ScummVM API documentation
All Classes Namespaces Files Functions Variables Typedefs Enumerations Enumerator Macros Modules Pages
audio_channel.h
1 /* ScummVM - Graphic Adventure Engine
2  *
3  * ScummVM is the legal property of its developers, whose names
4  * are too numerous to list here. Please refer to the COPYRIGHT
5  * file distributed with this source distribution.
6  *
7  * This program is free software: you can redistribute it and/or modify
8  * it under the terms of the GNU General Public License as published by
9  * the Free Software Foundation, either version 3 of the License, or
10  * (at your option) any later version.
11  *
12  * This program is distributed in the hope that it will be useful,
13  * but WITHOUT ANY WARRANTY; without even the implied warranty of
14  * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
15  * GNU General Public License for more details.
16  *
17  * You should have received a copy of the GNU General Public License
18  * along with this program. If not, see <http://www.gnu.org/licenses/>.
19  *
20  */
21 
22 #ifndef AGS_ENGINE_AC_AUDIO_CHANNEL_H
23 #define AGS_ENGINE_AC_AUDIO_CHANNEL_H
24 
25 #include "ags/shared/ac/dynobj/script_audio_clip.h"
26 #include "ags/engine/ac/dynobj/script_audio_channel.h"
27 
28 namespace AGS3 {
29 
30 int AudioChannel_GetID(ScriptAudioChannel *channel);
31 int AudioChannel_GetIsPlaying(ScriptAudioChannel *channel);
32 int AudioChannel_GetPanning(ScriptAudioChannel *channel);
33 void AudioChannel_SetPanning(ScriptAudioChannel *channel, int newPanning);
34 ScriptAudioClip *AudioChannel_GetPlayingClip(ScriptAudioChannel *channel);
35 int AudioChannel_GetPosition(ScriptAudioChannel *channel);
36 int AudioChannel_GetPositionMs(ScriptAudioChannel *channel);
37 int AudioChannel_GetLengthMs(ScriptAudioChannel *channel);
38 int AudioChannel_GetVolume(ScriptAudioChannel *channel);
39 int AudioChannel_SetVolume(ScriptAudioChannel *channel, int newVolume);
40 void AudioChannel_Stop(ScriptAudioChannel *channel);
41 void AudioChannel_Seek(ScriptAudioChannel *channel, int newPosition);
42 void AudioChannel_SeekMs(ScriptAudioChannel *channel, int newPosition);
43 void AudioChannel_SetRoomLocation(ScriptAudioChannel *channel, int xPos, int yPos);
44 
45 } // namespace AGS3
46 
47 #endif
Definition: ags.h:40