ScummVM API documentation
update.h
1/* ScummVM - Graphic Adventure Engine
2 *
3 * ScummVM is the legal property of its developers, whose names
4 * are too numerous to list here. Please refer to the COPYRIGHT
5 * file distributed with this source distribution.
6 *
7 * This program is free software: you can redistribute it and/or modify
8 * it under the terms of the GNU General Public License as published by
9 * the Free Software Foundation, either version 3 of the License, or
10 * (at your option) any later version.
11 *
12 * This program is distributed in the hope that it will be useful,
13 * but WITHOUT ANY WARRANTY; without even the implied warranty of
14 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
15 * GNU General Public License for more details.
16 *
17 * You should have received a copy of the GNU General Public License
18 * along with this program. If not, see <http://www.gnu.org/licenses/>.
19 *
20 */
21
22#ifndef AGS_ENGINE_MAIN_UPDATE_H
23#define AGS_ENGINE_MAIN_UPDATE_H
24
25namespace AGS3 {
26
27// Update MoveList of certain index, save current position;
28// *resets* mslot to zero if path is complete.
29// returns "need_to_fix_sprite" value, which may be 0,1,2;
30// TODO: find out what this return value means, and refactor.
31// TODO: do not reset mslot in this function, reset externally instead.
32int do_movelist_move(short &mslot, int &pos_x, int &pos_y);
33// Recalculate derived (non-serialized) values in movelists
34void restore_movelists();
35// Update various things on the game frame (historical code mess...)
36void update_stuff();
37
38} // namespace AGS3
39
40#endif