ScummVM API documentation
bilge_dispensor_event.h
1 /* ScummVM - Graphic Adventure Engine
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15  * GNU General Public License for more details.
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20  */
21 
22 #ifndef TITANIC_BILGE_DISPENSOR_EVENT_H
23 #define TITANIC_BILGE_DISPENSOR_EVENT_H
24 
25 #include "titanic/messages/auto_sound_event.h"
26 #include "titanic/messages/messages.h"
27 
28 namespace Titanic {
29 
31  DECLARE_MESSAGE_MAP;
32  bool EnterRoomMsg(CEnterRoomMsg *msg);
33  bool LeaveRoomMsg(CLeaveRoomMsg *msg);
34  bool FrameMsg(CFrameMsg *msg);
35  bool StatusChangeMsg(CStatusChangeMsg *msg);
36 private:
37  uint _ticksDelayEnd;
38  int _soundHandle;
39 public:
40  CLASSDEF;
41  CBilgeDispensorEvent() : CAutoSoundEvent(), _ticksDelayEnd(0), _soundHandle(-1) {}
42 
46  void save(SimpleFile *file, int indent) override;
47 
51  void load(SimpleFile *file) override;
52 };
53 
54 } // End of namespace Titanic
55 
56 #endif /* TITANIC_BILGE_DISPENSOR_EVENT_H */
Definition: messages.h:288
Definition: messages.h:309
Definition: simple_file.h:49
Definition: messages.h:376
Definition: arm.h:30
void save(SimpleFile *file, int indent) override
Definition: messages.h:291
Definition: bilge_dispensor_event.h:30
Definition: auto_sound_event.h:29
void load(SimpleFile *file) override