ScummVM API documentation
px_camera_cube.h
1
/* ScummVM - Graphic Adventure Engine
2
*
3
* ScummVM is the legal property of its developers, whose names
4
* are too numerous to list here. Please refer to the COPYRIGHT
5
* file distributed with this source distribution.
6
*
7
* Additional copyright for this file:
8
* Copyright (C) 1999-2000 Revolution Software Ltd.
9
* This code is based on source code created by Revolution Software,
10
* used with permission.
11
*
12
* This program is free software: you can redistribute it and/or modify
13
* it under the terms of the GNU General Public License as published by
14
* the Free Software Foundation, either version 3 of the License, or
15
* (at your option) any later version.
16
*
17
* This program is distributed in the hope that it will be useful,
18
* but WITHOUT ANY WARRANTY; without even the implied warranty of
19
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
20
* GNU General Public License for more details.
21
*
22
* You should have received a copy of the GNU General Public License
23
* along with this program. If not, see <http://www.gnu.org/licenses/>.
24
*
25
*/
26
27
#ifndef ICB_PX_CAMERA_CUBE
28
#define ICB_PX_CAMERA_CUBE
29
30
#include "engines/icb/common/px_common.h"
31
32
namespace
ICB
{
33
34
typedef
struct
{
35
/*
36
(y)height
37
|
38
|
39
|
40
|
41
|
42
x1,y1,z1 |----------| y
43
\ \ |
44
\ \ |
45
\___________ (x)width \---x
46
(z)depth \ parallel to max model axis
47
z
48
*/
49
50
PXreal x1;
51
PXreal y1;
52
PXreal z1;
// top left bottom corner point
53
PXreal width;
54
PXreal depth;
55
PXreal height;
56
uint32 script_name_offset;
// IF this is set then we call a script
57
uint32 camera_name_offset;
// ELSE offset from start of this file to ascii
58
// name of camera - and therefore set
59
}
_camera_cube
;
60
61
}
// End of namespace ICB
62
63
#endif
ICB::_camera_cube
Definition:
px_camera_cube.h:34
ICB
Definition:
actor.h:32
engines
icb
common
px_camera_cube.h
Generated on Fri Nov 22 2024 09:18:47 for ScummVM API documentation by
1.8.13