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update.h
1 /* ScummVM - Graphic Adventure Engine
2  *
3  * ScummVM is the legal property of its developers, whose names
4  * are too numerous to list here. Please refer to the COPYRIGHT
5  * file distributed with this source distribution.
6  *
7  * This program is free software: you can redistribute it and/or modify
8  * it under the terms of the GNU General Public License as published by
9  * the Free Software Foundation, either version 3 of the License, or
10  * (at your option) any later version.
11  *
12  * This program is distributed in the hope that it will be useful,
13  * but WITHOUT ANY WARRANTY; without even the implied warranty of
14  * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
15  * GNU General Public License for more details.
16  *
17  * You should have received a copy of the GNU General Public License
18  * along with this program. If not, see <http://www.gnu.org/licenses/>.
19  *
20  */
21 
22 #ifndef AGS_ENGINE_MAIN_UPDATE_H
23 #define AGS_ENGINE_MAIN_UPDATE_H
24 
25 namespace AGS3 {
26 
27 // Update MoveList of certain index, save current position;
28 // *resets* mslot to zero if path is complete.
29 // returns "need_to_fix_sprite" value, which may be 0,1,2;
30 // TODO: find out what this return value means, and refactor.
31 // TODO: do not reset mslot in this function, reset externally instead.
32 int do_movelist_move(short &mslot, int &pos_x, int &pos_y);
33 // Recalculate derived (non-serialized) values in movelists
34 void restore_movelists();
35 // Update various things on the game frame (historical code mess...)
36 void update_stuff();
37 
38 } // namespace AGS3
39 
40 #endif
Definition: ags.h:40