ScummVM API documentation
detection.h
1/* ScummVM - Graphic Adventure Engine
2 *
3 * ScummVM is the legal property of its developers, whose names
4 * are too numerous to list here. Please refer to the COPYRIGHT
5 * file distributed with this source distribution.
6 *
7 * Additional copyright for this file:
8 * Copyright (C) 1994-1998 Revolution Software Ltd.
9 *
10 * This program is free software: you can redistribute it and/or modify
11 * it under the terms of the GNU General Public License as published by
12 * the Free Software Foundation, either version 3 of the License, or
13 * (at your option) any later version.
14 *
15 * This program is distributed in the hope that it will be useful,
16 * but WITHOUT ANY WARRANTY; without even the implied warranty of
17 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
18 * GNU General Public License for more details.
19 *
20 * You should have received a copy of the GNU General Public License
21 * along with this program. If not, see <http://www.gnu.org/licenses/>.
22 */
23
24#ifndef SWORD1_DETECTION_H
25#define SWORD1_DETECTION_H
26
27#include "engines/advancedDetector.h"
28
29namespace Sword1 {
30
31#define GAMEOPTION_WINDOWS_AUDIO_MODE GUIO_GAMEOPTIONS1
32#define GAMEOPTION_MULTILANGUAGE GUIO_GAMEOPTIONS2
33#define GAMEOPTION_MULTILANGUAGE_EXTENDED GUIO_GAMEOPTIONS3
34
35} // End of namespace Sword1
36
37#endif // SWORD1_DETECTION_H
Definition: animation.h:38