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engine.h
1 /* ScummVM - Graphic Adventure Engine
2  *
3  * ScummVM is the legal property of its developers, whose names
4  * are too numerous to list here. Please refer to the COPYRIGHT
5  * file distributed with this source distribution.
6  *
7  * This program is free software: you can redistribute it and/or modify
8  * it under the terms of the GNU General Public License as published by
9  * the Free Software Foundation, either version 3 of the License, or
10  * (at your option) any later version.
11  *
12  * This program is distributed in the hope that it will be useful,
13  * but WITHOUT ANY WARRANTY; without even the implied warranty of
14  * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
15  * GNU General Public License for more details.
16  *
17  * You should have received a copy of the GNU General Public License
18  * along with this program. If not, see <http://www.gnu.org/licenses/>.
19  *
20  */
21 
22 #ifndef HPL1_ENGINE_H
23 #define HPL1_ENGINE_H
24 
25 #include "hpl1/engine/ai/AI.h"
26 #include "hpl1/engine/ai/AINodeContainer.h"
27 #include "hpl1/engine/ai/AINodeGenerator.h"
28 #include "hpl1/engine/ai/AStar.h"
29 #include "hpl1/engine/ai/StateMachine.h"
30 #include "hpl1/engine/game/Game.h"
31 #include "hpl1/engine/game/GameTypes.h"
32 #include "hpl1/engine/game/SaveGame.h"
33 #include "hpl1/engine/game/ScriptFuncs.h"
34 #include "hpl1/engine/game/Updateable.h"
35 #include "hpl1/engine/game/Updater.h"
36 #include "hpl1/engine/game/low_level_game_setup.h"
37 #include "hpl1/engine/graphics/Animation.h"
38 #include "hpl1/engine/graphics/AnimationTrack.h"
39 #include "hpl1/engine/graphics/BackgroundImage.h"
40 #include "hpl1/engine/graphics/Beam.h"
41 #include "hpl1/engine/graphics/BillBoard.h"
42 #include "hpl1/engine/graphics/Bone.h"
43 #include "hpl1/engine/graphics/BoneState.h"
44 #include "hpl1/engine/graphics/Color.h"
45 #include "hpl1/engine/graphics/GPUProgram.h"
46 #include "hpl1/engine/graphics/GfxObject.h"
47 #include "hpl1/engine/graphics/Graphics.h"
48 #include "hpl1/engine/graphics/GraphicsDrawer.h"
49 #include "hpl1/engine/graphics/GraphicsTypes.h"
50 #include "hpl1/engine/graphics/ImageEntityData.h"
51 #include "hpl1/engine/graphics/LowLevelGraphics.h"
52 #include "hpl1/engine/graphics/LowLevelPicture.h"
53 #include "hpl1/engine/graphics/Material.h"
54 #include "hpl1/engine/graphics/MaterialHandler.h"
55 #include "hpl1/engine/graphics/Material_Additive.h"
56 #include "hpl1/engine/graphics/Material_Alpha.h"
57 #include "hpl1/engine/graphics/Material_BaseLight.h"
58 #include "hpl1/engine/graphics/Material_Bump.h"
59 #include "hpl1/engine/graphics/Material_BumpColorSpec.h"
60 #include "hpl1/engine/graphics/Material_BumpSpec.h"
61 #include "hpl1/engine/graphics/Material_BumpSpec2D.h"
62 #include "hpl1/engine/graphics/Material_Diffuse.h"
63 #include "hpl1/engine/graphics/Material_Diffuse2D.h"
64 #include "hpl1/engine/graphics/Material_DiffuseAdditive2D.h"
65 #include "hpl1/engine/graphics/Material_DiffuseAlpha2D.h"
66 #include "hpl1/engine/graphics/Material_DiffuseSpec.h"
67 #include "hpl1/engine/graphics/Material_EnvMap_Reflect.h"
68 #include "hpl1/engine/graphics/Material_Fallback01_BaseLight.h"
69 #include "hpl1/engine/graphics/Material_Fallback02_BaseLight.h"
70 #include "hpl1/engine/graphics/Material_Flat.h"
71 #include "hpl1/engine/graphics/Material_FontNormal.h"
72 #include "hpl1/engine/graphics/Material_Modulative.h"
73 #include "hpl1/engine/graphics/Material_ModulativeX2.h"
74 #include "hpl1/engine/graphics/Material_Smoke2D.h"
75 #include "hpl1/engine/graphics/Material_Water.h"
76 #include "hpl1/engine/graphics/Mesh.h"
77 #include "hpl1/engine/graphics/Mesh2d.h"
78 #include "hpl1/engine/graphics/MeshCreator.h"
79 #include "hpl1/engine/graphics/OcclusionQuery.h"
80 #include "hpl1/engine/graphics/ParticleEmitter.h"
81 #include "hpl1/engine/graphics/ParticleEmitter2D.h"
82 #include "hpl1/engine/graphics/ParticleEmitter3D.h"
83 #include "hpl1/engine/graphics/ParticleEmitter3D_UserData.h"
84 #include "hpl1/engine/graphics/ParticleSystem3D.h"
85 #include "hpl1/engine/graphics/RenderList.h"
86 #include "hpl1/engine/graphics/RenderObject2D.h"
87 #include "hpl1/engine/graphics/RenderState.h"
88 #include "hpl1/engine/graphics/Renderable.h"
89 #include "hpl1/engine/graphics/Renderer2D.h"
90 #include "hpl1/engine/graphics/Renderer3D.h"
91 #include "hpl1/engine/graphics/RendererPostEffects.h"
92 #include "hpl1/engine/graphics/Skeleton.h"
93 #include "hpl1/engine/graphics/SubMesh.h"
94 #include "hpl1/engine/graphics/Texture.h"
95 #include "hpl1/engine/graphics/VertexBuffer.h"
96 #include "hpl1/engine/graphics/VideoStream.h"
97 #include "hpl1/engine/graphics/bitmap2D.h"
98 #include "hpl1/engine/graphics/font_data.h"
99 #include "hpl1/engine/gui/Gui.h"
100 #include "hpl1/engine/gui/GuiGfxElement.h"
101 #include "hpl1/engine/gui/GuiMaterial.h"
102 #include "hpl1/engine/gui/GuiMaterialBasicTypes.h"
103 #include "hpl1/engine/gui/GuiPopUp.h"
104 #include "hpl1/engine/gui/GuiPopUpMessageBox.h"
105 #include "hpl1/engine/gui/GuiSet.h"
106 #include "hpl1/engine/gui/GuiSkin.h"
107 #include "hpl1/engine/gui/GuiTypes.h"
108 #include "hpl1/engine/gui/Widget.h"
109 #include "hpl1/engine/gui/WidgetBaseClasses.h"
110 #include "hpl1/engine/gui/WidgetButton.h"
111 #include "hpl1/engine/gui/WidgetCheckBox.h"
112 #include "hpl1/engine/gui/WidgetComboBox.h"
113 #include "hpl1/engine/gui/WidgetFrame.h"
114 #include "hpl1/engine/gui/WidgetImage.h"
115 #include "hpl1/engine/gui/WidgetLabel.h"
116 #include "hpl1/engine/gui/WidgetListBox.h"
117 #include "hpl1/engine/gui/WidgetSlider.h"
118 #include "hpl1/engine/gui/WidgetTextBox.h"
119 #include "hpl1/engine/gui/WidgetWindow.h"
120 #include "hpl1/engine/impl/tinyXML/tinyxml.h"
121 #include "hpl1/engine/input/Action.h"
122 #include "hpl1/engine/input/ActionKeyboard.h"
123 #include "hpl1/engine/input/ActionMouseButton.h"
124 #include "hpl1/engine/input/Input.h"
125 #include "hpl1/engine/input/InputDevice.h"
126 #include "hpl1/engine/input/InputTypes.h"
127 #include "hpl1/engine/input/Keyboard.h"
128 #include "hpl1/engine/input/LowLevelInput.h"
129 #include "hpl1/engine/input/Mouse.h"
130 #include "hpl1/engine/math/BoundingVolume.h"
131 #include "hpl1/engine/math/Frustum.h"
132 #include "hpl1/engine/math/Math.h"
133 #include "hpl1/engine/math/MathTypes.h"
134 #include "hpl1/engine/math/MeshTypes.h"
135 #include "hpl1/engine/math/PidController.h"
136 #include "hpl1/engine/math/Quaternion.h"
137 #include "hpl1/engine/math/Spring.h"
138 #include "hpl1/engine/math/Vector2.h"
139 #include "hpl1/engine/math/Vector3.h"
140 #include "hpl1/engine/math/hplMatrix.h"
141 #include "hpl1/engine/physics/Body2D.h"
142 #include "hpl1/engine/physics/CharacterBody.h"
143 #include "hpl1/engine/physics/CollideData.h"
144 #include "hpl1/engine/physics/CollideData2D.h"
145 #include "hpl1/engine/physics/CollideShape.h"
146 #include "hpl1/engine/physics/Collider2D.h"
147 #include "hpl1/engine/physics/LowLevelPhysics.h"
148 #include "hpl1/engine/physics/Physics.h"
149 #include "hpl1/engine/physics/PhysicsBody.h"
150 #include "hpl1/engine/physics/PhysicsController.h"
151 #include "hpl1/engine/physics/PhysicsJoint.h"
152 #include "hpl1/engine/physics/PhysicsJointBall.h"
153 #include "hpl1/engine/physics/PhysicsJointHinge.h"
154 #include "hpl1/engine/physics/PhysicsJointScrew.h"
155 #include "hpl1/engine/physics/PhysicsJointSlider.h"
156 #include "hpl1/engine/physics/PhysicsMaterial.h"
157 #include "hpl1/engine/physics/PhysicsWorld.h"
158 #include "hpl1/engine/physics/SurfaceData.h"
159 #include "hpl1/engine/resources/AnimationManager.h"
160 #include "hpl1/engine/resources/ConfigFile.h"
161 #include "hpl1/engine/resources/EntityLoader_Object.h"
162 #include "hpl1/engine/resources/FileSearcher.h"
163 #include "hpl1/engine/resources/FontManager.h"
164 #include "hpl1/engine/resources/FrameBase.h"
165 #include "hpl1/engine/resources/FrameBitmap.h"
166 #include "hpl1/engine/resources/FrameTexture.h"
167 #include "hpl1/engine/resources/GpuProgramManager.h"
168 #include "hpl1/engine/resources/ImageEntityManager.h"
169 #include "hpl1/engine/resources/ImageManager.h"
170 #include "hpl1/engine/resources/LanguageFile.h"
171 #include "hpl1/engine/resources/MaterialManager.h"
172 #include "hpl1/engine/resources/MeshLoader.h"
173 #include "hpl1/engine/resources/MeshLoaderHandler.h"
174 #include "hpl1/engine/resources/MeshManager.h"
175 #include "hpl1/engine/resources/ParticleManager.h"
176 #include "hpl1/engine/resources/ResourceBase.h"
177 #include "hpl1/engine/resources/ResourceImage.h"
178 #include "hpl1/engine/resources/ResourceManager.h"
179 #include "hpl1/engine/resources/Resources.h"
180 #include "hpl1/engine/resources/ResourcesTypes.h"
181 #include "hpl1/engine/resources/ScriptManager.h"
182 #include "hpl1/engine/resources/SoundEntityManager.h"
183 #include "hpl1/engine/resources/SoundManager.h"
184 #include "hpl1/engine/resources/TextureManager.h"
185 #include "hpl1/engine/resources/TileSetManager.h"
186 #include "hpl1/engine/resources/VideoManager.h"
187 #include "hpl1/engine/resources/low_level_resources.h"
188 #include "hpl1/engine/scene/AnimationState.h"
189 #include "hpl1/engine/scene/Area2D.h"
190 #include "hpl1/engine/scene/Camera.h"
191 #include "hpl1/engine/scene/Camera2D.h"
192 #include "hpl1/engine/scene/Camera3D.h"
193 #include "hpl1/engine/scene/ColliderEntity.h"
194 #include "hpl1/engine/scene/Entity.h"
195 #include "hpl1/engine/scene/Entity2D.h"
196 #include "hpl1/engine/scene/Entity3D.h"
197 #include "hpl1/engine/scene/GridMap2D.h"
198 #include "hpl1/engine/scene/ImageEntity.h"
199 #include "hpl1/engine/scene/Light.h"
200 #include "hpl1/engine/scene/Light2D.h"
201 #include "hpl1/engine/scene/Light2DPoint.h"
202 #include "hpl1/engine/scene/Light3D.h"
203 #include "hpl1/engine/scene/Light3DPoint.h"
204 #include "hpl1/engine/scene/Light3DSpot.h"
205 #include "hpl1/engine/scene/MeshEntity.h"
206 #include "hpl1/engine/scene/MultiImageEntity.h"
207 #include "hpl1/engine/scene/Node.h"
208 #include "hpl1/engine/scene/Node2D.h"
209 #include "hpl1/engine/scene/Node3D.h"
210 #include "hpl1/engine/scene/NodeState.h"
211 #include "hpl1/engine/scene/PortalContainer.h"
212 #include "hpl1/engine/scene/RenderableContainer.h"
213 #include "hpl1/engine/scene/Scene.h"
214 #include "hpl1/engine/scene/SectorVisibility.h"
215 #include "hpl1/engine/scene/SoundEntity.h"
216 #include "hpl1/engine/scene/SoundSource.h"
217 #include "hpl1/engine/scene/SubMeshEntity.h"
218 #include "hpl1/engine/scene/Tile.h"
219 #include "hpl1/engine/scene/TileData.h"
220 #include "hpl1/engine/scene/TileLayer.h"
221 #include "hpl1/engine/scene/TileMap.h"
222 #include "hpl1/engine/scene/TileMapIt.h"
223 #include "hpl1/engine/scene/TileMapLineIt.h"
224 #include "hpl1/engine/scene/TileMapRectIt.h"
225 #include "hpl1/engine/scene/TileSet.h"
226 #include "hpl1/engine/scene/World2D.h"
227 #include "hpl1/engine/scene/World3D.h"
228 #include "hpl1/engine/sound/LowLevelSound.h"
229 #include "hpl1/engine/sound/MusicHandler.h"
230 #include "hpl1/engine/sound/Sound.h"
231 #include "hpl1/engine/sound/SoundChannel.h"
232 #include "hpl1/engine/sound/SoundData.h"
233 #include "hpl1/engine/sound/SoundEntityData.h"
234 #include "hpl1/engine/sound/SoundEnvironment.h"
235 #include "hpl1/engine/sound/SoundHandler.h"
236 #include "hpl1/engine/system/BinTree.h"
237 #include "hpl1/engine/system/Container.h"
238 #include "hpl1/engine/system/LogicTimer.h"
239 #include "hpl1/engine/system/MemoryManager.h"
240 #include "hpl1/engine/system/Script.h"
241 #include "hpl1/engine/system/SerializeClass.h"
242 #include "hpl1/engine/system/String.h"
243 #include "hpl1/engine/system/System.h"
244 #include "hpl1/engine/system/SystemTypes.h"
245 #include "hpl1/engine/system/low_level_system.h"
246 
247 #endif