ScummVM API documentation
animation.h
1/* ScummVM - Graphic Adventure Engine
2 *
3 * ScummVM is the legal property of its developers, whose names
4 * are too numerous to list here. Please refer to the COPYRIGHT
5 * file distributed with this source distribution.
6 *
7 * This program is free software: you can redistribute it and/or modify
8 * it under the terms of the GNU General Public License as published by
9 * the Free Software Foundation, either version 3 of the License, or
10 * (at your option) any later version.
11 *
12 * This program is distributed in the hope that it will be useful,
13 * but WITHOUT ANY WARRANTY; without even the implied warranty of
14 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
15 * GNU General Public License for more details.
16 *
17 * You should have received a copy of the GNU General Public License
18 * along with this program. If not, see <http://www.gnu.org/licenses/>.
19 *
20 */
21
22/*
23 * This code is based on the CRAB engine
24 *
25 * Copyright (c) Arvind Raja Yadav
26 *
27 * Licensed under MIT
28 *
29 */
30
31#ifndef CRAB_ANIMATION_H
32#define CRAB_ANIMATION_H
33
34#include "crab/timer.h"
35#include "crab/animation/AnimationEffect.h"
36#include "crab/animation/AnimationFrame.h"
37
38namespace Crab {
39
40namespace pyrodactyl {
41namespace anim {
42class Animation {
43 // All the frames are updated simultaneously rather than sequentially
45
46 // Length of the entire animation in milliseconds
47 uint32 _length;
48
49 // Keep track of the time
50 Timer _timer;
51
52public:
53 Animation() {
54 _length = 0;
55 }
56
57 Animation(rapidxml::xml_node<char> *node);
58
59 void draw();
60 void reset();
61
62 bool internalEvents(DrawType &gameDraw);
63 void start() {
64 reset();
65 _timer.start();
66 }
67};
68} // End of namespace anim
69} // End of namespace pyrodactyl
70
71} // End of namespace Crab
72
73#endif // CRAB__ANIMATION_H
Definition: array.h:52
Definition: timer.h:43
Definition: animation.h:42