This is the complete list of members for TsAGE::BlueForce::BlueForceGame, including all inherited members.
_handlers (defined in TsAGE::Game) | TsAGE::Game | protected |
addHandler(GameHandler *entry) (defined in TsAGE::Game) | TsAGE::Game | inline |
canLoadGameStateCurrently() override (defined in TsAGE::BlueForce::BlueForceGame) | TsAGE::BlueForce::BlueForceGame | virtual |
canSaveGameStateCurrently() override (defined in TsAGE::BlueForce::BlueForceGame) | TsAGE::BlueForce::BlueForceGame | virtual |
createScene(int sceneNumber) override (defined in TsAGE::BlueForce::BlueForceGame) | TsAGE::BlueForce::BlueForceGame | virtual |
endGame(int resNum, int lineNum) (defined in TsAGE::Game) | TsAGE::Game | inlinevirtual |
execute() (defined in TsAGE::Game) | TsAGE::Game | |
handleSaveLoad(bool saveFlag, int &saveSlot, Common::String &saveName) (defined in TsAGE::Game) | TsAGE::Game | protectedvirtual |
notLockedFn(GameHandler *g) (defined in TsAGE::Game) | TsAGE::Game | protectedstatic |
processEvent(Event &event) override (defined in TsAGE::BlueForce::BlueForceGame) | TsAGE::BlueForce::BlueForceGame | virtual |
quitGame() (defined in TsAGE::Game) | TsAGE::Game | virtual |
removeHandler(GameHandler *entry) (defined in TsAGE::Game) | TsAGE::Game | inline |
restart() override (defined in TsAGE::BlueForce::BlueForceGame) | TsAGE::BlueForce::BlueForceGame | virtual |
restartGame() (defined in TsAGE::Game) | TsAGE::Game | virtual |
restoreGame() (defined in TsAGE::Game) | TsAGE::Game | virtual |
rightClick() override (defined in TsAGE::BlueForce::BlueForceGame) | TsAGE::BlueForce::BlueForceGame | virtual |
saveGame() (defined in TsAGE::Game) | TsAGE::Game | virtual |
start() override (defined in TsAGE::BlueForce::BlueForceGame) | TsAGE::BlueForce::BlueForceGame | virtual |
~Game() (defined in TsAGE::Game) | TsAGE::Game | inlinevirtual |