ScummVM API documentation
rle.h
1/* ScummVM - Graphic Adventure Engine
2 *
3 * ScummVM is the legal property of its developers, whose names
4 * are too numerous to list here. Please refer to the COPYRIGHT
5 * file distributed with this source distribution.
6 *
7 * This program is free software: you can redistribute it and/or modify
8 * it under the terms of the GNU General Public License as published by
9 * the Free Software Foundation, either version 3 of the License, or
10 * (at your option) any later version.
11 *
12 * This program is distributed in the hope that it will be useful,
13 * but WITHOUT ANY WARRANTY; without even the implied warranty of
14 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
15 * GNU General Public License for more details.
16 *
17 * You should have received a copy of the GNU General Public License
18 * along with this program. If not, see <http://www.gnu.org/licenses/>.
19 *
20 */
21
22#ifndef ULTIMA4_FILESYS_RLE_H
23#define ULTIMA4_FILESYS_RLE_H
24
25#include "common/stream.h"
26
27namespace Ultima {
28namespace Ultima4 {
29
30#define RLE_RUNSTART 02
31
32long rleDecompressFile(Common::ReadStream *in, long inlen, void **out);
33long rleDecompressMemory(void *in, long inlen, void **out);
34long rleGetDecompressedSize(byte *indata, long inlen);
35long rleDecompress(byte *indata, long inlen, byte *outdata, long outlen);
36
37} // End of namespace Ultima4
38} // End of namespace Ultima
39
40#endif
Definition: stream.h:385