ScummVM API documentation
animation.h
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/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*
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*/
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/*
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* This code is based on the CRAB engine
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*
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* Copyright (c) Arvind Raja Yadav
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*
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* Licensed under MIT
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*
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*/
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#ifndef CRAB_ANIMATION_H
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#define CRAB_ANIMATION_H
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#include "crab/timer.h"
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#include "crab/animation/AnimationEffect.h"
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#include "crab/animation/AnimationFrame.h"
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namespace
Crab {
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namespace
pyrodactyl {
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namespace
anim {
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class
Animation
{
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// All the frames are updated simultaneously rather than sequentially
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Common::Array<AnimationFrame>
_frame;
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// Length of the entire animation in milliseconds
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uint32 _length;
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// Keep track of the time
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Timer
_timer;
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public
:
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Animation
() {
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_length = 0;
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}
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Animation
(rapidxml::xml_node<char> *node);
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void
draw();
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void
reset();
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bool
internalEvents(DrawType &gameDraw);
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void
start() {
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reset();
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_timer.start();
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}
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};
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}
// End of namespace anim
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}
// End of namespace pyrodactyl
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}
// End of namespace Crab
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#endif
// CRAB__ANIMATION_H
Common::Array
Definition:
array.h:52
Crab::Timer
Definition:
timer.h:43
Crab::pyrodactyl::anim::Animation
Definition:
animation.h:42
engines
crab
animation
animation.h
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