ScummVM API documentation
carry.h
1/* ScummVM - Graphic Adventure Engine
2 *
3 * ScummVM is the legal property of its developers, whose names
4 * are too numerous to list here. Please refer to the COPYRIGHT
5 * file distributed with this source distribution.
6 *
7 * This program is free software: you can redistribute it and/or modify
8 * it under the terms of the GNU General Public License as published by
9 * the Free Software Foundation, either version 3 of the License, or
10 * (at your option) any later version.
11 *
12 * This program is distributed in the hope that it will be useful,
13 * but WITHOUT ANY WARRANTY; without even the implied warranty of
14 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
15 * GNU General Public License for more details.
16 *
17 * You should have received a copy of the GNU General Public License
18 * along with this program. If not, see <http://www.gnu.org/licenses/>.
19 *
20 */
21
22#ifndef TITANIC_CARRY_H
23#define TITANIC_CARRY_H
24
25#include "titanic/core/game_object.h"
26#include "titanic/messages/messages.h"
27#include "titanic/messages/mouse_messages.h"
28
29namespace Titanic {
30
31class CCarry : public CGameObject {
32 DECLARE_MESSAGE_MAP;
33 bool MouseDragStartMsg(CMouseDragStartMsg *msg);
34 bool MouseDragMoveMsg(CMouseDragMoveMsg *msg);
35 bool MouseDragEndMsg(CMouseDragEndMsg *msg);
36 bool UseWithCharMsg(CUseWithCharMsg *msg);
37 bool LeaveViewMsg(CLeaveViewMsg *msg);
38 bool UseWithOtherMsg(CUseWithOtherMsg *msg);
39 bool VisibleMsg(CVisibleMsg *msg);
40 bool MouseButtonDownMsg(CMouseButtonDownMsg *msg);
41 bool RemoveFromGameMsg(CRemoveFromGameMsg *msg);
42 bool MoveToStartPosMsg(CMoveToStartPosMsg *msg);
43 bool EnterViewMsg(CEnterViewMsg *msg);
44 bool PassOnDragStartMsg(CPassOnDragStartMsg *msg);
45private:
46 int _unused5;
47 CString _doesNothingMsg;
48 CString _doesntWantMsg;
49 int _unusedR, _unusedG, _unusedB;
50 int _itemFrame;
51 CString _unused6;
52 int _enterFrame;
53 bool _enterFrameSet;
54protected:
55 Point _centroid;
56 int _visibleFrame;
57public:
58 CString _npcUse;
59 bool _canTake;
60 Point _origPos;
61 CString _fullViewName;
62public:
63 CLASSDEF;
64 CCarry();
65
69 void save(SimpleFile *file, int indent) override;
70
74 void load(SimpleFile *file) override;
75};
76
77} // End of namespace Titanic
78
79#endif /* TITANIC_CARRY_H */
Definition: carry.h:31
void save(SimpleFile *file, int indent) override
void load(SimpleFile *file) override
Definition: messages.h:291
Definition: game_object.h:79
Definition: messages.h:312
Definition: mouse_messages.h:71
Definition: mouse_messages.h:181
Definition: mouse_messages.h:139
Definition: mouse_messages.h:150
Definition: messages.h:320
Definition: mouse_messages.h:165
Definition: messages.h:355
Definition: string.h:40
Definition: messages.h:408
Definition: messages.h:409
Definition: messages.h:411
Definition: simple_file.h:49
Definition: rect.h:144