ScummVM API documentation
codec.h
1/* ScummVM - Graphic Adventure Engine
2 *
3 * ScummVM is the legal property of its developers, whose names
4 * are too numerous to list here. Please refer to the COPYRIGHT
5 * file distributed with this source distribution.
6 *
7 * This program is free software: you can redistribute it and/or modify
8 * it under the terms of the GNU General Public License as published by
9 * the Free Software Foundation, either version 3 of the License, or
10 * (at your option) any later version.
11 *
12 * This program is distributed in the hope that it will be useful,
13 * but WITHOUT ANY WARRANTY; without even the implied warranty of
14 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
15 * GNU General Public License for more details.
16 *
17 * You should have received a copy of the GNU General Public License
18 * along with this program. If not, see <http://www.gnu.org/licenses/>.
19 *
20 */
21
22#ifndef AUDIO_DECODERS_CODEC_H
23#define AUDIO_DECODERS_CODEC_H
24
25namespace Common {
26 class SeekableReadStream;
27}
28
29namespace Audio {
30
31class AudioStream;
32
40class Codec {
41public:
42 Codec() {}
43 virtual ~Codec() {}
44
45 virtual AudioStream *decodeFrame(Common::SeekableReadStream &data) = 0;
46};
47
48} // End of namespace Audio
49
50#endif
Definition: audiostream.h:50
Definition: codec.h:40
Definition: stream.h:745
Definition: system.h:39
Definition: algorithm.h:29