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text_cursor.h
1 /* ScummVM - Graphic Adventure Engine
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21 
22 #ifndef ULTIMA_ULTIMA1_U1GFX_TEXT_CURSOR_H
23 #define ULTIMA_ULTIMA1_U1GFX_TEXT_CURSOR_H
24 
25 #include "ultima/shared/gfx/text_cursor.h"
26 
27 namespace Ultima {
28 namespace Ultima1 {
29 namespace U1Gfx {
30 
32 private:
33  const byte &_fgColor, &_bgColor;
34  int _frameNum;
35  uint32 _lastFrameFrame;
36 private:
40  uint32 getTime();
41 public:
45  U1TextCursor(const byte &fgColor, const byte &bgColor);
46 
50  ~U1TextCursor() override {}
51 
55  void update() override;
56 
60  void draw() override;
61 };
62 
63 } // End of namespace U1Gfx
64 } // End of namespace Ultima1
65 } // End of namespace Ultima
66 
67 #endif
~U1TextCursor() override
Definition: text_cursor.h:50
Definition: detection.h:27
Definition: text_cursor.h:35
U1TextCursor(const byte &fgColor, const byte &bgColor)
Definition: text_cursor.h:31