ScummVM API documentation
cPlayer Member List

This is the complete list of members for cPlayer, including all inherited members.

AddCollideScript(eGameCollideScriptType aType, const tString &asFunc, const tString &asEntity) (defined in cPlayer)cPlayer
AddCrossHairPos(const cVector2f &avPos) (defined in cPlayer)cPlayer
AddHealth(float afX) (defined in cPlayer)cPlayer
AddPitch(float afVal) (defined in cPlayer)cPlayer
AddPower(float afX) (defined in cPlayer)cPlayer
AddSaveData(cSavedWorld *apSavedWorld) (defined in cPlayer)cPlayer
AddYaw(float afVal) (defined in cPlayer)cPlayer
ChangeMoveState(ePlayerMoveState aState, bool abSetHeadHeightDirectly=false) (defined in cPlayer)cPlayer
ChangeState(ePlayerState aState) (defined in cPlayer)cPlayer
ClearCollideScripts() (defined in cPlayer)cPlayer
cPlayer(cInit *apInit) (defined in cPlayer)cPlayer
CreateSaveData() (defined in cPlayer)cPlayer
Damage(float afDamage, ePlayerDamageType aType) (defined in cPlayer)cPlayer
DestroyWorldObjects() (defined in cPlayer)cPlayer
FootStep(float afMul, const tString &asType="", bool abSkipCount=false) (defined in cPlayer)cPlayer
GetCamera() (defined in cPlayer)cPlayerinline
GetCameraHeightAdd() (defined in cPlayer)cPlayerinline
GetCharacterBody() (defined in cPlayer)cPlayerinline
GetCrossHairPos() (defined in cPlayer)cPlayerinline
GetCrossHairState() (defined in cPlayer)cPlayerinline
GetCrouchHeight() (defined in cPlayer)cPlayerinline
GetCurrentItem() (defined in cPlayer)cPlayerinline
GetDefaultMass() (defined in cPlayer)cPlayerinline
GetEarRing() (defined in cPlayer)cPlayerinline
GetFearFilter() (defined in cPlayer)cPlayerinline
GetFlare() (defined in cPlayer)cPlayerinline
GetFlashLight() (defined in cPlayer)cPlayerinline
GetGlowStick() (defined in cPlayer)cPlayerinline
GetHeadMove() (defined in cPlayer)cPlayerinline
GetHeadMoveSizeMul() (defined in cPlayer)cPlayerinline
GetHeadMoveSpeedMul() (defined in cPlayer)cPlayerinline
GetHealth() (defined in cPlayer)cPlayerinline
GetHealthSpeedMul() (defined in cPlayer)cPlayerinline
GetHeightAdd() (defined in cPlayer)cPlayerinline
GetHidden() (defined in cPlayer)cPlayerinline
GetInit() (defined in cPlayer)cPlayerinline
GetInteractMoveBorder() (defined in cPlayer)cPlayerinline
GetJumpButtonDown() (defined in cPlayer)cPlayerinline
GetJumpCount() (defined in cPlayer)cPlayerinline
GetLandedFromJump() (defined in cPlayer)cPlayerinline
GetLookAt() (defined in cPlayer)cPlayerinline
GetLookSpeed() (defined in cPlayer)cPlayerinline
GetMass() (defined in cPlayer)cPlayerinline
GetMaxGrabDist() (defined in cPlayer)cPlayerinline
GetMaxJumpCount() (defined in cPlayer)cPlayerinline
GetMaxMoveDist() (defined in cPlayer)cPlayerinline
GetMaxPushDist() (defined in cPlayer)cPlayerinline
GetMaxPushHeadMovement() (defined in cPlayer)cPlayerinline
GetMaxPushSpeed() (defined in cPlayer)cPlayerinline
GetMaxUseItemDist() (defined in cPlayer)cPlayerinline
GetMinPushHeadMovement() (defined in cPlayer)cPlayerinline
GetMoveState() (defined in cPlayer)cPlayerinline
GetMoveStateData(ePlayerMoveState aState) (defined in cPlayer)cPlayerinline
GetName() (defined in hpl::iUpdateable)hpl::iUpdateableinline
GetNoiseFilter() (defined in cPlayer)cPlayerinline
GetPickedBody() (defined in cPlayer)cPlayer
GetPickedDist() (defined in cPlayer)cPlayer
GetPickedPos() (defined in cPlayer)cPlayer
GetPickRay() (defined in cPlayer)cPlayer
GetPower() (defined in cPlayer)cPlayerinline
GetPushBody() (defined in cPlayer)cPlayerinline
GetSize() (defined in cPlayer)cPlayerinline
GetSpeedMul() (defined in cPlayer)cPlayerinline
GetState() (defined in cPlayer)cPlayerinline
GetStateData(ePlayerState aState) (defined in cPlayer)cPlayerinline
GetWeaponCallback() (defined in cPlayer)cPlayerinline
IsActive() (defined in cPlayer)cPlayerinline
IsDead() (defined in cPlayer)cPlayer
IsMoving() (defined in cPlayer)cPlayerinline
iUpdateable(const tString &asName) (defined in hpl::iUpdateable)hpl::iUpdateableinline
Jump() (defined in cPlayer)cPlayer
Lean(float afMul, float afTimeStep) (defined in cPlayer)cPlayer
LoadFromGlobal(cPlayer_GlobalSave *apSave) (defined in cPlayer)cPlayer
LoadSaveData(cSavedWorld *apSavedWorld) (defined in cPlayer)cPlayer
mbCanBePulled (defined in cPlayer)cPlayer
mbCanBeThrown (defined in cPlayer)cPlayer
mbDamageFromPos (defined in cPlayer)cPlayer
mbGrabbingMoveBody (defined in cPlayer)cPlayer
mbPickAtPoint (defined in cPlayer)cPlayer
mbProxyTouching (defined in cPlayer)cPlayer
mbRotateWithPlayer (defined in cPlayer)cPlayer
mbUseNormalMass (defined in cPlayer)cPlayer
mfCurrentMaxInteractDist (defined in cPlayer)cPlayer
mfForwardRightMul (defined in cPlayer)cPlayer
mfForwardUpMul (defined in cPlayer)cPlayer
mfGrabMassMul (defined in cPlayer)cPlayer
mfHapticTorqueMul (defined in cPlayer)cPlayer
mfRightMul (defined in cPlayer)cPlayer
mfUpMul (defined in cPlayer)cPlayer
mlStat_NumOfSaves (defined in cPlayer)cPlayer
MoveForwards(float afMul, float afTimeStep) (defined in cPlayer)cPlayer
MoveSideways(float afMul, float afTimeStep) (defined in cPlayer)cPlayer
mvDamagePos (defined in cPlayer)cPlayer
mvLineEnd (defined in cPlayer)cPlayer
mvLineStart (defined in cPlayer)cPlayer
OnDraw() (defined in cPlayer)cPlayervirtual
OnExit() (defined in hpl::iUpdateable)hpl::iUpdateableinlinevirtual
OnPostBufferSwap() (defined in hpl::iUpdateable)hpl::iUpdateableinlinevirtual
OnPostGUIDraw() (defined in hpl::iUpdateable)hpl::iUpdateableinlinevirtual
OnPostSceneDraw() (defined in cPlayer)cPlayervirtual
OnStart() (defined in cPlayer)cPlayervirtual
OnWorldExit() (defined in cPlayer)cPlayer
OnWorldLoad() (defined in cPlayer)cPlayer
RemoveCollideScript(eGameCollideScriptType aType, const tString &asFunc) (defined in cPlayer)cPlayer
RemoveCollideScriptWithChildEntity(iGameEntity *apEntity) (defined in cPlayer)cPlayer
Reset() (defined in cPlayer)cPlayervirtual
ResetCrossHairPos() (defined in cPlayer)cPlayerinline
SaveToGlobal(cPlayer_GlobalSave *apSave) (defined in cPlayer)cPlayer
SetActive(bool abActive) (defined in cPlayer)cPlayer
SetCrossHairPos(const cVector2f &avPos) (defined in cPlayer)cPlayerinline
SetCrossHairState(eCrossHairState aState) (defined in cPlayer)cPlayerinline
SetCurrentItem(cInventoryItem *apItem) (defined in cPlayer)cPlayerinline
SetHeadMoveSizeMul(float afX) (defined in cPlayer)cPlayerinline
SetHeadMoveSpeedMul(float afX) (defined in cPlayer)cPlayerinline
SetHealth(float afX) (defined in cPlayer)cPlayer
SetHealthSpeedMul(float afHealthSpeedMul) (defined in cPlayer)cPlayer
SetHeightAdd(float afX) (defined in cPlayer)cPlayerinline
SetItemFlash(bool abX) (defined in cPlayer)cPlayerinline
SetJumpButtonDown(bool abX) (defined in cPlayer)cPlayer
SetLandedFromJump(bool abX) (defined in cPlayer)cPlayerinline
SetMass(float afX) (defined in cPlayer)cPlayer
SetPickedBody(iPhysicsBody *apBody) (defined in cPlayer)cPlayer
SetPower(float afX) (defined in cPlayer)cPlayer
SetPrevMoveState(ePlayerMoveState aState) (defined in cPlayer)cPlayer
SetPushBody(iPhysicsBody *apBody) (defined in cPlayer)cPlayerinline
SetSpeedMul(float afSpeedMul) (defined in cPlayer)cPlayer
SetStartPos(const tString &asName) (defined in cPlayer)cPlayer
SetWeaponCallback(iPlayerWeaponCallback *apCallback) (defined in cPlayer)cPlayerinline
StartCrouch() (defined in cPlayer)cPlayer
StartExamine() (defined in cPlayer)cPlayer
StartFlashLightButton() (defined in cPlayer)cPlayer
StartGlowStickButton() (defined in cPlayer)cPlayer
StartHolster() (defined in cPlayer)cPlayer
StartInteract() (defined in cPlayer)cPlayer
StartInteractMode() (defined in cPlayer)cPlayer
StartInventory() (defined in cPlayer)cPlayer
StartInventoryShortCut(int alNum) (defined in cPlayer)cPlayer
StartRun() (defined in cPlayer)cPlayer
StopCrouch() (defined in cPlayer)cPlayer
StopExamine() (defined in cPlayer)cPlayer
StopInteract() (defined in cPlayer)cPlayer
StopRun() (defined in cPlayer)cPlayer
Update(float afTimeStep) (defined in cPlayer)cPlayervirtual
~cPlayer() (defined in cPlayer)cPlayer
~iUpdateable() (defined in hpl::iUpdateable)hpl::iUpdateableinlinevirtual