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Version.h
1 /* ScummVM - Graphic Adventure Engine
2  *
3  * ScummVM is the legal property of its developers, whose names
4  * are too numerous to list here. Please refer to the COPYRIGHT
5  * file distributed with this source distribution.
6  *
7  * This program is free software: you can redistribute it and/or modify
8  * it under the terms of the GNU General Public License as published by
9  * the Free Software Foundation, either version 3 of the License, or
10  * (at your option) any later version.
11  *
12  * This program is distributed in the hope that it will be useful,
13  * but WITHOUT ANY WARRANTY; without even the implied warranty of
14  * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
15  * GNU General Public License for more details.
16  *
17  * You should have received a copy of the GNU General Public License
18  * along with this program. If not, see <http://www.gnu.org/licenses/>.
19  *
20  */
21 
22 /*
23  * Copyright (C) 2006-2010 - Frictional Games
24  *
25  * This file is part of Penumbra Overture.
26  */
27 
28 #ifndef VERSION_H_
29 #define VERSION_H_
30 /*
31  * This is the Penumbra EP1 Version Log file
32  * Add a revision history for ever release made (and commit so the magic version # gets updated)
33  */
34 #define PRODUCT_NAME "Penumbra: Overture"
35 #define PRODUCT_VERSION "$Rev: 3013 $"
36 #define PRODUCT_DATE "$Date: 2010-02-06 22:45:08 +0000 $"
37 /* Revision History */
38 /*
39  * Linux: 2007-05-28
40  * * http://frictionalgames.com/forum/showthread.php?tid=1125
41  * * * No Steam in Refinery
42  * * http://frictionalgames.com/forum/showthread.php?tid=1122
43  * * * Slowness in Refinery
44  */
45 /*
46  * Mac: 2007-06-02
47  * * Workaround for Cg issues (always use ARBVP/FP). Added debugging so "available" profiles will be logged on users systems.
48  * * Fixed all Shaders to use float2 instead of float3 for texture coordinates (apple opengl doesn't like it)
49  */
50 /*
51  * Mac: 2007-06-15
52  * * Add in override configs for ARB/FP
53  * * Fixed shaders to use float3 instead of float4 for spotlightUv (tex2Dproj expects float3 not float4)
54  * * make mouse unlock in menu when windowed
55  */
56 /*
57  * Mac: 2007-10-22
58  * * Fix Shadows on ATI
59  * * Fix saturated lighting
60  */
61 /*
62  * Mac: 2007-10-30
63  * * Fix Motion Blur
64  * * Fix Crash
65  */
66 /*
67  * Mac: 2007-11-12
68  * * Fix Multiple Crashes
69  * * Allow Install KEy to be in either game directory OR personal data directory.
70  */
71 /*
72  * Mac: 2007-11-19
73  * * Fix more crashes
74  * * Update Skeletal Optimization
75  */
76 /*
77  * Mac & Linux: 2008-03-06
78  * * Updated to latest version of the engine
79  * * Many iterator crash fixes fixed
80  * * Fixed them bloody Shaders again
81  */
82 /*
83  * Mac & Linux: 2008-04-09
84  * * Final Mac Build
85  * * Initial linux builds
86  */
96 #endif /*VERSION_H_*/