ScummVM API documentation
audio_channel.h
1/* ScummVM - Graphic Adventure Engine
2 *
3 * ScummVM is the legal property of its developers, whose names
4 * are too numerous to list here. Please refer to the COPYRIGHT
5 * file distributed with this source distribution.
6 *
7 * This program is free software: you can redistribute it and/or modify
8 * it under the terms of the GNU General Public License as published by
9 * the Free Software Foundation, either version 3 of the License, or
10 * (at your option) any later version.
11 *
12 * This program is distributed in the hope that it will be useful,
13 * but WITHOUT ANY WARRANTY; without even the implied warranty of
14 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
15 * GNU General Public License for more details.
16 *
17 * You should have received a copy of the GNU General Public License
18 * along with this program. If not, see <http://www.gnu.org/licenses/>.
19 *
20 */
21
22#ifndef AGS_ENGINE_AC_AUDIO_CHANNEL_H
23#define AGS_ENGINE_AC_AUDIO_CHANNEL_H
24
25#include "ags/shared/ac/dynobj/script_audio_clip.h"
26#include "ags/engine/ac/dynobj/script_audio_channel.h"
27
28namespace AGS3 {
29
30int AudioChannel_GetID(ScriptAudioChannel *channel);
31int AudioChannel_GetIsPlaying(ScriptAudioChannel *channel);
32int AudioChannel_GetPanning(ScriptAudioChannel *channel);
33void AudioChannel_SetPanning(ScriptAudioChannel *channel, int newPanning);
34ScriptAudioClip *AudioChannel_GetPlayingClip(ScriptAudioChannel *channel);
35int AudioChannel_GetPosition(ScriptAudioChannel *channel);
36int AudioChannel_GetPositionMs(ScriptAudioChannel *channel);
37int AudioChannel_GetLengthMs(ScriptAudioChannel *channel);
38int AudioChannel_GetVolume(ScriptAudioChannel *channel);
39int AudioChannel_SetVolume(ScriptAudioChannel *channel, int newVolume);
40void AudioChannel_Stop(ScriptAudioChannel *channel);
41void AudioChannel_Seek(ScriptAudioChannel *channel, int newPosition);
42void AudioChannel_SeekMs(ScriptAudioChannel *channel, int newPosition);
43void AudioChannel_SetRoomLocation(ScriptAudioChannel *channel, int xPos, int yPos);
44
45} // namespace AGS3
46
47#endif