22 #ifndef AGS_ENGINE_AC_AUDIO_CHANNEL_H 23 #define AGS_ENGINE_AC_AUDIO_CHANNEL_H 25 #include "ags/shared/ac/dynobj/script_audio_clip.h" 26 #include "ags/engine/ac/dynobj/script_audio_channel.h" 30 int AudioChannel_GetID(ScriptAudioChannel *channel);
31 int AudioChannel_GetIsPlaying(ScriptAudioChannel *channel);
32 int AudioChannel_GetPanning(ScriptAudioChannel *channel);
33 void AudioChannel_SetPanning(ScriptAudioChannel *channel,
int newPanning);
34 ScriptAudioClip *AudioChannel_GetPlayingClip(ScriptAudioChannel *channel);
35 int AudioChannel_GetPosition(ScriptAudioChannel *channel);
36 int AudioChannel_GetPositionMs(ScriptAudioChannel *channel);
37 int AudioChannel_GetLengthMs(ScriptAudioChannel *channel);
38 int AudioChannel_GetVolume(ScriptAudioChannel *channel);
39 int AudioChannel_SetVolume(ScriptAudioChannel *channel,
int newVolume);
40 void AudioChannel_Stop(ScriptAudioChannel *channel);
41 void AudioChannel_Seek(ScriptAudioChannel *channel,
int newPosition);
42 void AudioChannel_SeekMs(ScriptAudioChannel *channel,
int newPosition);
43 void AudioChannel_SetRoomLocation(ScriptAudioChannel *channel,
int xPos,
int yPos);