ScummVM API documentation
motion_control_marked.h
1 /* ScummVM - Graphic Adventure Engine
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21 
22 #ifndef TITANIC_MOTION_CONTROL_MARKED_H
23 #define TITANIC_MOTION_CONTROL_MARKED_H
24 
25 #include "titanic/star_control/motion_control.h"
26 #include "titanic/star_control/flight_manager_marked.h"
27 
28 namespace Titanic {
29 
30 class FMatrix;
31 class FVector;
32 
34 private:
35  CMarkedAutoMover _autoMover;
36 public:
38  ~CMotionControlMarked() override {}
39 
44  void transitionBetweenPosOrients(const FVector &oldPos, const FVector &newPos,
45  const FMatrix &oldOrientation, const FMatrix &newOrientation) override;
46 
50  void updatePosition(CErrorCode &errorCode, FVector &pos, FMatrix &orientation) override;
51 };
52 
53 } // End of namespace Titanic
54 
55 #endif /* TITANIC_MOTION_CONTROL_MARKED_H */
Definition: fmatrix.h:35
Definition: error_code.h:27
Definition: arm.h:30
Definition: motion_control.h:63
Definition: motion_control.h:35
Definition: motion_control_marked.h:33
void updatePosition(CErrorCode &errorCode, FVector &pos, FMatrix &orientation) override
Definition: flight_manager_marked.h:32
Definition: fvector.h:36
void transitionBetweenPosOrients(const FVector &oldPos, const FVector &newPos, const FMatrix &oldOrientation, const FMatrix &newOrientation) override