima1/widgets/person.h"
26
27namespace Ultima {
28namespace Ultima1 {
29namespace Widgets {
30
34class King : public Person {
35 DECLARE_MESSAGE_MAP;
36protected:
40 void movement() override;
41public:
42 DECLARE_WIDGET(King)
43 CLASSDEF;
44
48 King(Ultima1Game *game, Maps::MapBase *map, int hitPoints) :
49 Person(game, map, 20, hitPoints) {}
50
54 King(Ultima1Game *game, Maps::MapBase *map) : Person(game, map, 20) {}
55
61 bool subtractHitPoints(uint amount) override;
62
66 void talk() override;
67};
68
69} // End of namespace Widgets
70} // End of namespace Ultima1
71} // End of namespace Ultima
72
73#endif
Definition: map_base.h:39
Definition: game.h:42
Definition: king.h:34
bool subtractHitPoints(uint amount) override
King(Ultima1Game *game, Maps::MapBase *map)
Definition: king.h:54
King(Ultima1Game *game, Maps::MapBase *map, int hitPoints)
Definition: king.h:48
Definition: person.h:38