22#ifndef CINE_MAINLOOP_H
23#define CINE_MAINLOOP_H
50void mainLoop(
int bootScriptIdx);
EventTarget
Definition: main_loop.h:37
@ UNTIL_MOUSE_BUTTON_DOWN_OR_KEY_UP_OR_DOWN_OR_IN_RECTS
Wait until at least one mouse button down, up key pressed, down key pressed or mouse position in at l...
Definition: main_loop.h:44
@ UNTIL_MOUSE_BUTTON_DOWN_UP
Wait until first at least one mouse button down, finally all up.
Definition: main_loop.h:39
@ UNTIL_MOUSE_BUTTON_UP_DOWN_UP
Wait until first mouse buttons all up, then at least one down, finally all up.
Definition: main_loop.h:38
@ UNTIL_MOUSE_BUTTON_UP_DOWN
Wait until first all mouse buttons up, finally at least one down.
Definition: main_loop.h:42
@ UNTIL_WAIT_ENDED
Wait until wait period (getTimerDelay()) ended.
Definition: main_loop.h:46
@ EMPTY_EVENT_QUEUE
Empty the event queue.
Definition: main_loop.h:47
@ UNTIL_MOUSE_BUTTON_DOWN_OR_KEY_INPUT
Wait until at least one mouse button down or a key pressed.
Definition: main_loop.h:45
@ UNTIL_MOUSE_BUTTON_UP_AND_WAIT_ENDED
Wait until all mouse buttons up and wait period (getTimerDelay()) ended.
Definition: main_loop.h:41
@ UNTIL_MOUSE_BUTTON_DOWN
Wait until at least one mouse button down.
Definition: main_loop.h:43
@ UNTIL_MOUSE_BUTTON_UP
Wait until all mouse buttons up.
Definition: main_loop.h:40
CallSource
Definition: main_loop.h:27
@ MAKE_MENU_CHOICE
Called from makeMenuChoice function.
Definition: main_loop.h:30
@ WAIT_PLAYER_INPUT
Called from waitPlayerInput function.
Definition: main_loop.h:34
@ EXECUTE_PLAYER_INPUT
Called from executePlayerInput function.
Definition: main_loop.h:28
@ MAIN_LOOP_WAIT_FOR_PLAYER_CLICK
Called from mainLoop function's waiting for player click section.
Definition: main_loop.h:29
@ MAKE_TEXT_ENTRY_MENU
Called from makeTextEntryMenu function.
Definition: main_loop.h:32
@ PROCESS_INVENTORY
Called from processInventory function.
Definition: main_loop.h:33
@ MAKE_SYSTEM_MENU
Called from makeSystemMenu function.
Definition: main_loop.h:31