ScummVM API documentation
town.h
1 /* ScummVM - Graphic Adventure Engine
2  *
3  * ScummVM is the legal property of its developers, whose names
4  * are too numerous to list here. Please refer to the COPYRIGHT
5  * file distributed with this source distribution.
6  *
7  * This program is free software: you can redistribute it and/or modify
8  * it under the terms of the GNU General Public License as published by
9  * the Free Software Foundation, either version 3 of the License, or
10  * (at your option) any later version.
11  *
12  * This program is distributed in the hope that it will be useful,
13  * but WITHOUT ANY WARRANTY; without even the implied warranty of
14  * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
15  * GNU General Public License for more details.
16  *
17  * You should have received a copy of the GNU General Public License
18  * along with this program. If not, see <http://www.gnu.org/licenses/>.
19  *
20  */
21 
22 #ifndef ULTIMA0_VIEWS_TOWN_H
23 #define ULTIMA0_VIEWS_TOWN_H
24 
25 #include "ultima/ultima0/views/info.h"
26 #include "ultima/ultima0/data/data.h"
27 
28 namespace Ultima {
29 namespace Ultima0 {
30 namespace Views {
31 
32 class Town : public Info {
33 private:
34  Common::String _message;
35 
36 protected:
37  void selectObject(int item) override;
38  void leave() override;
39 
40 public:
41  Town();
42  ~Town() override {}
43 
44  bool msgFocus(const FocusMessage &msg) override;
45  bool msgUnfocus(const UnfocusMessage &msg) override;
46  void draw() override;
47  void timeout() override;
48 };
49 
50 } // namespace Views
51 } // namespace Ultima0
52 } // namespace Ultima
53 
54 #endif
Definition: str.h:59
Definition: info.h:32
Definition: messages.h:37
Definition: messages.h:46
Definition: detection.h:27
Definition: town.h:32